Rayman 3 scores

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Maz
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Re: Rayman 3 scores

Post by Maz »

Nice, the only day I don't have time! :D

It's possible to watch past Streams on Twitch, right? If so, I'll just do that. IF I were to find something else, I could just post it here anyway.
RibShark
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Re: Rayman 3 scores

Post by RibShark »

Same here. I was looking forwards to watching it ;/
Cut
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Re: Rayman 3 scores

Post by Cut »

Well if you guys don't have time I could also do it on Friday, I'd just have to be done before 11pm but I guess that's not that big of a deal
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Re: Rayman 3 scores

Post by RibShark »

Friday sounds good to me, as long as it isn't too late.
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Re: Rayman 3 scores

Post by RibShark »

Sorry for the double post, but a trick was just found that might have applications in scoring. It is performed similarly to a superjump, in that you press the look-mode button as you go off a ledge to gain height, but instead of holding it or letting it go, you rapidly tap the button. This allows you to gain infinite height if performed optimally. This works on all versions too.
Cut
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Re: Rayman 3 scores

Post by Cut »

Thank you very much. I already tested it and it's pretty easy as long as I use a proper Superjump-ledge. Haven't found a specific use for this yet.

Although it seems, it's more dependant on the Superjump itself rather than on the execution whether you get launched infinitely high, isn't it?
Maz
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Re: Rayman 3 scores

Post by Maz »

One thing that immediately comes to mind is FC4. I don't know whether you can go through the ceiling in the first room, but if so, maybe it's possible to skip all 4 Gems on the ladder, then get an extra 500 in Combo out of the Matuvu by quickly taking it after the Yellow Gem. Maybe it does work, maybe it doesn't. Other than that, I can't think of anything either right now.

Edit: Maybe this makes the Combo in HH3 more playable.

Edit2: By the way, tomorrow would work fine for me as well ;)
Cut
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Re: Rayman 3 scores

Post by Cut »

Gosh darn, I don't even have time this evening FailFish
I'm sorry, I'll probably stick with tomorrow then.
Cut
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Re: Rayman 3 scores

Post by Cut »

okay, finally and guaranteed. rayman 3 stream 9pm CET today!
RibShark
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Re: Rayman 3 scores

Post by RibShark »

What is your Twitch username? Assuming I've got the timezones right the stream should start in about 40 minutes, so I'd definitely like to watch at least part of it.
DTUCC
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Re: Rayman 3 scores

Post by DTUCC »

twitch.tv/fluorineer
Cut
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Re: Rayman 3 scores

Post by Cut »

starting right now on twitch.tv/Fluorineer
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Re: Rayman 3 scores

Post by Cut »

the Fairy Council maximum score is now exactly 50000 points!
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Re: Rayman 3 scores

Post by RibShark »

Nice! So you can now obtain the Matuvu in combo with the yellow gem using the ESJ and moonbounce we discussed?
Cut
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Re: Rayman 3 scores

Post by Cut »

yes. the tricky part is taking the yellow gem without falling down and the angle to the matuvu is a little bit steep as well, but besides that this combo is probably easier than the previous version of playing this room.
Maz
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Re: Rayman 3 scores

Post by Maz »

Finally came around to watching the stream. I can only post my initial thoughts for now, because I've got other things to do right now. (Don't worry by the way; it was, in a way, actually amusing to see you rage over trying to get that GW :P )

First thought concerning 1:21-ish... I know that, after getting the "Rocket-Cage" in CF3, you can press Strafe + any Arrow before the cutscene, which will then allow you to move during the cutscene. I don't know whether that's CF3-exclusive, but have you tried to do that? That's about the only way I can think of right now to get rid of your problem.

