technology4617 wrote:This won't be done processing for around three years, but, this, ye:
This is my first speedrun of the game, and while it sucks (over 25 minutes of mistakes), it's my first speedrun of the game.
To go into more detail, I use the new route and almost all of the new strats, and try to improvise a little bit along the way to make it a little easier for my poor soul. One particular thing you'll notice is that I finish the Dream Forest first. This is because it's actually quite possible (and rather easy) to get the storm stage cage in Bongo Hills using a technique called tether boosting. Basically, if you make the tether to the Ring as long as possible, and then jump when you're 2/3 of the way along the Ring, you fly over to the area with the cage with running speed.
Mr. Stone is also an oddity in this run. After death abusing around five times due to repeatedly failing the first double-hit (the hardest one for me), I get a perfect fight up until the end, when the buffer glitch just decides to not work. But, yeah, if you hit him normally once, then double-hit him (which is much more specific than it looks), then do the buffer glitch (which is ironically the easiest thing to pull off), then jump on the zigzagging lava ball (much easier than it looks), then do yet another buffer glitch, you can finish the fight in under a minute.
Another notable trick is the Plum Skip in Moskito's Nest. It's horrendously difficult, took me a lot of practice, and, while it looks bad, actually isn't that terrible given the difficulty of the trick, at least not for my current level of skill. It's worth it, though, as it saves around a minute from going the normal way. There's also some very specific route planning for Eraser Plains; in order to do that trick on the 3rd stage, where you clip into the wall slightly to get a cage, you need the double-speed fist, meaning it's remarkably preferable there not to die, as, if you do, you're required to re-enter the level (as I had to do in the first stage of Eraser Plains).
This is also one of the only runs on console as well (a PS2 Slim with Fast Dick Disc Speed enabled), as most of the community (save for spikevegeta and possibly Adsolution if he gets off his anus and onto a couch with a PS2 controller in his hand) uses emulation, specifically ePSXe, which I have shared my opinion about on here before, specifically that it sucks.
But, ye, hope you enjoy my endless fails. I'll definitely try to get this down to sub-1:40 sometime in the near future.
Did you used the strat at bongo hills to get the cage near spikes?
(Scrimpeh found it)
Re: Rayman 1
Posted: Sun Dec 14, 2014 8:11 pm
by technology4617
GOT4N wrote:Did you used the strat at bongo hills to get the cage near spikes?
(Scrimpeh found it)
Yes. It took me a bit, though, as I got the glitch where Rayman is constantly caught by the cloud. I managed to fix it by jumping once, but I didn't know that would fix it going in, so it still wasted a lot of time. This probably is one of the worst Bongo Hills's I've ever had in quite a long while, especially missing the cage trick on the first screen and wasting a good minute.
I also used the zip trick on the third stage, which I got first try (and I almost always do now that I've found a pretty good visual cue for it).
Re: Rayman 1
Posted: Mon Dec 15, 2014 3:43 pm
by SpringRollCat
Is there an official strategy guide for R1? it would be a great collectible, and i cant find it anywhere
Re: Rayman 1
Posted: Mon Dec 15, 2014 4:05 pm
by Fifo
SpringRollCat wrote:Is there an official strategy guide for R1? it would be a great collectible, and i cant find it anywhere
As far as I know, none exists.
Re: Rayman 1
Posted: Mon Dec 15, 2014 11:25 pm
by Haruka
Only R2 and R3 official guides were made.
Re: Rayman 1
Posted: Tue Dec 16, 2014 7:08 am
by technology4617
OK, so after the expected three years or so, the run finally has finished uploading, so you can finally check out my shittiness if you're interested.
Also, no, it's not deathless, not by around fifteen.
Re: Rayman 1
Posted: Thu Dec 25, 2014 3:43 am
by Rayman's Oranges
I have the GBA and the PS1 version of Rayman. I have to say the GBA versions alot more easier but the PS1 Version is quite hard.
Re: Rayman 1
Posted: Thu Dec 25, 2014 11:45 am
by RibShark
Rayman's Oranges wrote:I have the GBA and the PS1 version of Rayman. I have to say the GBA versions alot more easier but the PS1 Version is quite hard.
PS1 is probably the hardest version (alongside Saturn). GBA and DSi are the easiest.
Re: Rayman 1
Posted: Fri Dec 26, 2014 2:40 am
by GOT4N
Here's my christmas gift, the truth of Rayman!
Let me introducing you, into HIS TRUTH. He's in reality....an alien!
Proof? Here it is:
Re: Rayman 1
Posted: Sun Dec 28, 2014 3:43 am
by technology4617
I got somethin' better.
Apparently holding up (for moving right) or down (for moving left) when you jump off a Ring makes this happen (and I'm orgasmic wondering exactly how many minutes this is going to save in a run in total)...
