Page 345 of 869
Re: Rayman Origins
Posted: Mon Sep 26, 2011 6:55 pm
by Haruka
And finally the graphical details of Wii are revealed.
It seems it will abuse the maximum capacities of Wii's graphic card, by running at full 60FPS with 480p resolution.
Re: Rayman Origins
Posted: Mon Sep 26, 2011 7:02 pm
by ikke471
Haruka wrote:And finally the graphical details of Wii are revealed.
It seems it will abuse the maximum capacities of Wii's graphic card, by running at full 60FPS with 480p resolution.
Always good to hear it is at least 60fps

(i wonder how the 3ds version will look)
Re: Rayman Origins
Posted: Mon Sep 26, 2011 7:29 pm
by MasterHero
Great trailer. the music reminds me at the clint eastwood western movies (A Fistful of Dollars).
I think the game went gold now. That would explain why they suddenly release a new trailer (also the interview is like a "the game is almost done" conformation).
So our Interview will be published soon

Re: Rayman Origins
Posted: Mon Sep 26, 2011 7:46 pm
by Master
MasterHero wrote:Great trailer. the music reminds me at the clint eastwood western movies (A Fistful of Dollars).
I think the game went gold now. That would explain why they suddenly release a new trailer (also the interview is like a "the game is almost done" conformation).
So our Interview will be published soon

Here's hoping, I wonder what questions will be answered
Re: Rayman Origins
Posted: Mon Sep 26, 2011 8:14 pm
by spiraldoor
It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
Re: Rayman Origins
Posted: Mon Sep 26, 2011 8:16 pm
by ikke471
spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
that was what i was thinking XD
Re: Rayman Origins
Posted: Mon Sep 26, 2011 8:27 pm
by Rulez
I took another look at the world map and my conclusion:
Forest (Jibberish Jungle and Cave);
Music (Desert of Didgeridoos and Band Land);
Ocean (Sea of Serendipity and the Village);
Food (Infernal Kitchens and Miami Ice);
Mountain (Fakirs and Mystic Peaks);
Rayman's Treehouse and Land of the Dead.
Re: Rayman Origins
Posted: Mon Sep 26, 2011 8:28 pm
by Master
spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
I've never seen it myself, is it good?
Re: Rayman Origins
Posted: Mon Sep 26, 2011 8:30 pm
by ikke471
Master4lyf1 wrote:spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
I've never seen it myself, is it good?
it has a good stroy but it feels kinda odd at the same time
Re: Rayman Origins
Posted: Mon Sep 26, 2011 8:31 pm
by Master
ikke471 wrote:Master4lyf1 wrote:spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
I've never seen it myself, is it good?
it has a good stroy but it feels kinda odd at the same time
Considering it has Johnny Depp in, that comes as no surprise.
Re: Rayman Origins
Posted: Mon Sep 26, 2011 8:36 pm
by ikke471
^ this post made me happy agian XD
Re: Rayman Origins
Posted: Mon Sep 26, 2011 8:38 pm
by Master
ikke471 wrote:^ this post made me happy agian XD
Nice to know...
EDIT: No matter, it was merely me receiving tings for winning the Teensies Quiz Quest.
Re: Rayman Origins
Posted: Mon Sep 26, 2011 8:40 pm
by sergiomonty
Well, I'm pretty sure that the red wizards aren't exactly skins. The camera is too focused at globox, and the "I'm gonna catch you" position it's almost explaining what's going on. As told before, rayman and the crew are supposed to be troublemakers at the begining of the game, maybe the red wizards are just trying to catch globox because he did something wrong, and he has to avoid them.
I knew that the granny wasn't supposed to be a boss, just a regular enemy. I'm proud of the wii version, and it makes me happy that it won't suck :3
Oh, and I have to agree with spiraldoor, I totally feel the Rango style.
Re: Rayman Origins
Posted: Mon Sep 26, 2011 8:41 pm
by Master
sergiomonty wrote:Well, I'm pretty sure that the red wizards aren't exactly skins. The camera is too focused at globox, and the "I'm gonna catch you" position it's almost explaining what's going on. As told before, rayman and the crew are supposed to be troublemakers at the begining of the game, maybe the red wizards are just trying to catch globox because he did something wrong, and he has to avoid them.
I knew that the granny wasn't supposed to be a boss, just a regular enemy. I'm proud of the wii version, and it makes me happy that it won't suck :3
Oh, and I have to agree with spiraldoor, I totally feel the Rango style.
I am a pro-HD guy, but it's nice to know that Wii owners will still get the maximum they can receive, 60 FPS at 480p with anti-aliasing can't be too bad for users of the wii.
Re: Rayman Origins
Posted: Mon Sep 26, 2011 8:47 pm
by spiraldoor
Master4lyf1 wrote:spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
I've never seen it myself, is it good?
It’s very good. One of the better films of the year.
Re: Rayman Origins
Posted: Mon Sep 26, 2011 8:57 pm
by Master
spiraldoor wrote:Master4lyf1 wrote:spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
I've never seen it myself, is it good?
It’s very good. One of the better films of the year.
In that case, I shall put it on my list of "too-see" films.
Re: Rayman Origins
Posted: Mon Sep 26, 2011 9:08 pm
by Gagaman
Judging by how this is getting ported to the Wii, PSvita and even 3DS with no real compromise in the visuals or frame rate, this engine they have programmed appaers to be very scalable and can't be very power hungry considering the quality of the visuals. I think the only other company that has managed to do high res 2D art based games like this so well is Vanillaware: see Muramasa on Wii which used artwork much bigger than needed for the Wii's res yet ran as smooth as butter, though their simular PS2 games had a lot of slow down in places I think.
The more they show of this the more exciting it gets. Loved the Daily Bubble footage that revealed the time attack and challenge stages. Those are the kind of things we may not of got had the game been episodic as originally planned. So glad this is a full retail release instead and on so many formats, it really deserves it.
Re: Rayman Origins
Posted: Mon Sep 26, 2011 9:38 pm
by Haruka
spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
I do want to watch that film anyday. It must look fantastic.
Re: Rayman Origins
Posted: Mon Sep 26, 2011 10:03 pm
by ikke471
Haruka wrote:spiraldoor wrote:It’s interesting that they’ve gone with a Morricone pastiche soundtrack for the desert levels. Someone’s been watching Rango.
I do want to watch that film anyday. It must look fantastic.
I liked the music from that movie.... But i didn't liked the movie itself it was to predictable
on-topic: i'm really happy that the Wii version is getting some love (just a C.E. For Wii and it will be complete

)
Re: Rayman Origins
Posted: Tue Sep 27, 2011 12:23 am
by Paradigm
Whoa!!
If the original game had been made in 2011, this is what it would look like.