Page 350 of 931

Re: Rayman Legends

Posted: Tue Apr 30, 2013 2:12 am
by neo
Hopefully I can play with you guys one day. I'm holding back on the Wii U until more games come out. :D

(Unless a few have JUST come out then I need to check that update haha)

Re: Rayman Legends

Posted: Tue Apr 30, 2013 2:41 am
by sergiomonty
JamesDNaux wrote:
sergiomonty wrote: Eh... you do get a notification, you must simply add someone from Miiverse and that's it... Even the Miiverse icon emits a green light when someone adds you.

So... no, you shouldn't be disappointed with Nintendo about that.
So all the people I tried to add just didn't want to add me back? :(
Well, maybe you added them from the friend list, which is the worst way to add someone because they don't receive any notification (and they must add you manually). You must add them from Miiverse so they'll receive the notification.

ooooorrrr maybe they dislike you and think that you're ugly. The first thing is more likely, but who knows.

Re: Rayman Legends

Posted: Tue Apr 30, 2013 5:25 am
by neo
James if it's new people you haven't talked with at all try sending a friendly message that says a little bit about you and why you wanted to add them. Just adding someone without saying a thing is like 'ok?, I know you from where, and I'm going to accept why?'. Hopefully this helps bro.

Re: Rayman Legends

Posted: Tue Apr 30, 2013 10:48 am
by Shrooblord
sergiomonty wrote:Well, maybe you added them from the friend list, which is the worst way to add someone because they don't receive any notification (and they must add you manually). You must add them from Miiverse so they'll receive the notification.
That sounds ridiculously stupid. Why have the two separate systems in the first place? And why should only one of them push notifications...?
neo wrote:Just adding someone without saying a thing is like 'ok?, I know you from where, and I'm going to accept why?'.
I remember being in an Xbox LIVE party once and we got invited by some random person - we accepted and discovered they were swearing English prick-lords! It was... interesting... but with that story I hope to inform you of what people are trying to avoid when random people they don't know invite them to parties/friend lists.

Re: Rayman Legends

Posted: Tue Apr 30, 2013 11:23 am
by Clara Knight
Haruka wrote:I don't want to sound rude by the way, I'm just shocked in how they manage way better times. XD

I'll admit, so far my biggest rivals in the Challenges App from my friends list have been both Decidetto, Tricai and TeensieKing.
Hey, I also give you trouble! :p I almost beat you once but you've beaten my score at the last moment sfiqhfqfjqgf.
Arg, I wish my revisions wouldn't take me so many time, I can barely play in the evenings, and sadly it's not enough to improve very well my scores. :( Though I was abble to get a diamond cup once!

I wonder what's up in the daily challenges today. I really loved the Tower level!
I should add more of you into my friendlist (my username is ClaraKnight ), it's entertaining to see the other's scores and trying to beat them. x) So far, Haruka, Tricai and Rayfist are being big rivals, godness. xD

Re: Rayman Legends

Posted: Tue Apr 30, 2013 1:50 pm
by sergiomonty
Shrooblord wrote:
sergiomonty wrote:Well, maybe you added them from the friend list, which is the worst way to add someone because they don't receive any notification (and they must add you manually). You must add them from Miiverse so they'll receive the notification.
That sounds ridiculously stupid. Why have the two separate systems in the first place? And why should only one of them push notifications...?
I don't know, that's how it works, but as long as there's still a method to give notifications, I won't complain.

Re: Rayman Legends

Posted: Tue Apr 30, 2013 4:27 pm
by TeensieKing
Haruka wrote:I'll admit, so far my biggest rivals in the Challenges App from my friends list have been both Decidetto, Tricai and TeensieKing.
I'm glad to be a good rival :P The thing is I'm also shocked by other people's times. They just do things that are plain impossible to me. Even seeing the ghosts I can't even see what they do well enough most times.

Re: Rayman Legends

Posted: Tue Apr 30, 2013 4:38 pm
by Haruka
It is a shame you cannot filter the ghosts for just one person for example, and the person you want to see.

I couldn't beat Decidetto's time in the Infinite Tower yesterday, but I beated you in both the Infinite Tower and in the Land of the Livid Dead.

Tricai also shocks me, she sometimes has got equal, but really equal results to mines, or a very minor difference. You play greatly! :wink:

Re: Rayman Legends

Posted: Tue Apr 30, 2013 4:54 pm
by sergiomonty
It took me 15 minutes to get easily adapted to yesterday's Infinite Tower. I don't know, I simply got used to the weird physics of the wall run since Origins. In just a few tries I got a Gold Trophy, but UGH, kinda pisses me off that I was playing at night and didn't have enough time to do better. I got it in 33 seconds. Apparently, jumping from wall to wall while you're wall-running gives you an incredible extra-boost.

