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Re: Rayman: Revenge of the Dark

Posted: Sun Oct 27, 2013 7:49 am
by technology4617
I haven't really looked at this much until now, but it looks pretty beast. From the videos, I noticed you seem to go for more realistic graphics than cel-shaded graphics, which is interesting.

Re: Rayman: Revenge of the Dark

Posted: Sun Oct 27, 2013 8:47 pm
by Adsolution
Well, I'm aiming for a more painterly style now, almost as a natural, unconscious shift over to Rayman's original inspiration from classic French/Celtic folklore.

Re: Rayman: Revenge of the Dark

Posted: Sun Oct 27, 2013 11:06 pm
by technology4617
Adsolution wrote:Well, I'm aiming for a more painterly style now, almost as a natural, unconscious shift over to Rayman's original inspiration from classic French/Celtic folklore.
I think that's a good idea, personally. Seemingly hand-drawn environments will fit the theme of Rayman very well.

When do you think this will be released, and how are you planning on distributing it? Also, how long will a blind playthrough of the final product take, in your opinion? It looks quite interesting.

Re: Rayman: Revenge of the Dark

Posted: Mon Oct 28, 2013 12:16 am
by Adsolution
technology4617 wrote:When do you think this will be released,
Maybe in five years or so. Extraordinarily rough guess.
technology4617 wrote:and how are you planning on distributing it?
Hopefully via some ambitious method.
technology4617 wrote:Also, how long will a blind playthrough of the final product take, in your opinion? It looks quite interesting.
Hmm, I hadn't thought about that or measured it according to the current script and level design maps. If you're going straight through from beginning to end with no sidequesting (I mean that in a very broad sense), maybe 15-25 hours? 100%ing the game might take upwards of 50, but that's an extremely rough guess as we haven't even solidified the extents of what you'll be able to do outside just playing through the story yet, though we have some good ideas in the works that we will likely retain.

I can however confirm that there will be another mode you can choose to play through levels on after you've collected all the tings in that level. Essentially, in order to 100% the game, You'll end up having to go through each level at least two or three times; twice due to the secondary mode, and often three times due to some collectibles not being accessible until you have certain powers and whatnot.

Re: Rayman: Revenge of the Dark

Posted: Mon Oct 28, 2013 12:36 am
by technology4617
Adsolution wrote:Maybe in five years or so. Extraordinarily rough guess.
Hm. I'll be in college (or somewhere being a fucktard) by then, but that also means a great deal of time and care is going into its development. I'll definitely try out when it comes out. Or possibly before, if you want play-testers. :lol:
Adsolution wrote:Hopefully via some ambitious method.
Steam maybe? That's where I'm going to release the remastered Silent Hill 2, if I somehow make some sort of deal with Konami.
Adsolution wrote:Hmm, I hadn't thought about that or measured it according to the current script and level design maps. If you're going straight through from beginning to end with no sidequesting (I mean that in a very broad sense), maybe 15-25 hours? 100%ing the game might take upwards of 50, but that's an extremely rough guess as we haven't even solidified the extents of what you'll be able to do outside just playing through the story yet, though we have some good ideas in the works that we will likely retain.
That's respectable time for an indie game. I'd be happy to do a walkthrough of some sort for the release version, if that would help. :)

Re: Rayman: Revenge of the Dark

Posted: Mon Oct 28, 2013 1:02 pm
by lumgum
Just a random question that probably already has a canon answer, but will this game provide some kind of explanation about how Rayman suddenly went from being in The Valley to being in The Glade of Dreams?

Re: Rayman: Revenge of the Dark

Posted: Mon Oct 28, 2013 2:07 pm
by Snagglebee
Honestly I dunno want to know answers to such questions. I want to keep the suspense and that's exactly that makes me willing to buy games. My brother for example wanted to get GTA V but after watching a complete Let's Play about it, he doesn't feel like getting it anymore because he knows everything about the game already and it just doesn't make fun anymore to play it :( .

