Re: Rayman: Revenge of the Dark
Posted: Tue Feb 25, 2014 8:54 pm
Okay, i just care about security that s'all .
I wouldn't call it sheer hell, very time consuming more than anything.technology4617 wrote:For the fairies, I'm guessing?Adsolution wrote:This is my first ever attempt at modelling a human-esque face:
Courtesy of Gwee for the head drawings.
Given what I know about 3D graphics, you're in for sheer hell, what with miniscule facial features and the like. But, regardless, I have faith that you can do it well.
There was a Pixar expo at some point in Amsterdam that detailed how they did hair for for example the girl from Brave. It was quite fantastic in how simple it was - you should see if you can find the info on the web somewhere. In summary, what they had was a few 'guide hairs' and then they had 'dummy hair' that was drawn inbetween them, interpolating the physics between them and as a result looking as a full head of incredibly realistic hair without costing like a gazillion RAM to render it.technology4617 wrote:If you do a shoddy job (e.g. texturing a "hair dome"), then it's easy. If you're making actual hair... fuck.Drolpiraat wrote:Looks like a good start. The hair is the hardest part for me. Modeling my own character was easy enough until I started modeling his hair... good luck for that
I was in the beta for Risk of Rain and the devs mentioned that when they started adding multiplayer afterward, it became a tiny bit difficult, because the guy they hired showed them it was actually a necessity that you build multiplayer from the ground on up as you build the rest of the game. They recoded lots of what they already had in the process. It's something you should take into consideration before building the entire game, or it may prove difficult to integrate later on. For example, mine will have multiplayer support in that you can co-op the main storyline and play minigames together on the side. I'm also probably adding some form of online but... hey... let's first get the game started up.Adsolution wrote:Multiplayer's something I've definitely considered, though it would moreso be an afterthought, as the sole priority right now is the main game.
Pretty much this entire thing for me too. However, truly, my exact feelings about R2's atmosphere is that it's captured by the entirety of R2. But then I'm a rock-solid fanatic about R2.Adsolution wrote:Mind you, nothing beats the PC's Hall of Doors for me. The Hall of Doors, and oddly enough, The Canopy, are two of the things that really define Rayman 2 for me, and scenes such as the area where you rescue Globox, where you're standing on the mushrooms growing off these incredibly tall, tall trees with only brown, blurry tree silhouettes visible in the background I found to be absolutely breathtaking.
You should check out and maybe even contact the creator of Renegade X. It's a fangame of the Command and Conquer installment called Renegade and it's finally been released just recently after being in development for 7 years. That person hasn't released a C&D, probably mainly because A) it's an amazingly awesome project and the creators of C&C are just happy to see they inspired someone in this way, but, more like because B) he hasn't tried making any money off of it. I've recently watched some videos of people creating proxies for a card game named Magic, who announced they'd no longer be doing it because they were receiving C&Ds from the creators Wizards of the Coast - but they were making money off their projects.Adsolution wrote:the other, more important reason is because we've devised a strategy in order to avoid a Cease & Desist as best we can.
Ah yes, I'm familiar with that actually. Though we'd need some pretty advanced shaders to render that kind of thing nicely in real-time! Ly though (who is finished now, by the way), won't need any kind of advanced hair rendering, we've got something pretty okay here already:Shrooblord wrote:There was a Pixar expo at some point in Amsterdam that detailed how they did hair for for example the girl from Brave. It was quite fantastic in how simple it was - you should see if you can find the info on the web somewhere. In summary, what they had was a few 'guide hairs' and then they had 'dummy hair' that was drawn inbetween them, interpolating the physics between them and as a result looking as a full head of incredibly realistic hair without costing like a gazillion RAM to render it.
Interesting. Though, of course I see that only as a suggestion more than anything, as it all depends on what kind of multiplayer you're introducing anyway. I would still focus on the multiplayer aspect later, since I personally can't see any downside to doing it afterward as opposed to simultaneously.Shrooblord wrote:I was in the beta for Risk of Rain and the devs mentioned that when they started adding multiplayer afterward, it became a tiny bit difficult, because the guy they hired showed them it was actually a necessity that you build multiplayer from the ground on up as you build the rest of the game. They recoded lots of what they already had in the process. It's something you should take into consideration before building the entire game, or it may prove difficult to integrate later on. For example, mine will have multiplayer support in that you can co-op the main storyline and play minigames together on the side. I'm also probably adding some form of online but... hey... let's first get the game started up.
I'd not actually taken note of whether money's been a factor in most of these cases or not, but I'd naturally assumed that it wasn't. I know there have been many entirely harmless projects Nintendo has shut down, and other things of the sort. I can only hope that Ancel has a voice in these decisions, as it's clear he's the kind of person who would be all for fans doing things like this.Shrooblord wrote:You should check out and maybe even contact the creator of Renegade X. It's a fangame of the Command and Conquer installment called Renegade and it's finally been released just recently after being in development for 7 years. That person hasn't released a C&D, probably mainly because A) it's an amazingly awesome project and the creators of C&C are just happy to see they inspired someone in this way, but, more like because B) he hasn't tried making any money off of it. I've recently watched some videos of people creating proxies for a card game named Magic, who announced they'd no longer be doing it because they were receiving C&Ds from the creators Wizards of the Coast - but they were making money off their projects.
