WARNING: Rated L for "Long".
First of all, amazing work on finding that Combo, that's incredible and would quite possibly be the longest Combo in the game!
Some thoughts on that Combo:
1.) The Lockjaw actually lasts until you get to the first Hoodstormer, if you play fast, that is. I know this because I tried some stuff with this approach, too. I can also guarantee you that the Lockjaw will run out immediately after you get the kill, meaning it will never last until you get to the Elite Monger.
2.) Speaking of Elite Mongers, that one might turn out to be a problem; I've never quite managed to hit him within the 6-second-timeframe. Presumably, the following approach would be the best: Straight shot with a fully charged fist (curved shots don't seem to hit him in this case), take the Red Gem, the proceed with 2 quick semi-charged shots (which is riskier, but ideally faster than fully charging your fist). Still, I will doubt that this is possible unless someone manages to do it.
3.) As you might or might not remember from some of my previous posts, I also tried to connect the Gems behind the Wooden Door with the Hoodoo-Room - to no avail. Sometimes, I felt like I was just a few hundreths short of making it, but still, I never succeeded in keeping up the Combo. This will definitely be a problem.
4.) IF you managed to make aforementioned connection: You can definitely keep the Combo going with the Hoodoo and the Hoodblaster, but I can't remember the minimum amount of Gems which you had to take without the Shock Rocket. It might be possible that you'd have to take 6 out of the 8 Gems, but that's a limit we've got to figure out through extensive testing, I guess.
5.) Another problem I've yet to find a solution to: The Hoodblaster. I know that he sometimes just stands in the hallway, but I have no idea what the trigger for this behaviour is. And while I'm not 100% sure, I seem to recall there being a problem with the Hoodblaster running to his designated spot if you get to close to him or something like that.Anyway, do you know of a consistent way to keep him in the hallway? If yes, how do you do so?
6.) Maybe a small improvement would be to take the Red Gem near the tower's entrance on your way out, while you still have the Heavy-Metal-Fist.
7.) Your video very clearly highlights another problem I've had; getting the Matuvu from an angle where you can take the Yellow Gem in Combo is (almost, hopefully?) impossible.
8.) Just out of curiosity, have you actually managed to get the Yellow Gem next to the bubbles, then kill the Hoodstormer, AND break the first Pig in Combo? Because that seems crazy difficult.
9.) Yet another problem I've had in the past: The 3 Piggybanks, and connecting them to the hallway to the previous room. Just another thing which I could never quite succeed in.
10.) Nice find on that Hoodblaster, I didn't even know that you could hit him. I see 2 porblems with that; one, killing him on time after getting the Gem, and two, it depends on where the Hoodblaster is standing.
Everything above was saved as a draft. By now, I took my time to calculate all that stuff. If I did not miss anything, the Combo should be worth 4.780 + 21.680 = 26.460 Points. Sadly, that's not quite enough to have the potential for a new maximum. But it's still one hell of a find, and I'm sure we can somehow work with this in the future.
By the way, If I recall correctly, the perfect Non-IPG-Score after Part 2, with the knowledge we have at the moment, should be 78.380 Points (if you want to, I can make an updated overview for Part 1 and Part 2, then we should know for sure). We have to factor in the following things:
- The Heckler, as well as the 8 Gems at the end of LOTLD3, can not be used for Scoring, no matter how you play this Combo.
- We'd lose about 4.000 Points from not being able to play the Hoodboom-Combo in the final room of the tower.
- We also can't use the potential 720 Points from the Shoe.
- With all that said, the only sources outside of the Combo would be the first tower, and the 130 Points from the first Hoodblaster.
Extended Stairs-Combo: 2.500 Points
Last Staircase: 500 Points
Equals 3.130 Points in this Part, or 81.510 Points before the Combo. 100.029 - 4.780 = 95.249 Points, meaning we're almost 14.000 Points short of the Score we'd need - a deficit which even the IPG in Part 2 can't cover up.
I'm not saying we should give up on LOTLD, but if we REALLY want this to happen, we have to completely change the way we play that level, as well as further improve the final Combo. If we can get Part 1 in one single Combo (minus the Shoe maybe), then we might be able to get a few thousands of extra Points. However, I currently don't have any ideas for Part 2.
Hope I didn't forget to say anything important, but for now, that's it.
