Rayman 3 scores
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Re: Rayman 3 scores
Unfortunately it is useless because if it's in front of the hut, you can't use it to get actually in because the entrance teleports you to the actual hut which is super far away.
Your idea might work, but the Matuvu is pretty allergic against distances, doing it your way would already require me to zoom on the Matuvu which is 1st easy to fuck up since the IPG-Look-Mode sucks (MandM can confirm lol) and 2nd takes more time. I'll give it a shot though
Your idea might work, but the Matuvu is pretty allergic against distances, doing it your way would already require me to zoom on the Matuvu which is 1st easy to fuck up since the IPG-Look-Mode sucks (MandM can confirm lol) and 2nd takes more time. I'll give it a shot though
Re: Rayman 3 scores
After quite a long time i can finally spend again some time for R3. Actually i wanted to come back much earlier, but there were always reasons why i couldn´t.
Anyway, a few weeks ago i decided go through all parts of the game again and think about improvements. I do barely progress (i´m still in FC part 2), but i´ve found already something to get more points.
In this video you can see some attempts for the beginning of the matuvu combo: https://www.youtube.com/watch?v=_z3yb6lwc9M
The first part shows, that you can combine the gems near the matuvu with the gems on the bridge.
The second part shows how to throw a turtle to make it get stuck in the wall (you´ll see in the video what i mean); it also shows, that the turtle stay stuck there for a time period long enough to perform the combo.
The third part shows, that you can take the gems on the small mushrooms with the gems above in one combo by using the turtle.
This leads to following combo: YYYYY|YYYYY|YYYYY|YYRRR|YYYYMaR
I think the ending of the combo might be improved by either 20 or 40 points, but i´ll have to test it yet.
Without an improved ending of the matuvu combo, this are the points for FC2 (Basic points - Combo points - Total - Score):
0030 - 0020 - 0050 - 0050 --> 3 gems on the mushrooms at the beginning
0060 - 0060 - 0120 - 0170 --> exit of the second (huge) room (3 gems on mushrooms + another 3 gems)
0050 - 0040 - 0090 - 0260 --> 5 gems in the last room
0580 - 2330 - 2910 - 3170 --> matuvu combo
0250 - 0740 - 0990 - 4160 --> dwarf combo
0130 - 0230 - 0360 - 4520 --> crab combo
By the way, nice stream Cut, if you do it again, i´ll watch it quite sure.
I just don´t have an account on twitch, so in case i should have an idea or something, i´ll have to post it here.
Anyway, a few weeks ago i decided go through all parts of the game again and think about improvements. I do barely progress (i´m still in FC part 2), but i´ve found already something to get more points.
In this video you can see some attempts for the beginning of the matuvu combo: https://www.youtube.com/watch?v=_z3yb6lwc9M
The first part shows, that you can combine the gems near the matuvu with the gems on the bridge.
The second part shows how to throw a turtle to make it get stuck in the wall (you´ll see in the video what i mean); it also shows, that the turtle stay stuck there for a time period long enough to perform the combo.
The third part shows, that you can take the gems on the small mushrooms with the gems above in one combo by using the turtle.
This leads to following combo: YYYYY|YYYYY|YYYYY|YYRRR|YYYYMaR
I think the ending of the combo might be improved by either 20 or 40 points, but i´ll have to test it yet.
Without an improved ending of the matuvu combo, this are the points for FC2 (Basic points - Combo points - Total - Score):
0030 - 0020 - 0050 - 0050 --> 3 gems on the mushrooms at the beginning
0060 - 0060 - 0120 - 0170 --> exit of the second (huge) room (3 gems on mushrooms + another 3 gems)
0050 - 0040 - 0090 - 0260 --> 5 gems in the last room
0580 - 2330 - 2910 - 3170 --> matuvu combo
0250 - 0740 - 0990 - 4160 --> dwarf combo
0130 - 0230 - 0360 - 4520 --> crab combo
By the way, nice stream Cut, if you do it again, i´ll watch it quite sure.
Re: Rayman 3 scores
well this idea has been around for a couple of years now but it's great to finally see someone actually trying it and providing video footage. On that note, I'll try to make a video of the imporved matuvu-combo in FC4 today.
oh also, next R3 stream sunday 8pm CET featuring FC4, BOM1 and miscellaneous stuff.
oh also, next R3 stream sunday 8pm CET featuring FC4, BOM1 and miscellaneous stuff.
