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Re: Rayman: Revenge of the Dark

Posted: Sun Dec 29, 2013 7:06 pm
by OCG
But the events of ROTD are not after R3. It is not direct follow up. But I guess you have a point of it being 3D game.

Re: Rayman: Revenge of the Dark

Posted: Sun Dec 29, 2013 7:38 pm
by Rayrobi
Imcotjuh wrote:I'm sorry, but I don't think Rayman Raving Rabbids is a proper game
You're not the only one, i don't even count it as a Rayman game.

Re: Rayman: Revenge of the Dark

Posted: Sun Dec 29, 2013 7:42 pm
by OCG
I see it as a simple spin-off.

Re: Rayman: Revenge of the Dark

Posted: Sun Dec 29, 2013 10:54 pm
by Imco
I got bored today, made this little wallpaper thing
Image
(Click Image for Full Size, Warning: REAAAAAALY BIG XD)

Re: Rayman: Revenge of the Dark

Posted: Sun Dec 29, 2013 11:02 pm
by OCG
Rayman 1 Rayman! Looks amazing. It is really big too.

Re: Rayman: Revenge of the Dark

Posted: Sun Dec 29, 2013 11:21 pm
by Adsolution
Thanks, Imcotjuh! :)

But why are you posting your artwork (furthermore unrelated to ROTD) in this thread?

Re: Rayman: Revenge of the Dark

Posted: Sun Dec 29, 2013 11:43 pm
by Imco
Adsolution wrote:Thanks, Imcotjuh! :)

But why are you posting your artwork (furthermore unrelated to ROTD) in this thread?
Because I mixed the Rayman 1 Rayman with the Rayman from Rayman 1.5 (The Eyes for example, the Rayman 1 Rayman has 2 seperate eyes, this one has 1 uni-eye :P)
Image

Re: Rayman: Revenge of the Dark

Posted: Mon Dec 30, 2013 9:07 am
by technology4617
Imcotjuh wrote:For me, it's because it's the fourth known proper, no spin-off, Three-Dimensional Rayman game =)
But the game is technically designed to be a sequel to Rayman 1, rather than taking place in the Rayman 2/3 universe.

Re: Rayman: Revenge of the Dark

Posted: Mon Dec 30, 2013 11:34 am
by Master
Hm, if we're talking main series only, wouldn't this be the third 3D Rayman game? Last I checked Rayman 1 was strictly 2D.

Re: Rayman: Revenge of the Dark

Posted: Mon Dec 30, 2013 11:36 am
by THEdragon
Rayman 1 is visually 2D, but the impact it has on our souls is 3D.

Re: Rayman: Revenge of the Dark

Posted: Mon Dec 30, 2013 11:41 am
by Adsolution
technology4617 wrote:But the game is technically designed to be a sequel to Rayman 1, rather than taking place in the Rayman 2/3 universe.
Well, the game is just as much a prequel to Rayman 2 as it is a sequel to Rayman 1; it's meant to bridge the gap between those two, plus act as its own entry in the adventure.

For note, Imcotjuh, that image is very old, and the model in there is actually ripped from Rayman Arena; all that was done there was I added a smoothing effect to the mesh. As of now, I've remodelled Rayman entirely from scratch, hence the much higher-quality model in my signature. I've actually released no full-body images of this latest iteration of the model yet, aside from that zoomed-out one where he's swimming.
THEdragon wrote:Rayman 1 is visually 2D, but the impact it has on our souls is 3D.
lollé

Re: Rayman: Revenge of the Dark

Posted: Mon Dec 30, 2013 1:54 pm
by Imco
Just out of curiosity,
Ad, are you planning on adding easter eggs, if you haven't already?
I know Rayman 3 has some secret rooms with Ly and the Rayman 2 characters.

Re: Rayman: Revenge of the Dark

Posted: Mon Dec 30, 2013 2:11 pm
by Adsolution
Definitely. There'll be a lot of them actually, and a lot of different kinds, but they're never remotely in-your-face enough to be distracting or for most people to even notice. Here are a couple currently in place:


- [A character loosely resembling Obelix from Asterix will be seen in the Dream Forest, carving menhirs.] - Credits to Spanex for thinking of this one.

- [A younger Reflux playing a didgeridoo can be seen in the crowd of musicians in Fort Night.]

- [There will be a few points throughout the game in which you can 'break through the level boundaries' (I loved hunting for glitches as a kid), disguised as what could be thought of as careless level design, but which greet you with a large wooden sign with text insulting your intelligence and quest for rebellion if you explore the 'glitched area' enough.]

Re: Rayman: Revenge of the Dark

Posted: Mon Dec 30, 2013 2:44 pm
by Imco
Adsolution wrote:Definitely. There'll be a lot of them actually, and a lot of different kinds, but they're never remotely in-your-face enough to be distracting or for most people to even notice. Here are a couple currently in place:


- [A character loosely resembling Obelix from Asterix will be seen in the Dream Forest, carving menhirs.] - Credits to Spanex for thinking of this one.

- [A younger Reflux playing a didgeridoo can be seen in the crowd of musicians in Fort Night.]

- [There will be a few points throughout the game in which you can 'break through the level boundaries' (I loved hunting for glitches as a kid), disguised as what could be thought of as careless level design, but which greet you with a large wooden sign with text insulting your intelligence and quest for rebellion if you explore the 'glitched area' enough.]
Aaaaaah, you're getting me so excited :D
Once it's done, Ubisoft HAS to buy this from you!!!
I mean, Rayman 4 was originally only being published by Ubisoft.

When I first saw this project about 2 years ago, I was like,
"Yeah, like he's ever going to finish that."
When I look now, two years later, you've accomplished so much!

keep up the good work and don't stop please :3

Re: Rayman: Revenge of the Dark

Posted: Tue Dec 31, 2013 8:39 am
by Bionichute
Adsolution wrote:- [A character loosely resembling Obelix from Asterix will be seen in the Dream Forest, carving menhirs.] - Credits to Spanex for thinking of this one.
I really like this one. Adding even a few background characters and creatures gives the world a lot of life. I hope there's things like this for most of the game. I don't even mean cameos, just characters doing things in the background is great.

also hows that website doing

Re: Rayman: Revenge of the Dark

Posted: Tue Dec 31, 2013 8:41 am
by technology4617
Adsolution wrote:- [There will be a few points throughout the game in which you can 'break through the level boundaries' (I loved hunting for glitches as a kid), disguised as what could be thought of as careless level design, but which greet you with a large wooden sign with text insulting your intelligence and quest for rebellion if you explore the 'glitched area' enough.]
lol That sounds awesome.

Re: Rayman: Revenge of the Dark

Posted: Tue Dec 31, 2013 9:06 am
by Adsolution
Bionichute wrote:also hows that website doing
Hueueugeguhue, there'll be a video up soon with information regarding progress. Information, not necessarily a showcase of said progress.

Re: Rayman: Revenge of the Dark

Posted: Tue Dec 31, 2013 11:04 am
by Dart
so how much of the game have you got done? I've noticed you have a debug room and some impressive music, so I know your at least 20% done.

Re: Rayman: Revenge of the Dark

Posted: Tue Dec 31, 2013 11:25 am
by Bionichute
dartofthedavros wrote:so how much of the game have you got done? I've noticed you have a debug room and some impressive music, so I know your at least 20% done.
Try more like 15 or 10 percent.

Re: Rayman: Revenge of the Dark

Posted: Tue Dec 31, 2013 9:15 pm
by Disionity
As indicated, if the game isn't very far along into actual production, how far along is the game in the conceptual stages, I would assume complete or near completion?