Number 2: It seems like you're not intent on using the Hoodboom in the Warehouse for the big Combo. Have you tried to break the Door, kill the Hoodboom and convert the Lum, then run back to kill the Hoodoo and the Spinneroo, convert the Lums, get as close to the first room as possible, then turn around and kill the remaining Hoodblaster (if possible by means of time, convert the Lum as well), then rush back to room one, kill the Hoodblaster, convert the Lum, take the Matuvu, get the Green Gem, finish off the Grim Keeper followed by converting that Lum, and then taking the 2 Yellow and 3 Red Gems next to the boxes (or even reaching the secret room on time)? That would be:

1 - Door
2 - Hoodboom
3 - Black Lum
4 - Hoodoo
5 - Black Lum
6 - Spinneroo
7 - Black Lum
8 - Hoodblaster
9 - Hoodblaster
10 - Black Lum
11 - Matuvu
12 - Green Gem
13 - Grim Keeper
14 - Black Lum
15 - ?
16 - Profit

And that's even without the Black Lum from the Hoodblaster at 8. If that was possible, it would totally save you the trouble of getting the secret room + Door + Hoodblaster.

I have to think more deeply about this whole thing, for now, this is all I could come up with. I can't think of another good use for the ESJ either at the moment. I'll post any ideas I can think off, stay tuned! :P

Edit: Yeah, so it seems like this version is worthless unless you really can reach the secret room after killing the Grim Keeper... that's what I get for not running calculations beforehand. :tssk:

Edit2: Just a tiny potential 260 Points improvement... have you tried to shoot the first Hoodblaster in the warehouse with the rocket from the first room? I wanted to test it myself but had no luck in getting the IPG after succeeding once. (Warning: You can't reach there the normal way, you'll have to shoot the Rocket through the ceiling - at some point, it will just fly backwards. It's hard to control this way, but you should be able to hit that Hoodblaster, at least if that's even possible.) Clearly not what you had in mind, but if that'd work, it'd be at at least something...
Cut
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Re: Rayman 3 scores

Post by Cut »

thank you very much. I would like to do another rayman 3 stream soon, any time you favour?
Maz
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Re: Rayman 3 scores

Post by Maz »

When I have time or not is hard to predict, but I'd watch the stream either way, live or delayed. ;)

2 more things:

1.) Could you please explain once more in detail what you are opting for with the Green-Gem-Combo? Like, what do you want to do exactly?

2.) I rewatched the other stream and just wanted to tell you that the reason 1234 could break out of the fixed camera in the warehouse is because he broke the Door. I don't know whether the developers did that on purpose, but if you access the warehouse the normal way, then climb up and break the Door, it automatically changes to the normal camera. I tried to use that on the one try where I suceeded in getting the IPG, but for some reason, the game crashed after I tried to go there like I'm supposed to. I do think I forgot to clear the first area though, so that might've had something to do with it.
Cut
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Re: Rayman 3 scores

Post by Cut »

Unfortunately, I'll get a softlock if I try to access the Warehouse via the Breaking-Ladder-Event with the IPG. But good to know, thanks!

My idea is:
1. Pick 4 yellow gems in the secret room
2. Take all 8 red gems in the secret room
3. Teleport out and break the wooden door as late as possible
4. Kill the Hoodblaster
5. Take the Green Gem
6. Convert the Hoodblaster's Lum and kill the Shielder in combo
7. Take the Matuvu
8. Try to take the 5 remaining gems by extending the combo via converting the Shielder's Lums (not sure if this is possible)

Points: 21.100 optimally, 20.260 at least

I'm 90% convinced that the timeframe between exiting the secret room, breaking the door and killing the Hoodblaster in combo is long enough, provided you move perfectly. I haven't managed to pull this off yet though.
Maz
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Re: Rayman 3 scores

Post by Maz »

Hm alright then... it would be possible to connect the Hoodblaster with the Gems on the boxes right at the beginning, but if you really plan on getting 2.000 for both the Matuvu AND the Grim Keeper, that would lose too much points for the Green-Gem-Combo. That is, unless you find another way to split the Combo in 2.

By the way, I've thought about your method myself, and it seemed to me that the better solution would be to immediately convert the Keeper's Lum, then run towards the Gems, turn around and get the Matuvu just on time, and then use these extra 2 seconds to reach the Gems. Didn't extensively try this myself, but I think it might be worth a try.

On another note, I think it's also worth mentioning that there's a GW in BOM1, right in front of Begoniax' hut. The problem is that there are areas on the house which you can actually stand on, thus breaking you out of the GW. Maybe you can avoid that by moving along the bottom of the house skillfully, I don't know. I honestly didn't feel like testing that either. :P

Just a thought for your search of an IPG, could be totally useless though.
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