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lavengeanceduhap

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Re: Rayman 3 scores
I enter my old score : 504390
I think I improve the Land of the Livid Dead
I think I improve the Land of the Livid Dead
Re: Rayman 3 scores
Didn´t happen much in the last time i see.
@Cut: Will you actually do the stream or don´t you have time or/and don´t you feel like doing it? I´m just curious.
Any success in HH1?
There is also another small improvement in part 2 in the Dwarf combo. Actually i´ve found it just yesterday. Weird, that it hasn´t been found so far. Sadly it gives you „only“ 20 points more:
The beginning is the same. Then, after breaking the lone dwarf on the left side of the huge trunk, don´t take the gem, but run to the right side and break the, let´s say „more hidden“ dwarf. Now enter the trunk and take the gem from the dwarf from inside, then run towards the 3 gems on the mushrooms, but on your way turn around and break the dwarf near the „more hidden“ dwarf with a curved shot. After taking the 3 gems, take also the gem from the dwarf, but sadly not in combo anymore.
A potential improvement: In the version above you have to break the lone dwarf on the left side of the trunk to break the dwarf on the right side, so that the combo won´t run out, but you don´t take the gem. Maybe you could break 1 of the 3 dwarfs in the middle of the room, take its gem, run towards the right side of the trunk and send a curved shot to the „more hidden“ dwarf and continue the combo as above. This would give you 60 points more compared to the version above. The problem is, that there is a dwarf in front of the „more hidden“ one, so that the curved fist usually hits this dwarf.
I don´t know, whether i´ve explained the first version understandable, so i´ll try to make a video of the improvement somewhen in the next days.
Edit: Managed to do the video: https://www.youtube.com/watch?v=3pFt8nVxIuk
@Cut: Will you actually do the stream or don´t you have time or/and don´t you feel like doing it? I´m just curious.
Any success in HH1?
There is also another small improvement in part 2 in the Dwarf combo. Actually i´ve found it just yesterday. Weird, that it hasn´t been found so far. Sadly it gives you „only“ 20 points more:
The beginning is the same. Then, after breaking the lone dwarf on the left side of the huge trunk, don´t take the gem, but run to the right side and break the, let´s say „more hidden“ dwarf. Now enter the trunk and take the gem from the dwarf from inside, then run towards the 3 gems on the mushrooms, but on your way turn around and break the dwarf near the „more hidden“ dwarf with a curved shot. After taking the 3 gems, take also the gem from the dwarf, but sadly not in combo anymore.
A potential improvement: In the version above you have to break the lone dwarf on the left side of the trunk to break the dwarf on the right side, so that the combo won´t run out, but you don´t take the gem. Maybe you could break 1 of the 3 dwarfs in the middle of the room, take its gem, run towards the right side of the trunk and send a curved shot to the „more hidden“ dwarf and continue the combo as above. This would give you 60 points more compared to the version above. The problem is, that there is a dwarf in front of the „more hidden“ one, so that the curved fist usually hits this dwarf.
I don´t know, whether i´ve explained the first version understandable, so i´ll try to make a video of the improvement somewhen in the next days.
Edit: Managed to do the video: https://www.youtube.com/watch?v=3pFt8nVxIuk
Re: Rayman 3 scores
mandm asked for my level points so here we go
fc: 69420
cf: 123456
bom: 101699 (7 razzof hits)
lotld: 122620 (get shrekt cut im better)
dotk: my dick lenght in kilometers
ls: 39999 (someone halp how to get 40k pls)
sbtc: -1 (got inifnite kickflips and it overflow damn)
hh: amount of virgins i sacrifice everyday to praise mandm
totl: 42999 (havent found xovar secret :'(
that is my 896969 points
ur welcome
fc: 69420
cf: 123456
bom: 101699 (7 razzof hits)
lotld: 122620 (get shrekt cut im better)
dotk: my dick lenght in kilometers
ls: 39999 (someone halp how to get 40k pls)
sbtc: -1 (got inifnite kickflips and it overflow damn)
hh: amount of virgins i sacrifice everyday to praise mandm
totl: 42999 (havent found xovar secret :'(
that is my 896969 points
ur welcome
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Hunchman801

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Re: Rayman 3 scores
Mirage, please refrain yourself from posting such nonconstructive messages. The bad atmosphere in this topic is not a reason to make it worse.Mirage wrote:mandm asked for my level points so here we go
fc: 69420
cf: 123456
bom: 101699 (7 razzof hits)
lotld: 122620 (get shrekt cut im better)
dotk: my dick lenght in kilometers
ls: 39999 (someone halp how to get 40k pls)
sbtc: -1 (got inifnite kickflips and it overflow damn)
hh: amount of virgins i sacrifice everyday to praise mandm
totl: 42999 (havent found xovar secret :'(
that is my 896969 points
ur welcome
Re: Rayman 3 scores
I'm finally in HH part 3. My plans for a really big combo of 15.640 points seem to be shot down since the Hoodboom was involved. The bloody Hoodboom seems to disappear when collecting loose Gems.