Re: Rayman 1
Posted: Sun Dec 28, 2014 3:51 am
by GOT4N
technology4617 wrote:I got somethin' better.
Apparently holding up (for moving right) or down (for moving left) when you jump off a Ring makes this happen (and I'm orgasmic wondering exactly how many minutes this is going to save in a run in total)...
If you're talking about the ring boosting it doesn't happens because of that, it depends of lenght of ring and when you jump off
Re: Rayman 1
Posted: Sun Dec 28, 2014 4:04 am
by technology4617
GOT4N wrote:
technology4617 wrote:I got somethin' better.
Apparently holding up (for moving right) or down (for moving left) when you jump off a Ring makes this happen (and I'm orgasmic wondering exactly how many minutes this is going to save in a run in total)...
If you're talking about the ring boosting it doesn't happens because of that, it depends of lenght of ring and when you jump off
No, it doesn't; fuerchter just found this today. Tether boosting on its own is completely different: harder to pull off, and slower. Tether boosting in combination with this will give you even faster speed, though, as you can see in the video.
Re: Rayman 1
Posted: Sun Dec 28, 2014 4:09 am
by GOT4N
technology4617 wrote:
GOT4N wrote:
technology4617 wrote:I got somethin' better.
Apparently holding up (for moving right) or down (for moving left) when you jump off a Ring makes this happen (and I'm orgasmic wondering exactly how many minutes this is going to save in a run in total)...
If you're talking about the ring boosting it doesn't happens because of that, it depends of lenght of ring and when you jump off
No, it doesn't; fuerchter just found this today. Tether boosting on its own is completely different: harder to pull off, and slower. Tether boosting in combination with this will give you even faster speed, though, as you can see in the video.
Then why in my TAS I use some of these boosts, not in same level and I don't use up?
Re: Rayman 1
Posted: Sun Dec 28, 2014 4:10 am
by technology4617
GOT4N wrote:Then why in my TAS I use some of these boosts, not in same level and I don't use up?
Because you're using a different trick?
Re: Rayman 1
Posted: Sun Dec 28, 2014 4:42 am
by GOT4N
technology4617 wrote:
GOT4N wrote:Then why in my TAS I use some of these boosts, not in same level and I don't use up?
Because you're using a different trick?
It results in exactly same thing
Re: Rayman 1
Posted: Sun Dec 28, 2014 4:56 am
by technology4617
GOT4N wrote:
technology4617 wrote:
GOT4N wrote:Then why in my TAS I use some of these boosts, not in same level and I don't use up?
Because you're using a different trick?
It results in exactly same thing
Sure, but there's usually multiple ways of doing the same thing, and holding a button to make you do that boost is much easier than doing a frame-perfect trick. (Adsolution found the frame perfect setup by accident a while back, actually.)
Re: Rayman 1
Posted: Sun Dec 28, 2014 1:25 pm
by GOT4N
technology4617 wrote:
GOT4N wrote:
technology4617 wrote:
GOT4N wrote:Then why in my TAS I use some of these boosts, not in same level and I don't use up?
Because you're using a different trick?
It results in exactly same thing
Sure, but there's usually multiple ways of doing the same thing, and holding a button to make you do that boost is much easier than doing a frame-perfect trick. (Adsolution found the frame perfect setup by accident a while back, actually.)
Ah okay, nice
(also, TEASER PLS: PSX TAS of Rayman 1 will be started in less than 2 month, I will probably posts my WIP here )
Re: Rayman 1
Posted: Sun Dec 28, 2014 1:41 pm
by technology4617
GOT4N wrote:Ah okay, nice
(also, TEASER PLS: PSX TAS of Rayman 1 will be started in less than 2 month, I will probably posts my WIP here )
Ah, cool; you might want to collaborate with fuerchter, as he's basically the R1 Guru.
Re: Rayman 1
Posted: Sun Dec 28, 2014 2:44 pm
by GOT4N
technology4617 wrote:
GOT4N wrote:Ah okay, nice
(also, TEASER PLS: PSX TAS of Rayman 1 will be started in less than 2 month, I will probably posts my WIP here )
Ah, cool; you might want to collaborate with fuerchter, as he's basically the R1 Guru.
I had him in skype for a while, and he don't really know TASing
I'm TASing with scrimpy "as he's basically the R1 TAS Guru."
Re: Rayman 1
Posted: Sun Dec 28, 2014 3:54 pm
by PluMGMK
Oh my gosh!
Anyway, finally cast my vote in this poll. Despite the graphical and musical inferiorities, I have to go PC. Why? It's just more fun! The cage placements make me feel much more satisfied when I find them than in the other versions (even if I do basically know where they are already due to years of playing, but at this point I'd kind of forgotten anyway).