And I know that Michel Ancel (or Ubisofts lawyers for that part) aren't behind the game C&C, but I'm pretty sure - from what I can tell of Ancel's demeanor in public appearances - that he'd be happy to see someone push to the limits to get a project like this created.
That said, I think it's a wise strategy for you to avoid becoming overly popular while the game is still in-dev, not because it's still in-dev and it's "shitty to look at just 'cos it's in-dev", but especially for beforementioned reasons. But most importantly, I'd try not to state that your goal is to make money off of it (which it isn't, from what I gather - you want to get it published because it truly is a child of the series and it belongs alongside the other games, no?), if you want to keep the company on your good side.
Thanks! I hope in time to be re-orchestrating everything into a brand-new, refurnished soundtrack, made in-order as the levels are constructed. I'll even be seeking out a choir for hire to record, I'm certain that will bring a whole new layer of magic to the table! I'm really excited actually, the thought of being able to mic a choir, it's so wonderful, yet so doable.Shrooblord wrote:Furthermore, that Raven theme you posted is absolutely gorgeous.
I would agree. She does look great, but with how nicely proportionate the rest of her body is, the large head does still bother me a little bit. If her body was more child-like, then I could forgive the larger head. But I don't want to ask too much of Ad or Spanex since they both worked on the modeling.Master wrote:Ly looks pretty spectacular indeed, if I had any gripe, it'd probably be that I find her head to be a tad bit too large, but other than that, I think you folks deserve a good hand.
Nah, just a lighting bug, I didn't notice when I took the screenshot.Spanex wrote:Am I spying that damn seam again?
I'm not going to say no, or yes for that matter, since it isn't really made clear, and it isn't important either. There is a somewhat sentimental relationship between the two, though this could even more likely be attributed to Raven being the only other limbless being he's ever come across.todpole wrote:is this Raven character gonna be Rayman's lover interest
It depends on how your perception of 'serious' works. It's definitely not light-hearted, and has a couple of very dark and dramatic moments, but they balance out with areas of awe, joy and whimsy as well. If you find seriousness to be the lack of goofiness, then you could say it takes itself very seriously, yes. One of the main objectives here is, while traversing through the loads of different settings, themes and 'moods', to also maintain a consistent 'parent mood', so even if there may be a scene of blatant comic-relief, it's dignified given the right circumstances, and it never descends into something utterly carefree.todpole wrote:or that the story might be a bit too serious for me.
That's a pretty good way to put it.todpole wrote:That Rhook character sound interesting. I'm guessing he's like the Leptys and Jano only he looks after time.
I'd already actually planned for it to be like this, somewhat. He's not downright awkward, but you can tell that he's trying too hard to be that centre of attention, or would in some way try to smite Rayman using his 'social status', in the way an extremely jealous and awkward person might.todpole wrote:One suggestion I would make would be to make the Magician a bit uncomfortable around people, showing he has social issues.
I don't think romance should be a major focus. I wouldn't seeing some like between Ales and Betilla or Globox and Uglette, but it shouldn't be shoved in our throats. Also after looking back you mentioned Clark might be gay. That is something I don't mind, let us more gay characters. More rights and all that. Diversity for the win.Adsolution wrote:I'm not going to say no, or yes for that matter, since it isn't really made clear, and it isn't important either. There is a somewhat sentimental relationship between the two, though this could even more likely be attributed to Raven being the only other limbless being he's ever come across.todpole wrote:is this Raven character gonna be Rayman's lover interest
It depends on how your perception of 'serious' works. It's definitely not light-hearted, and has a couple of very dark and dramatic moments, but they balance out with areas of awe, joy and whimsy as well. If you find seriousness to be the lack of goofiness, then you could say it takes itself very seriously, yes. One of the main objectives here is, while traversing through the loads of different settings, themes and 'moods', to also maintain a consistent 'parent mood', so even if there may be a scene of blatant comic-relief, it's dignified given the right circumstances, and it never descends into something utterly carefree.todpole wrote:or that the story might be a bit too serious for me.
I'd already actually planned for it to be like this, somewhat. He's not downright awkward, but you can tell that he's trying too hard to be that centre of attention, or would in some way try to smite Rayman using his 'social status', in the way an extremely jealous and awkward person might.todpole wrote:One suggestion I would make would be to make the Magician a bit uncomfortable around people, showing he has social issues.
I think it may be the shape of the head. She's somehow got a bit of a 'square' head and her ears are just that tiny bit larger than you'd expect in proportion. Also, usually in this cartoony style that Rayman 2 is nestled in, and this also goes for Ly, the feet are a lot larger than you'd think they should be. They're big, clunky and longer than regular feet. Ly's were too, in the original game.Adsolution wrote:if there's anything that needs to be modified for it to look right, it's not the size of the head, but the shape of something. Perhaps a slightly more child-like body would work.