Ah well, I'll settle with a weaker score in this level.
Ah well, I'll settle with a weaker score in this level.
Re: Rayman 3 scores
I had exactly this problem before, killed several ideas of mine as well. What's your score after HH2?
Re: Rayman 3 scores
May i ask, when exactly the hoodboom disappears? What loose gems do you take? So far as i recall, the hoodboom only disappears, when you kill an enemy (i guess it was the elite monger). So, in a test i could get the gems from the secret room, the yellow gems and the green gem from the cages and also the gems from the piggybank near the long ladder and after that the hoodboom was still there.
As for the last combo, to my knowledge we have to take the matuvu after collecting the 3 yellow gems near the lever, while the elite monger is shooting at you. For the same amount of points it could be easier to take the matuvu immediately after killing the hoodstyler (you have to zoom in on it). Then weaken the elite monger, while converting the lums and while taking the gem on this and the next platform. Kill the elite monger, convert the lums etc. ...
Anyway, good luck with HH3!
About FC:
As i said in my previous post, it´s probably possible to improve the ending of the matuvu combo in FC2 by either 20 or 40 points. I´ve found out that those 40 points are possible.
(To make the improvement more understandable, at first some clarifications: After you take the last gem on the trampolines, you fall down. Down there you can see 3 red gems on some mushrooms, 5 yellow gems on the ground (i´ll call the lowest gem „1st gem on the ground“ and the gem, what is nearest to the bridge „5th gem on the ground“), 1 red gem behind a stone, a matuvu and 3 yellow gems on the bridge (i´ll call the gem as you enter the bridge „1st gem on the bridge“))
The ending of the matuvu combo:
After falling down: 1st and 2nd gem on the ground, 1 of 3 red gems, 3rd, 4th and 5th gem on the gound, 1st gem on the bridge, red gem, 2nd gem on the bridge, matuvu, 3rd gem on the bridge, 2 of 3 red gems.
Also the idea for the improved improved dwarf combo works.
The beginning is the same until you break the 2nd of the 3 dwarfs in the middle of the room. Then instead of breaking the 3rd dwarf as well, break the dwarf on the left side of the huge hollow trunk, take the gem and send a curved shot to the last of the 3 dwarfs. Take the gem and send a curved shot to the „more hidden“ dwarf on the right side of the trunk (it´s possible to do this without breaking the near dwarf). The rest is the same.
→ Dwarf combo: Basic: 270 - Combo: 840 - Total: 1110
There is also an improvement in part 4, but it is extremely hard, because you need to perform a SJ during a combo. Although i´m almost sure, that noone will ever play this combo, i´ll write the idea down:
You start with the gem after the gems on the ceiling. Then you roll off (or simply fall down), take the other single gem, roll off (again) and kill the hoodblaster in combo. Now take the vortex and perform a SJ to reach the 3 gems on the ceiling. After that simply take all the gems, lower the 2 mushrooms and take the matuvu.
yyHYY|YYYYY|MuMuYYR|YYMa
Basic points: 900; Combo points: 2860; Total: 3760 points (140 points more compared to the current version)
In the following i´ll post the points from the parts, which can be reached in FC. If someone wants to see the points for every combo in FC, i can post it of course too, just tell me.
(Basic points - Combo points - Total points – Score without the improvement in part 4 → Part (Score/points with the improvement in part 4))
The Fairy Council:
00000 – 00000 – 00000 – 00000 → Part 1
01100 – 03540 – 04640 – 04640 → Part 2
03320 – 11330 – 14650 – 19290 → Part 3
03980 – 10850 – 14830 – 34120 → Part 4 (04040 – 10930 – 14970 – 34260)
01790 – 06570 – 08360 – 42480 → Part 5 (42620)
02850 – 05340 – 08190 – 50670 → Part 6 (50810)
→ Theoretical 50810 points can be reached in the Fairy Council!
