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Re: Rayman: Revenge of the Dark
Posted: Sat May 25, 2013 3:08 am
by Adsolution
Master4lyf1 wrote:I just remembered, were you able to solve that tessellation issue from a while back?
Not yet, unfortunately.
Multi-coloured mushrooms, now with five different model variants!

Re: Rayman: Revenge of the Dark
Posted: Sat May 25, 2013 10:11 am
by Robotic Teensie
Damn! Those mushrooms are nice! I love the glow!
Re: Rayman: Revenge of the Dark
Posted: Sat May 25, 2013 11:16 am
by Rulez
Oooh, nice shrooms! I'd trip on those!
Re: Rayman: Revenge of the Dark
Posted: Sat May 25, 2013 1:49 pm
by Haruka
Fantastic work you both did. I'm looking forward to see more things.

Re: Rayman: Revenge of the Dark
Posted: Sat May 25, 2013 5:01 pm
by Shrooblord
So much glorious detail in something that most would probably just skip past unnoticing. This project truly is a fine piece of art.
Re: Rayman: Revenge of the Dark
Posted: Sat May 25, 2013 5:42 pm
by Robotic Teensie
If you hit a mushroom with your fists or a keg or something, it should release a cloud of spores! Bonus points if the spores glow, like a swarm of fireflies

If the mushrooms are completely immovable objects, that would break immersion...
Re: Rayman: Revenge of the Dark
Posted: Sat May 25, 2013 6:26 pm
by Shrooblord
Robotic Teensie wrote:If you hit a mushroom with your fists or a keg or something, it should release a cloud of spores! Bonus points if the spores glow, like a swarm of fireflies

This could make for a very nice platforming puzzle section, where all you can really see are the mushrooms, until you hit one, lighting up your surroundings and showing you (briefly) where it's safe to stand.
Re: Rayman: Revenge of the Dark
Posted: Sat May 25, 2013 11:10 pm
by Earth Gwee
I swear, every new update just blows me away. I hope to play this game someday when it's finished.
Re: Rayman: Revenge of the Dark
Posted: Sat May 25, 2013 11:42 pm
by Adsolution
In that case, for some scale comparisons, here's Rayman standing on the even more updated mushroom trees:
Shrooblord wrote:Robotic Teensie wrote:If you hit a mushroom with your fists or a keg or something, it should release a cloud of spores! Bonus points if the spores glow, like a swarm of fireflies

This could make for a very nice platforming puzzle section, where all you can really see are the mushrooms, until you hit one, lighting up your surroundings and showing you (briefly) where it's safe to stand.
Ah, I like this idea a lot! I could use it in the Crying Moor or Spellbound Forest.
Re: Rayman: Revenge of the Dark
Posted: Sun May 26, 2013 10:19 pm
by MindOfCreativity
Hehe I saw you making these @screenshare. Amazing how they turned out!
Re: Rayman: Revenge of the Dark
Posted: Mon May 27, 2013 6:58 am
by Earth Gwee
Yep. Mind official blown.
Re: Rayman: Revenge of the Dark
Posted: Mon May 27, 2013 1:04 pm
by Haruka
I do like the suggestions, it would be a creative way to illuminate places.
Re: Rayman: Revenge of the Dark
Posted: Tue May 28, 2013 5:42 pm
by TeensieKing
Those mushrooms are looking awesome! Good job, Adsolution!
Re: Rayman: Revenge of the Dark
Posted: Tue May 28, 2013 9:34 pm
by Clara Knight
Godness, those mushrooms look so realistic and awesome! I especially like how they glow during the night, it really fits into Rayman's universe.
Oh, using the mushrooms to light up the area? I like the idea as well.

Re: Rayman: Revenge of the Dark
Posted: Wed May 29, 2013 1:27 am
by Earth Gwee
Yes, I, too, like the idea of jumping on shrooms to light the way. Very neat idea.
Re: Rayman: Revenge of the Dark
Posted: Thu Jun 06, 2013 10:09 pm
by Adsolution
Spanex and I have completed the menhirs!

Re: Rayman: Revenge of the Dark
Posted: Thu Jun 06, 2013 10:11 pm
by Master
I ought to create something that automatically dispenses the high praise I give for all these status updates, it's looking pretty neat indeed.
Re: Rayman: Revenge of the Dark
Posted: Thu Jun 06, 2013 10:17 pm
by Adsolution
Hui, thanks Master!
I forgot to mention that they're based off of this:

Re: Rayman: Revenge of the Dark
Posted: Thu Jun 06, 2013 10:50 pm
by saerleiya
The motives on the menhirs are pretty neat and well-thought. Spanex did a great job, as usual.

Re: Rayman: Revenge of the Dark
Posted: Fri Jun 07, 2013 2:14 am
by Earth Gwee
Adsolution wrote:Hui, thanks Master!
I forgot to mention that they're based off of this:

Am I the only one who sees Pride Rock in the menhir arrangement on the right?
By they way, Ad, beautiful work on the renderings.
EDIT: I forgot to mention. Spanex did a nice job too, on the textures.