Page 36 of 63

Re: Rayman Glitches

Posted: Sun May 19, 2013 2:36 pm
by Snagglebee
-.-


Re: Rayman Glitches

Posted: Sun May 19, 2013 3:42 pm
by Shrooblord
I have posted about that one before. It sucks a lot. BUT! I know how to solve it, too: you need to go do something else. I'm not sure what other worlds you can visit, but you need to go visit them, because afterwards, the glitch will have resolved itself.
Be careful; save a lot, because similar glitches occur throughout the game in its emulated version!

Re: Rayman Glitches

Posted: Sun May 19, 2013 7:36 pm
by Haruka
That glitch also happened with me once during emulation, I had to restart the area over. A similar thing happened to me too in the entrance of the Pirate Mines.

Re: Rayman Glitches

Posted: Thu May 23, 2013 8:40 pm
by darkkitty
i love the moon walk glitch were you find rayman retarded twin brother moon walking into a wall forever :lol:

Re: Rayman Glitches

Posted: Thu May 23, 2013 8:50 pm
by Master
Are you talking about this?

I don't think that's moonwalking.

Re: Rayman Glitches

Posted: Thu May 23, 2013 9:32 pm
by darkkitty
wow i fixed my speaker and i can hear that really surprizes me and makes me happy ( i suck at removing viruses ) love the intro and yes i ment that glitch :D

Re: Rayman Glitches

Posted: Sun May 26, 2013 11:44 pm
by Clara Knight
Talking about glitches, this morning I was playing Rayman Rush with Haruka (I was Razor, she was Rayman). In the "Thousand Waterfalls" after a while Razorbeard started to glitch in a odd way. In the second lap, each time Razor was jumping, when landing he was ending to be a little stuck in the ground for some seconds, until it stopped. Then in the 3rd lap, Razor literaly went through the floor and was falling into infinite. Godness this was so weird.

It's a shame we weren't recording anything at this moment, it would have been funny to share!

Re: Rayman Glitches

Posted: Mon May 27, 2013 1:03 pm
by Haruka
^ This

I seriously never saw anything like that before until that moment. I didn't pick my camera to film it, sadly.

Re: Rayman Glitches

Posted: Mon May 27, 2013 1:04 pm
by Master
One off glitches are often rather cool, like that time where I glitched through the floor of the Jano boss fight, the last thing I heard before they finally killed Rayman was the beach ambience sound heard in the Whale Bay.

Re: Rayman Glitches

Posted: Tue May 28, 2013 12:57 pm
by Shrooblord
Master4lyf1 wrote:The last thing I heard before they finally killed Rayman was the beach ambience sound heard in the Whale Bay.
You probably fell directly into the alternate "GAME OVER" world loaded into the Cave of Bad Dreams level.

I once fell through the world too by glitching through a seem in a corner of two walls - I could see all the events that I would be running into later below me. The structure of where things are in R2 when a level loads is rather interesting.

Re: Rayman Glitches

Posted: Tue May 28, 2013 1:47 pm
by Master
Indeed, I wonder if anyone could hack moonjump into the PC version, I'd love to be able to see all the juicy hidden tidbits.

Re: Rayman Glitches

Posted: Tue May 28, 2013 4:01 pm
by Shrooblord
I thought Droolie had at some point managed to extract level geometry from R2. The only thing was that all objects (Rayman, Pirates, Cages, Lums) had defaulted into the 0,0,0 position of the world, all clumping together - but we could still view where certain things were inside levels, by recognising the surroundings.

I've found numerous unused files inside Mario and Luigi: Partners in Time's game files, such as unused voice files or music. I wonder if some relics like these still exist in the game of R2 somewhere.

Re: Rayman Glitches

Posted: Tue May 28, 2013 4:04 pm
by Master
Wasn't there once a hacking project for unlocking Rayman 2?
I guess one of the pros of having a community as large as Sonic's is that they have a large amount of hackers and reverse engineers, and they've been capable of ripping apart many of the Sonic games, allowing for hacks and mods to be put into place.

Re: Rayman Glitches

Posted: Wed May 29, 2013 10:49 am
by Snagglebee
I spotted a corrupt move in Rayman Origins for PS3. That was in Forest second map last cage.

Re: Rayman Glitches

Posted: Fri May 31, 2013 3:12 pm
by TFDS

Re: Rayman Glitches

Posted: Fri May 31, 2013 3:26 pm
by Snagglebee
:o could you still enter a level?