As for the last combo, to my knowledge we have to take the matuvu after collecting the 3 yellow gems near the lever, while the elite monger is shooting at you. For the same amount of points it could be easier to take the matuvu immediately after killing the hoodstyler (you have to zoom in on it). Then weaken the elite monger, while converting the lums and while taking the gem on this and the next platform. Kill the elite monger, convert the lums etc. ...
Anyway, good luck with HH3!
About FC:
As i said in my previous post, it´s probably possible to improve the ending of the matuvu combo in FC2 by either 20 or 40 points. I´ve found out that those 40 points are possible.
(To make the improvement more understandable, at first some clarifications: After you take the last gem on the trampolines, you fall down. Down there you can see 3 red gems on some mushrooms, 5 yellow gems on the ground (i´ll call the lowest gem „1st gem on the ground“ and the gem, what is nearest to the bridge „5th gem on the ground“), 1 red gem behind a stone, a matuvu and 3 yellow gems on the bridge (i´ll call the gem as you enter the bridge „1st gem on the bridge“))
The ending of the matuvu combo:
After falling down: 1st and 2nd gem on the ground, 1 of 3 red gems, 3rd, 4th and 5th gem on the gound, 1st gem on the bridge, red gem, 2nd gem on the bridge, matuvu, 3rd gem on the bridge, 2 of 3 red gems.
Also the idea for the improved improved dwarf combo works.
The beginning is the same until you break the 2nd of the 3 dwarfs in the middle of the room. Then instead of breaking the 3rd dwarf as well, break the dwarf on the left side of the huge hollow trunk, take the gem and send a curved shot to the last of the 3 dwarfs. Take the gem and send a curved shot to the „more hidden“ dwarf on the right side of the trunk (it´s possible to do this without breaking the near dwarf). The rest is the same.
→ Dwarf combo: Basic: 270 - Combo: 840 - Total: 1110
There is also an improvement in part 4, but it is extremely hard, because you need to perform a SJ during a combo. Although i´m almost sure, that noone will ever play this combo, i´ll write the idea down:
You start with the gem after the gems on the ceiling. Then you roll off (or simply fall down), take the other single gem, roll off (again) and kill the hoodblaster in combo. Now take the vortex and perform a SJ to reach the 3 gems on the ceiling. After that simply take all the gems, lower the 2 mushrooms and take the matuvu.
yyHYY|YYYYY|MuMuYYR|YYMa
Basic points: 900; Combo points: 2860; Total: 3760 points (140 points more compared to the current version)
In the following i´ll post the points from the parts, which can be reached in FC. If someone wants to see the points for every combo in FC, i can post it of course too, just tell me.
(Basic points - Combo points - Total points – Score without the improvement in part 4 → Part (Score/points with the improvement in part 4))
The Fairy Council:
00000 – 00000 – 00000 – 00000 → Part 1
01100 – 03540 – 04640 – 04640 → Part 2
03320 – 11330 – 14650 – 19290 → Part 3
03980 – 10850 – 14830 – 34120 → Part 4 (04040 – 10930 – 14970 – 34260)
01790 – 06570 – 08360 – 42480 → Part 5 (42620)
02850 – 05340 – 08190 – 50670 → Part 6 (50810)
→ Theoretical 50810 points can be reached in the Fairy Council!
Last edited by 1234 on Fri Aug 14, 2015 4:35 pm, edited 1 time in total.
Re: Rayman 3 scores
Cut: I had close to 32k after part 1 and 88k after part 2. It's pretty much the max I can squeeze out of the Xbox.
1234: The Hoodboom has always diappeared after picking up the Green Gem. I do pick up The Cage and The Secret Room as well. In order to get to these places I use the same SJs, namely on the Pig near the Hoodboom and the corner near the three Yellow Gems on the upper floor.
Have you managed to keep the Hoodboom alive after taking any of the mentioned groups of Gems?
Also, I'm having some trouble with the second Elite Monger. Exactly what makes him appear?
