Polokus freezes with that expression, I guess it is the pain of the weight in his beard.
Re: Rayman Glitches
Posted: Tue Apr 09, 2013 3:12 pm
by Robotic Teensie
I just encountered another glitch: I started up R3 and went into 2D Madness, and the camera was in letterbox format (with black bars across the top and bottom of the screen for a widescreen effect, just like in cutscenes). It was a pretty cool effect - I thought it was better looking than the standard 4:3 ratio you normally get in 2D Madness. Unfortunately when I restarted the game the effect disappeared .
Re: Rayman Glitches
Posted: Tue Apr 09, 2013 3:23 pm
by TFDS
Robotic Teensie wrote:I just encountered another glitch: I started up R3 and went into 2D Madness, and the camera was in letterbox format (with black bars across the top and bottom of the screen for a widescreen effect, just like in cutscenes). It was a pretty cool effect - I thought it was better looking than the standard 4:3 ratio you normally get in 2D Madness. Unfortunately when I restarted the game the effect disappeared .
That is easy to do.You have to finish a world and then go to any minigame
Re: Rayman Glitches
Posted: Tue Apr 09, 2013 3:39 pm
by Robotic Teensie
Really? Oh, I didn't know that. However I now have a Cheat Engine hack that will allow me to do the same!
Scan for a value of 0 in 4:3 mode, and 1 in letterbox mode. The value is a static (green one), which is great cause it will be preserved across sessions.
Now I can play in letterbox mode whenever I want to!
(the HUD - score meter, life bar - isn't captured on a screen shot but it works just fine)
EDIT: Speaking of glitches...
Re: Rayman Glitches
Posted: Tue Apr 09, 2013 11:38 pm
by GOT4N
The best is to go in 2D madness with cheat engine, result is hillarious
Re: Rayman Glitches
Posted: Wed Apr 10, 2013 9:55 am
by TFDS
I have found a glitch in Rayman Jungle Run:
Re: Rayman Glitches
Posted: Wed Apr 10, 2013 10:25 am
by Master
The one where you restart the level and the lum counter hasn't reset to 0?
Re: Rayman Glitches
Posted: Wed Apr 10, 2013 10:36 am
by TFDS
Master4lyf1 wrote:The one where you restart the level and the lum counter hasn't reset to 0?
Yes!This isn't the first time it happened.I wonder what caused that glitch.
Re: Rayman Glitches
Posted: Wed Apr 10, 2013 10:47 am
by Master
I've got a hunch that it happens when you've collected lums just before restarting.
Re: Rayman Glitches
Posted: Wed Apr 10, 2013 10:57 am
by Snagglebee
In Rayman Designer, if a Killdor kills another Killdor/Gendor and you go to a save point and go back were the Killdor killed the Killdor/Gendor, the game freezes.
Re: Rayman Glitches
Posted: Wed Apr 10, 2013 11:17 am
by Adsolution
I literally just came across that two days ago. Funny thing.
Another very similar glitch I tested out was using a gendoor to spawn a gendoor - linking both together. If you run into one, it spawns the other. When you wander into the other once it is 'spawned,' the game freezes.
Re: Rayman Glitches
Posted: Thu Apr 18, 2013 7:08 am
by Snagglebee
I found another glitchy way to finish Cave Map 10 in R60L:
Re: Rayman Glitches
Posted: Thu Apr 18, 2013 11:54 am
by Haruka
The glitch from that map is so stupid, I also ended it in a similar way and I don't get it. Rayman 59 Levels I must say.
Re: Rayman Glitches
Posted: Fri Apr 19, 2013 8:03 am
by Rayrobi
TFDs39 wrote:
Master4lyf1 wrote:The one where you restart the level and the lum counter hasn't reset to 0?
Yes!This isn't the first time it happened.I wonder what caused that glitch.
I managed to get 20 without even starting the level. It's possible to do because if you collect some lums or a skull coin, and then you restart the level before they are added to the counter, then they will add after you restart the level.