Re: Rayman: Revenge of the Dark

Posted: Mon Oct 28, 2013 2:21 pm
by Master
Depends on who you are, I often lap up spoilers and gameplay like no tomorrow, and I only get put off if I know the gameplay wouldn't be to my tastes anyway. I've seen plenty of videos on X and Y, and I'd still get it, likewise for many Ratchet and Clank games and so on.

Re: Rayman: Revenge of the Dark

Posted: Mon Oct 28, 2013 2:37 pm
by incognito
Can i help by drawing some ennemies ?

Re: Rayman: Revenge of the Dark

Posted: Mon Oct 28, 2013 8:05 pm
by Adsolution
lumgum wrote:Just a random question that probably already has a canon answer, but will this game provide some kind of explanation about how Rayman suddenly went from being in The Valley to being in The Glade of Dreams?
Yup, of course. Such obvious matters like these will be fully addressed.
incognito wrote:Can i help by drawing some ennemies ?
Sure, if you can match the quality of our artist's designs:

Image

Brainsauce has done some excellent stuff for us.

Re: Rayman: Revenge of the Dark

Posted: Mon Oct 28, 2013 10:46 pm
by Zikken
Adsolution wrote:
incognito wrote:Can i help by drawing some ennemies ?
Sure, if you can match the quality of our artist's designs:

Image

Brainsauce has done some excellent stuff for us.
Lol, give him 10 years and he will probably get close to that if he draws everyday.

Going to redraw that fanart from two months ago ( this I mean. ) Because there are several things on it that bugs the hell out of me.

Re: Rayman: Revenge of the Dark

Posted: Mon Oct 28, 2013 11:54 pm
by OCG
It looked great first time so I can't wait to see remastered version

Re: Rayman: Revenge of the Dark

Posted: Mon Oct 28, 2013 11:58 pm
by Master
Hm, looking at it again, the one on the right reminds me of the Chozo a little, due to the humanoid bird-like design it has.

Re: Rayman: Revenge of the Dark

Posted: Tue Oct 29, 2013 4:05 pm
by Bionichute
They remind me of the Space Pirates from Ratchet and Clank.

Re: Rayman: Revenge of the Dark

Posted: Tue Oct 29, 2013 4:41 pm
by incognito
I think i have an idea ! i think it will be done in one or two weeks...

Re: Rayman: Revenge of the Dark

Posted: Tue Oct 29, 2013 4:45 pm
by Zikken
Are you talking about fanart or suddenly reaching the artistic level of that artist?

Re: Rayman: Revenge of the Dark

Posted: Tue Oct 29, 2013 4:48 pm
by incognito
I paint them in one day... with 2 weeks it will be different ...

Re: Rayman: Revenge of the Dark

Posted: Tue Oct 29, 2013 4:49 pm
by Zikken
But that didn't even answer my question? :?

Re: Rayman: Revenge of the Dark

Posted: Tue Oct 29, 2013 4:54 pm
by incognito
Erm ... i didnt entirely understand the question...

Re: Rayman: Revenge of the Dark

Posted: Tue Oct 29, 2013 11:31 pm
by Plejadenwolf
Adsolution wrote:
lumgum wrote:Just a random question that probably already has a canon answer, but will this game provide some kind of explanation about how Rayman suddenly went from being in The Valley to being in The Glade of Dreams?
Yup, of course. Such obvious matters like these will be fully addressed.
incognito wrote:Can i help by drawing some ennemies ?
Sure, if you can match the quality of our artist's designs:

Image

Brainsauce has done some excellent stuff for us.
Shit, that is the first time I see a concept of the Graveslaves ever and I'm very much amazed. :shock: This is awesome! Especially the left one seems like a great crossing between the well-known pirates and the design of Rayman 1 and 3: Crazy but serious in some way. I think that it really has the right dose of a unique identity like the pirates had in Rayman 2. This is definitely some incredible work, but I really can't find the right superlatives to describe it. :D

I really have to thank the artist for this amazing concept, thanks a lot!