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Re: Project: UnLockRay ( ULR / REL )
Posted: Thu Sep 03, 2015 4:44 pm
by GOT4N
I asked him, he was kind enough to anwser, this level was scrapped because of time limits and it was a level that didn't went well, and as he didn't remember enough (which we can understand, it's been 12 years since Raymon 3). He said that if he remembers correctly the black lums attacked/captured zags to create clothes or soap for hoodlums. We can't be sure but it fits so well with Rayman 3 humor, so we can believe guys.
Thanks again dev ;D
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu Sep 03, 2015 4:53 pm
by Eren
The dev is very kind, sadly there's nothing new but it's still cool

to be honest that's the only thing i wanted to know
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu Sep 03, 2015 5:00 pm
by SpyroGuy
And still the game was developed for 3 years. That's what I call ambition! Thanks dev(s)!

Re: Project: UnLockRay ( ULR / REL )
Posted: Thu Sep 03, 2015 5:26 pm
by GOT4N
Eren wrote:The dev is very kind, sadly there's nothing new but it's still cool

to be honest that's the only thing i wanted to know
SpyroGuy wrote:And still the game was developed for 3 years. That's what I call ambition! Thanks dev(s)!

Yeah.
Btw, you guys can also ask questions about Rayman 2 as he worked on it too (when they started 3D dev)
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu Sep 03, 2015 6:45 pm
by Eeeebray
Good job, GOT4N!
I am amazed how much informations we gathered about the games lately. I talked to a developer of Rayman 2 and 3 before and wanted to ask if maybe you talked with the same. It was Manuel Hauss, from where most of the rare Rayman pictures come from. If it is not the same developer, can I know his name, please?
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu Sep 03, 2015 7:59 pm
by GOT4N
Miss-Cerasus wrote:Good job, GOT4N!
I am amazed how much informations we gathered about the games lately. I talked to a developer of Rayman 2 and 3 before and wanted to ask if maybe you talked with the same. It was Manuel Hauss, from where most of the rare Rayman pictures come from. If it is not the same developer, can I know his name, please?
Sorry, it isn't him, and I can't tell his name due to privacy.

Re: Project: UnLockRay ( ULR / REL )
Posted: Thu Sep 03, 2015 9:11 pm
by MasterHero
Thanx for the infos.
About the aquatic world....
I always thought it was scrapped very late because you could read about it in some offical interviews of the developers.
Some "submarine chases rayman"-scene was explained and there was no word that this didn't get into the final game.
It was on the raymanzone once....and I fount it again on the rayman fanpage form matthias :-)
Maybe some can add this to the wiki?
As a game designer, what do you try to transcribe in the specific gameplays?
Michael Janod
In fact, everything's based on a particular sensation. For example, we wanted to create a fast submarine level. As a general rule, underwater levels are very boring because they're too slow and fairly difficult to handle. So we simplified the swimming action in all levels to the utmost. You only use the stick to move forward, and we direct the player's path a little. That way, everything's focused on speed. Lastly, we even decided to build the level on a chase principle, for a maximum sensation of speed. So Rayman's pursued by a submarine which fires torpedoes. If he doesn't advance, he gets hit. Even the swimming animation was adapted. Rayman uses his hair as a propeller to move forward.
http://www.rayman-fanpage.de/rayman3_ne ... loper3.htm
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu Sep 03, 2015 9:22 pm
by incognito
I see the ULR project is very active lately, good thing.
Re: Project: UnLockRay ( ULR / REL )
Posted: Fri Sep 04, 2015 6:59 am
by SpyroGuy
Alright I think that MasterHero's stuff here undoubtedly proves that the last section of the LotLD including the boss fight are salvaged parts of this scrapped place.
Re: Project: UnLockRay ( ULR / REL )
Posted: Mon Sep 21, 2015 1:13 pm
by Haruka
GOT4N wrote:I asked him, he was kind enough to anwser, this level was scrapped because of time limits and it was a level that didn't went well, and as he didn't remember enough (which we can understand, it's been 12 years since Raymon 3). He said that if he remembers correctly the black lums attacked/captured zags to create clothes or soap for hoodlums. We can't be sure but it fits so well with Rayman 3 humor, so we can believe guys.
Thanks again dev ;D
We have Raywiki material thanks to him.

Re: Project: UnLockRay ( ULR / REL )
Posted: Mon Sep 21, 2015 1:17 pm
by Eren
I wish we could talk to a rayman 1 developer, especially someone that developed the Jaguar version.
Re: Project: UnLockRay ( ULR / REL )
Posted: Mon Sep 21, 2015 5:50 pm
by GOT4N
Haruka wrote:GOT4N wrote:I asked him, he was kind enough to anwser, this level was scrapped because of time limits and it was a level that didn't went well, and as he didn't remember enough (which we can understand, it's been 12 years since Raymon 3). He said that if he remembers correctly the black lums attacked/captured zags to create clothes or soap for hoodlums. We can't be sure but it fits so well with Rayman 3 humor, so we can believe guys.
Thanks again dev ;D
We have Raywiki material thanks to him.

Good!
Eren wrote:I wish we could talk to a rayman 1 developer, especially someone that developed the Jaguar version.
Why?
Re: Project: UnLockRay ( ULR / REL )
Posted: Mon Sep 21, 2015 6:53 pm
by Eren
GOT4N wrote:
Eren wrote:I wish we could talk to a rayman 1 developer, especially someone that developed the Jaguar version.
Why?
To ask him about the various scrapped stuff like the jimmy story, the black guy smoking a cigar,why did they scrap the armstand function and other various stuff
Re: Project: UnLockRay ( ULR / REL )
Posted: Mon Sep 21, 2015 7:19 pm
by GOT4N
Eren wrote:GOT4N wrote:
Eren wrote:I wish we could talk to a rayman 1 developer, especially someone that developed the Jaguar version.
Why?
To ask him about the various scrapped stuff like the jimmy story, the black guy smoking a cigar,why did they scrap the armstand function and other various stuff
Ah yeah, I wish too

I'll try to contact some, but I can't guarantee
Re: Project: UnLockRay ( ULR / REL )
Posted: Tue Sep 22, 2015 1:52 pm
by DandyGuy
Anybody have any luck contacting anybody yet?
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Sep 26, 2015 10:21 pm
by Eren
I think it's impossible to find someone sadly

oh well, thanks for the effort GOT4N

.
Also, could you ask a last important question to the developer (if you can of course, i'm not forcing you),was 2d nightmare scrapped? and if not, how can we unlock it?
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Sep 26, 2015 10:30 pm
by DandyGuy
Eren wrote:I think it's impossible to find someone sadly

oh well, thanks for the effort GOT4N

.
Also, could you ask a last important question to the developer (if you can of course, i'm not forcing you),was 2d nightmare scrapped? and if not, how can we unlock it?
^^^^^^^^^^ So much this! Ahhhh..... How did that question slip my mind?!
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Sep 26, 2015 10:33 pm
by RibShark
I have asked got4n to ask that before and unfortunately the developer could not remember.
Re: Project: UnLockRay ( ULR / REL )
Posted: Sun Sep 27, 2015 7:23 am
by GOT4N
RibShark wrote:I have asked got4n to ask that before and unfortunately the developer could not remember.
Yep, he forgot why it got deleted, also he said he remembers about the beta Prison Ship (refer to Haruka video) but he forgot why it got modified

Re: Project: UnLockRay ( ULR / REL )
Posted: Mon Sep 28, 2015 6:05 am
by GOT4N

I was messing through game textures and this happened, it looks... weird