I have tried to take the Matuvu after the Hoodstyler. It's easier, but due to the Lums glitch I lose at least 500 points by doing so.
Good work in FC and good luck passing 50k
1234: The Hoodboom has always diappeared after picking up the Green Gem. I do pick up The Cage and The Secret Room as well. In order to get to these places I use the same SJs, namely on the Pig near the Hoodboom and the corner near the three Yellow Gems on the upper floor.
Have you managed to keep the Hoodboom alive after taking any of the mentioned groups of Gems?
Also, I'm having some trouble with the second Elite Monger. Exactly what makes him appear?
I have tried to take the Matuvu after the Hoodstyler. It's easier, but due to the Lums glitch I lose at least 500 points by doing so.
Good work in FC and good luck passing 50k
Re: Rayman 3 scores
88k is terrific, congrats for that. Had you had the opportunity to record some interesting combos (I'm especially thinking of HH2 Room 3)?
@1234: I don't see myself picking up FC again anytime soon (especially now that FC4 got a lot harder once again) but it's great to see that 50k have finally been crushed. Is it just my OCD or are there other people who find it weird to not have 2 40k-levels in Rayman 3 anymore?
@1234: I don't see myself picking up FC again anytime soon (especially now that FC4 got a lot harder once again) but it's great to see that 50k have finally been crushed. Is it just my OCD or are there other people who find it weird to not have 2 40k-levels in Rayman 3 anymore?
Re: Rayman 3 scores
It's the kind of combo you wish you only need to complete once. I'll try to make videos on how to connect the various parts of the combo when I'm done in part 3.
Did you make that video?Cut wrote:... On that note, I'll try to make a video of the imporved matuvu-combo in FC4 today.
Re: Rayman 3 scores
Awesome scores!MandM81 wrote:Cut: I had close to 32k after part 1 and 88k after part 2. It's pretty much the max I can squeeze out of the Xbox.
Could you actually put your old idea into practice? (See quote below)
MandM81 wrote:[HH Part 1]
Kill the Hoodboom on top and get the HMF, break the Door, run like hell and fall down to kill the Hoodblaster in the other room. Convert the Lum (two Lums), kill the Hoodoo with one hit and and kill the Hoodlock with one hit as well. Convert the Lums:
The Hoodoo Combo:
hDHLL|HoHLLL
Combo: 1.780
Basic: 1.300
Total: 3.080
I made a quick test and actually i could do anything and the hoodboom has never disappeared. So i could take the green gem, the gems in the secret room and even the gems you actually take in the final combo. The hoodboom has just disappears as soon as i killed the first elite monger.MandM81 wrote:1234: The Hoodboom has always diappeared after picking up the Green Gem. I do pick up The Cage and The Secret Room as well. In order to get to these places I use the same SJs, namely on the Pig near the Hoodboom and the corner near the three Yellow Gems on the upper floor.Have you managed to keep the Hoodboom alive after taking any of the mentioned groups of Gems?
Since i haven´t done anything unusual and since i have no idea why you and Cut have these problem with the hoodboom, maybe you could try to describe the route you´re taking as accurate as possible and then i can try to follow this step by step and see, whether the hoodboom will disappear or not.
By the way, are you using the trick to what Maz gave us a link, to get on the plaform with the hoodboom in a fast way? (In case you don´t know, what i´m talking about, here is the original post with the link) (it has nothing to do with the hoodboom problem, i´m just asking out of curiosity)
Maz wrote:http://www.youtube.com/watch?v=VdxID3RAKXA
Just though I'd post it, since it might help a lot in HH3 (don't know how consistent it is, though). Maybe you guys knew about this already, but in case you didn't, you do now.![]()
I have an idea about what him makes appear, but i´ll have to test it before (maybe this evening).MandM81 wrote:Also, I'm having some trouble with the second Elite Monger. Exactly what makes him appear?
Thanks! Actually i´m still in LOTLD part 5. Guess, i´ll have to go for a lower score, otherwise i´ll never finish this level.MandM81 wrote:Good work in FC and good luck passing 50k![]()
It beats me, how Cut could do this horrible combo.
For you there is also no need to replay this level, 48.820 points is still a very good score. Part 2 gives you now some fairly easy chances to improve your score a little bit though (the dwarf combo isn´t too hard and an easy version of the matuvu combo is quite playable as well).Cut wrote:@1234: I don't see myself picking up FC again anytime soon (especially now that FC4 got a lot harder once again) but it's great to see that 50k have finally been crushed. Is it just my OCD or are there other people who find it weird to not have 2 40k-levels in Rayman 3 anymore?![]()
Does actually your idea work (the combo with the teleportation in HH1)?