I'd like if Ubisoft let you organize your own tournaments between friends, and betting Lums/Trophies and such. That would be awesome.

Re: Rayman Legends

Posted: Tue Apr 30, 2013 5:01 pm
by Rulez
http://rayman.ubi.com/legends/en-GB/home/index.aspx
Oso there's a new look of the website, and a bigger version of that picture posted earlier... sure enough, Glombrox is also coming back, that's pretty nice as I liked him.

Re: Rayman Legends

Posted: Tue Apr 30, 2013 5:03 pm
by TeensieKing
got 0'12''73 in the daily challenge. Can't imagine how some crazy people got 8 seconds! But I'm beating you Haruka!
sergiomonty wrote:I'd like if Ubisoft let you organize your own tournaments between friends, and betting Lums/Trophies and such. That would be awesome.
That'd be awesome!

And I don't see Glombrox in there, Rulez!

Re: Rayman Legends

Posted: Tue Apr 30, 2013 5:07 pm
by Clara Knight
I admit the top 10 always scares me in a way, I simply don't know how people can get such scores...Most of the time thanks to co-op, maybe? *shrugs*

Well a RPC member recently added me to the friendlist and I got a notification. :o After I don't know if he added me via the friendlist or the miiverse, but I think you either receive a notification with both ways. ...I guess?

I'll try the challenges this evening. :) I'll tell you guys about my scores!

Re: Rayman Legends

Posted: Tue Apr 30, 2013 5:09 pm
by sergiomonty
Co-op doesn't help that much unless both players are really skilled. Thankfully, friendly slaps are disabled during the challenges.

Re: Rayman Legends

Posted: Tue Apr 30, 2013 5:13 pm
by Haruka
I do believe that the co-op is behind some Top 10 scores, especially in the challenges that involve getting Lums in less time. But I think it also helps having more people playing in the distance one since it will still count for the alive players even if one dies. This makes the competition kinda unfair for people who are playing alone.

Re: Rayman Legends

Posted: Tue Apr 30, 2013 5:14 pm
by Master
They may have changed the background image, but the story hasn't changed to the US one.

Re: Rayman Legends

Posted: Tue Apr 30, 2013 5:15 pm
by Clara Knight
sergiomonty wrote:Co-op doesn't help that much unless both players are really skilled. Thankfully, friendly slaps are disabled during the challenges.
Oh now that's nice to know! I remember playing RO in co-op with Haruka (Land of the Livid Dead) and it was quite akward since we were always ending giving us slaps accidentaly. :oops2:

Re: Rayman Legends

Posted: Tue Apr 30, 2013 5:20 pm
by TeensieKing
0'10''78! I'd never been so close to the top 10, I only have to beat 0'9''53!

Re: Rayman Legends

Posted: Tue Apr 30, 2013 5:27 pm
by sergiomonty
Haruka wrote:I do believe that the co-op is behind some Top 10 scores, especially in the challenges that involve getting Lums in less time. But I think it also helps having more people playing in the distance one since it will still count for the alive players even if one dies. This makes the competition kinda unfair for people who are playing alone.
Actually, it doesn't. Murfy is disabled during Lum challenges, so he can't multiply the scores. If you try to call Murphy, You'll simply see a bunch of pillows and a picture of Murphy with a red cross.
Clara Knight wrote:
sergiomonty wrote:Co-op doesn't help that much unless both players are really skilled. Thankfully, friendly slaps are disabled during the challenges.
Oh now that's nice to know! I remember playing RO in co-op with Haruka (Land of the Livid Dead) and it was quite akward since we were always ending giving us slaps accidentaly. :oops2:
Oh, but that only applies during regular levels, the "gather 150 lums" mission in Murphy's Dungeon is totally necessary in multiplayer if you want to make a great score. However, having an AI in survival mode is honestly more useful, since it's movements are more predictable and easy to manipulate.
Master4lyf1 wrote:They may have changed the background image, but the story hasn't changed to the US one.
For what I've seen from the challenges app, the US story is more likely to be the real story. The gang just appears to be sleeping in a tree as usual, and Murphy wakes them up because there are dragons and Lividstones invading the Glade. It seems that Legends features a rebooted, more medieval Glade of Dreams.

Re: Rayman Legends

Posted: Tue Apr 30, 2013 5:37 pm
by Rulez
TeensieKing wrote: And I don't see Glombrox in there, Rulez!
For fuck's sake there's like 3 of those dirty fuckers there

Image

Re: Rayman Legends

Posted: Tue Apr 30, 2013 5:57 pm
by TeensieKing
Rulez wrote:
TeensieKing wrote: And I don't see Glombrox in there, Rulez!
For fuck's sake there's like 3 of those dirty fuckers there

Image
Just checked, and oddly enough those are not on my screen:

Image