Re: Rayman Glitches

Posted: Fri May 31, 2013 3:35 pm
by TFDS
Yeah,I could,but the whole worldmap was a total mess.
http://oi49.tinypic.com/29kytlv.jpg

Re: Rayman Glitches

Posted: Sat Jun 01, 2013 11:49 am
by Snagglebee


FAIL!!

Re: Rayman Glitches

Posted: Sat Jun 01, 2013 12:20 pm
by Haruka
Wow, that's inedit for me. :lol:

Re: Rayman Glitches

Posted: Sun Jun 02, 2013 11:41 am
by Adsolution
Shrooblord wrote:
Master4lyf1 wrote:The last thing I heard before they finally killed Rayman was the beach ambience sound heard in the Whale Bay.
You probably fell directly into the alternate "GAME OVER" world loaded into the Cave of Bad Dreams level.

I once fell through the world too by glitching through a seem in a corner of two walls - I could see all the events that I would be running into later below me. The structure of where things are in R2 when a level loads is rather interesting.
I've actually become very proficient at activating this glitch - in fact, quite a few of them. I'll list six fall-through-the-world-ish glitches I can think of that I've consistently gotten to work off the top of my head.

- In the Cave of Bad Dreams, PC version, while fighting Jano, if you continue to stand on a skull as another one collides with it and they fall, there's a chance you may fall far further than the nettles below, and as soon as you do, you can hear the beach ambience.

- In The Top of the World, PC version, if you pick up a barrel from the one dispenser in the level and throw it so that you get knocked against the wall, causing another barrel to drop on top of you, it may shove you through the floor and you'll continue to fall for a while.

- In The Precipice, PC version, during the section where you're helicoptering down a long ways, navigating your way straight down (as opposed to following the path) in a zig-zag pattern while sticking close to the walls, the cliff event will not trigger, and you can continue helicoptering down, and down, and down, and down until you decide to let the helicopter go and fall for a few seconds.

- In The Sanctuary of Water and Ice, PC version, I don't remember how exactly I executed this one, but when you're standing beside the keg-dispenser, I jumped at a certain point in the water in the distance and dropped through, falling for a long time.

- In The Fairy Glade, DS version, in the corridor after the checkpoint, right before you drop down to the area where Ly is held, jumping into the corner of one of the left walls will cause you to fall directly through it.

- In The Iron Mountain, DS version, right at the beginning of the level, instead of jumping into the drainpipe, jumping as far as you can to the right of it and helicoptering into the wood wall will phase you right through it, and you'll fall for a while.



Here are also some other miscellaneous odd glitches I've gotten to work multiple times:

- In the Sanctuary of Stone and Fire, PC version, right before you enter the third area (where you drop from the lava-fall), if you jump off the plum right before the checkpoint activates, you will spawn in the next area with no plum, forcing you to continuously fall into the lava until you get a Try Again, at which point you respawn with a plum.

- In The Cave of Bad Dreams, N64 version (I think it works on any version though), if you allow two mini-janos to eat you during the exact same frame, two Raymans will spawn and be eaten. Rayfan (from DeviantART) made a GIF of this one actually.

- In Whale Bay, N64 version, at the start of the second area (underwater), if you turn around and swim back into the black tunnel a certain way, your screen may start to flicker blue, and it eventually splashed for a second, then I found myself standing. I could then walk around under water freely, but unfortunately could not complete the level, as the bridge with the blue lums sticking out from the wooden structure you navigate through to finish the level is too high to jump at. This particular glitch I've only gotten to work once where I actually walk under water, but I've many times gotten close, with the screen flickering and nearly standing one other time.

- In The Woods of Light, PC version, using the cheat to unlock all levels and have all cages, leaving the level, completing another, then returning back to the level (note that the spiral door isn't red because you haven't collected the lums) will result in a mysterious clone of Rayman appearing, walking into the wall left of where the first cage is. I believe this happens because normally after you break that cage, a cutscene starts where you walk to a certain point and Murfy begins talking to you. Since this scene never had a chance to take place as you'd used the cheat to have all the cages, it spawns the Rayman that walks at the beginning of the cutscene immediately. Since it might also not be designated where he's supposed to walk to, he'll just run into the wall. It's also worthy of note that he isn't walking in place, he starts out fairly high up the river, and walks into the wall at a slight angle which results in him moving slowly down-river until he comes to a tight corner.



All of these I've come across myself when I was a wee chav. I spent most of my video game time seeking out glitches at every opportunity. The idea of a glitch I found oh so scary, thrilling and fascinating at the same time.