Re: Rayman 3 scores
Hell it's very very hard too have more than 100.000 pts at the Tower of Leptys my score on this world is 99699pts so close to 100.000pts.
Thank you for your strategy to pass the knaaren Mand now on the desert of the knaarens my score is:104799pts.
Thanks to MandM81.
Thank you for your strategy to pass the knaaren Mand now on the desert of the knaarens my score is:104799pts.
Thanks to MandM81.
Re: Rayman 3 scores
Okay, some test has lead me to the conclusion, that after killing the first elite monger, you have to stay a short time on the second last platform (the platform with the first e. m.) after killing the hoodlum on this platform to make the other e. m. appear.MandM81 wrote:Also, I'm having some trouble with the second Elite Monger. Exactly what makes him appear?
So i think it works as follows: A short time after killing the first e. m. (maybe 1-2 sec.) the second last platform gets activated, so that, as soon as you get on this platform, the second e. m. will appear.
If i´m right, you probably left the second last platform too early or you killed the first e. m. from the last small platform.
--> In short: Try to make sure you still stand on the second last platform 1-2 sec after killing the first e. m.
Hope this will help you.
Congratulations for your scores, they are quite good.BestXIII wrote:Hell it's very very hard too have more than 100.000 pts at the Tower of Leptys my score on this world is 99699pts so close to 100.000pts.Thank you for your strategy to pass the knaaren Mand now on the desert of the knaarens my score is:104799pts.
Re: Rayman 3 scores
Congrats on your HH2-Score M&M, and good job finding these things and making them work, 1234!
Can't speak for the XBox, but some time ago I discovered that the second Elite Monger has a really weird spawning behaviour.To make him appear, you have to move into a certain area on the platform which the first Monger stands on, meaning there's 2 conditions to spawning the second one:
1.) You must not have passed the platform which the first Elite Monger stood on by the time you killed it.
2.) After taking the Gem on that platform, you have to move slightly to the left, as in you have to move towards the center while going forward.
That's the only way I know of which has a 100% probability of working on PC.
It's weird that the Hoodboom dies after you took the Green Gem, that shouldn't happen. Going by my experience, the Hoodboom dies if, disregarding height, you get to close to him (speaking in 2 dimensions) while also being in a place you're not intended to be at before having finished off that Hoodboom. Sounds confusing? Here's an example:
Say you decided not to kill the Hoodboom just yet, but instead went on to kill the Hoodlums on the platforms above. Now, as soon as you reach the last platform, the Hoodboom will just die. Why? Because the game intended for the player to have already killed it (seeing how normally, the only way to get up is by using the assembly line - and one would think that casual players would just kill the Hoodboom while they're at it). Likewise, the same should happen if you used an SJ on the Hoodboom's platform to reach the upper areas. No matter how far away you're from it in terms of height, but going by the perspective from above, you'd be too close to it. I hope that makes things more clear.
I can not 100% confirm that this is correct, and I also don't have any idea as to why this happens, but this is the conclusion I jumped to. Are you absolutely sure that the Hoodboom disappears after taking the Green Gem even if you didn't do the other stuff? If so, how do you get to the Green Gem?
Can't speak for the XBox, but some time ago I discovered that the second Elite Monger has a really weird spawning behaviour.To make him appear, you have to move into a certain area on the platform which the first Monger stands on, meaning there's 2 conditions to spawning the second one:
1.) You must not have passed the platform which the first Elite Monger stood on by the time you killed it.
2.) After taking the Gem on that platform, you have to move slightly to the left, as in you have to move towards the center while going forward.
That's the only way I know of which has a 100% probability of working on PC.
It's weird that the Hoodboom dies after you took the Green Gem, that shouldn't happen. Going by my experience, the Hoodboom dies if, disregarding height, you get to close to him (speaking in 2 dimensions) while also being in a place you're not intended to be at before having finished off that Hoodboom. Sounds confusing? Here's an example:
Say you decided not to kill the Hoodboom just yet, but instead went on to kill the Hoodlums on the platforms above. Now, as soon as you reach the last platform, the Hoodboom will just die. Why? Because the game intended for the player to have already killed it (seeing how normally, the only way to get up is by using the assembly line - and one would think that casual players would just kill the Hoodboom while they're at it). Likewise, the same should happen if you used an SJ on the Hoodboom's platform to reach the upper areas. No matter how far away you're from it in terms of height, but going by the perspective from above, you'd be too close to it. I hope that makes things more clear.
