Does anybody know who drew these hoodlums on the thumbnail? because youtube just kept suggesting me this video and I was always wondering who's the man that drew these (the video itself is not that interesting its just a 100% playthrough of Rayman 3).
Re: Rayman 3
Posted: Thu Aug 18, 2016 5:06 am
by deton24
So, you used thumbnail to search in Google images and it gives this video? Why not to ask author on his channel about it?
Re: Rayman 3
Posted: Thu Aug 18, 2016 1:35 pm
by Greeness
Well, about searching it in google images, I tried that a million times already, and the result were not great. I didn't try to ask the guy that made the video about the illustrations, but the chances that he'll see my comment are not that huge, I do agree though that its something I should've tried, but I had more confidence to ask here first.
Re: Rayman 3
Posted: Thu Aug 18, 2016 2:33 pm
by Ambidextroid
Maybe try email him, there's usually an email in the "about" section on YouTube channels.
Re: Rayman 3
Posted: Thu Aug 18, 2016 9:15 pm
by Greeness
I could try that too.
Re: Rayman 3
Posted: Tue Aug 30, 2016 9:44 am
by PluMGMK
I do wonder why there's so much music in BOM part 3. I never heard the last section of "The Moonlit Swamps" until I listened to the soundtrack from RayTunes, but I like it so much that I when I played that level last night I just started goofing around once I'd finished off all the Hoodlums so I could hear it all!
Re: Rayman 3
Posted: Tue Aug 30, 2016 11:44 am
by SpyroGuy
PluMGMK wrote:I do wonder why there's so much music in BOM part 3. I never heard the last section of "The Moonlit Swamps" until I listened to the soundtrack from RayTunes, but I like it so much that I when I played that level last night I just started goofing around once I'd finished off all the Hoodlums so I could hear it all!
Oh man, I LOVE that piece, but you don't actually have to kill off all the enemies to hear it. All you have to do is getting to the green gem secret right before the end of the second(? - if I remember correctly, not sure about the number) level, the one that you can only reach by standing on a boat which will automatically take you to it.
P.S.: Cheerzluv! This was my 500th post on this forum!
Re: Rayman 3
Posted: Tue Aug 30, 2016 1:11 pm
by deton24
Gratz.
Good luck with next 500. Presumably in the end of 2017 xd
If anyone has downloaded Maldo Rayman mods besides R3, please share with them.
Links at neogaf are still dead
Re: Rayman 3
Posted: Tue Aug 30, 2016 5:03 pm
by PluMGMK
SpyroGuy wrote:
PluMGMK wrote:I do wonder why there's so much music in BOM part 3. I never heard the last section of "The Moonlit Swamps" until I listened to the soundtrack from RayTunes, but I like it so much that I when I played that level last night I just started goofing around once I'd finished off all the Hoodlums so I could hear it all!
Oh man, I LOVE that piece, but you don't actually have to kill off all the enemies to hear it. All you have to do is getting to the green gem secret right before the end of the second(? - if I remember correctly, not sure about the number) level, the one that you can only reach by standing on a boat which will automatically take you to it.
P.S.: Cheerzluv! This was my 500th post on this forum!
Nice! 8D But yeah, I know that, it's just that stopping there without going back to finish off the Hoodlums would've felt like stopping mid-combo; a fallacy, I know, since the boat moves too slowly to combo anything, but anyway!
~I'm now almost convinced the devs were actively trying to mess with players' heads in DOTK3.
Re: Rayman 3
Posted: Tue Aug 30, 2016 6:09 pm
by SpyroGuy
Anybody seen this one? Pretty darn interesting stuff...I wonder if there are any other levels in the game having a similar dev history...
Re: Rayman 3
Posted: Tue Aug 30, 2016 7:55 pm
by PluMGMK
Yeah, that's fairly well-known. I've heard the reason might be as stupid as something like "you can see part 3 from certain parts of part 4", so they copy-pasted the entire levels into each other and were lazy about cutting out unneeded stuff.
I guess it's more likely that it was originally supposed to be a single part, but they found it too long. I don't really buy that either though, there are other parts in the game that are quite long.
Sorry to mention DOTK3 again, but it also seems to have a convoluted dev history. There's the counterintuitive opening, for starters. It's inordinately difficult to get 100%, and there are several passages that look like they might lead to secret rooms. Yet, no secret room exists. Seems like the level might have been changed at the last minute, and rushed a bit. But, like I said, an alternative explanation is that they did it on purpose to mess with our heads! This is supported by the number of passages that do lead somewhere, but that somewhere contains nothing but hordes of zombie chickens!
Re: Rayman 3
Posted: Tue Aug 30, 2016 11:55 pm
by Master
Hmm, Rayman 3 always did feel like it was intended to be bigger than it turned out to be. Rayman's Twinsanity, without the glitchiness, in a way.
Re: Rayman 3
Posted: Wed Aug 31, 2016 12:03 am
by PluMGMK
Well, wasn't there a text dump in the UnLockRay thread a few years ago that revealed scrapped story elements and possibly a hub world?
(Seemingly they were in the process of making an even Darker and Edgier story than R2, before figuring out that Rayman is actually supposed to be light and silly.)
Re: Rayman 3
Posted: Wed Aug 31, 2016 12:23 am
by Master
Ah yes, I recall some of the ULR team adding stuff to TCRF in regards to the unused elements.
Re: Rayman 3
Posted: Wed Aug 31, 2016 1:01 am
by RibShark
Master wrote:Rayman's Twinsanity, without the glitchiness
Is that implying that Rayman 3 isn't glitchy? Because if it is, you really need to go and watch a speedrun or just look at some of the scoring topic. Rayman 3 is one of the most broken games I have ever seen.
Re: Rayman 3
Posted: Wed Aug 31, 2016 2:06 am
by Master
Fair point, I admit I haven't really played Rayman 3 competitively in any respect. The only glitchiness I remember encountering is that weirdness with the health bar in TotL.
I have glanced over the scoring and speedrunning scenes in the past, I remember the extreme debates over certain techniques that were had. I stand corrected.
Granted, this is with emulators, but no cheats were used on the GameCube (on the GBA I edited lums to 1000, which unlocked 2D Madness, then unlocked every level, which unlocked 2D Nightmare).
Not sure what triggers this, I'll have to look into it.
EDIT: I know that the trigger is:
Not related to any progress made on the GameCube version of Rayman 3.
Not related to progress made on collecting Lums or Cages in the GBA version of Rayman 3.
Maybe related to progress made in unlocking levels, bonus levels (in game kind, not GameCube connection kind) or worlds.
The exact cheat (CodeBreaker) that, when used on the GBA version (either US or EU region), triggers the GameCube version to unlock 2D Nightmare is:
Wait a minute, how come this information isn't on the wiki, or even in the documentary? Did you ever figure out why a legit 100% GBA game apparently never worked?