I can not 100% confirm that this is correct, and I also don't have any idea as to why this happens, but this is the conclusion I jumped to. Are you absolutely sure that the Hoodboom disappears after taking the Green Gem even if you didn't do the other stuff? If so, how do you get to the Green Gem?
Re: Rayman 3 scores
Yeah, I remember how hard it was passing 99.999 points in TOTL the first time. It was quite an ordeal.BestXIII wrote:Hell it's very very hard too have more than 100.000 pts at the Tower of Leptys my score on this world is 99699pts so close to 100.000pts.
Good job getting a fine score in DOTK.
1234: About the Hoodoo Combo, no, I didn't use it in the game. I did make it work once though by rolling in the corner and thus triggering a Super Dive. I was lucky enough to send a shot at the Hoodoo and kill him. But it was far too infrequent to be relied on. I made an improvement to my walkthrough by including the Cage in the big combo in the Warehouse.
I don't use the SJ from the box near the Can. I do need to improve my speed to get the Pig in combo after the second Elite Monger, but I get to the Pig in a fairly ordinary way, which probably can be seen in the videos below.
1234 and Maz: I buy your explanations and after trying a few times I can certainly make the second Elite Monger appear every time. But time is an issue in making the Powersuit last long enough and in getting to the Yellow Gem before the Matuvu. I found out taking the Lum after the first Elite Monger helps. I left that Lum out of the combo for obvious reasons.
Maz: Yes, the 2D explanation on the Hoodboom is spot on. But the Hoodboom disappears nevertheless for me. I made a few videos to show some of these issues.
The first two videos show how easy this blasted Hoodboom disappears. I made a video where the Hoodboom is aware of Rayman's presence and one where he's not aware.
The following two videos shows how one can reach the Cage and the Green Gem.
Finally a short video that shows how one can connect the four Yellow Gems near the Ladder with the Piggybank above. When making this SJ one will get at least three and possibly all four Gems on the way up. The downside is obvious, if the first attempt fails you'll have to restart.
Here's the SJ
Re: Rayman 3 scores
Thanks, it´s really great, that we can finally pass 50k in FC, while we are still allowed to lose quite a few points.Maz wrote:Congrats on your HH2-Score M&M, and good job finding these things and making them work, 1234!
As for the second elite monger, i always played the same way as you described, since i thought it was the way to make him appear consistently, but in my last investigations i´ve found out, that you don´t have to move to the left necessarily, it also works, when you wait a short time on the right side after taking the gem on the platform.
The reason, why running to the left works for that purpose, is probably because it takes some time. So, while you´re waiting on the platform in the one version, you use this time to move to the left in the other version, but you leave the platform in both versions at the same time.
Thanks for the videos MandM.
I´m afraid there might be some platform differences. I tried to follow your route as good as possible and the hoodboom never disappeared. As a kind of a proof i´ve made quite the same video as you did.
There is also an interesting difference: You can see the hoodboom through the platform, i can´t.
I´m wondering, how the hoodboom behave for the other.
This can certainly give you a few more points, than the current version, but it might be quite frustrating i guess.MandM81 wrote:Finally a short video that shows how one can connect the four Yellow Gems near the Ladder with the Piggybank above. When making this SJ one will get at least three and possibly all four Gems on the way up. The downside is obvious, if the first attempt fails you'll have to restart.
Here's the SJ
By the way, since there isn´t a video of the other version yet, now there is.
Re: Rayman 3 scores
Thanks for the videos.
I think I prefer your way of playing the Gem Combo. Cool
It could seem like there is a platfom difference regarding the Hoodboom. But it sounded like Cut had problems with the disappearing Hoodboom as well?
I wonder how the situation is on PS2 and GC.
I think I prefer your way of playing the Gem Combo. Cool
It could seem like there is a platfom difference regarding the Hoodboom. But it sounded like Cut had problems with the disappearing Hoodboom as well?
I wonder how the situation is on PS2 and GC.





