I liked what little I've seen of the PS1 from for example Foutch cutscenes and a few other Guardian levels. However, I distinctly remember a time when I was still in primary school - so that's easily more than seven years back - where I went to a friend's house and he started up Rayman 2 PS1 for me and I heard Ly's voice for the first time and MY GOD I hated it so much I remember leaving promptly.
But that's probably my memory dramatising things - I also remember staying longer and instead playing some games involving a camera and yourself on the screen interacting with the game. The latter is truthful, the former more comedic.
Re: Rayman 2
Posted: Wed Dec 31, 2014 8:34 pm
by Bzzit
Shrooblord wrote:I heard Ly's voice for the first time and MY GOD I hated it so much I remember leaving promptly.
I cringe every time she says "Raymen".
Re: Rayman 2
Posted: Wed Dec 31, 2014 11:42 pm
by Hoozang
I would laugh my pants if I hear that
Re: Rayman 2
Posted: Wed Dec 31, 2014 11:47 pm
by Jewish Candy
Raymuhn. As if it's a real-person name. Charles J. Rayman.
Re: Rayman 2
Posted: Thu Jan 01, 2015 12:00 pm
by THEdragon
If I recall correctly, Andrew pronounces Rayman's name like that in English with Rayman.
English with Raymuhn.
Re: Rayman 2
Posted: Thu Jan 01, 2015 1:11 pm
by Master
Pretty sure that's how Brian Blessed pronounced it during the RO advert:
I remember him also narrating the RL advert here, but I don't think it's ever been recorded.
Re: Rayman 2
Posted: Thu Jan 01, 2015 10:33 pm
by Jewish Candy
Well if BRIAN BLESSED pronounces it that way then I suppose that's the right way to do it.
Re: Rayman 2
Posted: Sat Jan 03, 2015 4:14 am
by bunnieblaster
So I was moonjumping around in the Crows Nest when I saw this:
Does anyone know what the hell these things are?
Here it is from a different angle:
The things both were solid, you could walk on them.
Were they originally part of Razorbeard's cabin or something?
Re: Rayman 2
Posted: Sat Jan 03, 2015 12:36 pm
by Haruka
I believe so, yes.
Re: Rayman 2
Posted: Sat Jan 03, 2015 8:50 pm
by Keane
Hey, does anyone know how to get the game working on Windows 8? I've got the Gog version, and it works, but it won't go fullscreen and stays in a small window that can't be made larger.
Re: Rayman 2
Posted: Sat Jan 03, 2015 9:06 pm
by OCG
Keane wrote:Hey, does anyone know how to get the game working on Windows 8? I've got the Gog version, and it works, but it won't go fullscreen and stays in a small window that can't be made larger.
Issue is that GOG version uses nGlide I think and maybe nGlide is not compatible good with Win 8.
Is there any way in settings to select Direct3D?
Re: Rayman 2
Posted: Sat Jan 03, 2015 11:51 pm
by Adsolution
Try using a program called D3DWindower to set a custom window resolution, it's a super tiny application and it works perfectly. Just beware, for some reason the labels for height and width when setting a resolution are swapped, so input accordingly.
I think they used that sprite to debug/display some coordinates or something, or to indicate a certain (usually invisible) controller object
Don't have any screenshots from the sprite in the Hall of Doors for now, but here's some nice alternative camera angles of the hall.
EDIT: Apparently the ly sprite in the Hall of Doors is behind the first waterfall from woods of light. Album here
Re: Rayman 2
Posted: Sun Jan 11, 2015 5:28 pm
by Shrooblord
Interesting stuff, bunnie! The hole towards the Fairy Glade is a cool easter egg. I'll try to see if I can spot it (probably very subtle).
Re: Rayman 2
Posted: Thu Jan 29, 2015 9:54 pm
by Reese Riverson
Hmm, I can't make up my mind which system to play the game seriously on. PS2, Dreamcast, N64, or a computer with Voodoo 3DFX graphics.
Re: Rayman 2
Posted: Fri Jan 30, 2015 12:37 am
by Shrooblord
Why a 'serious' playthrough? How's that gonna help ya? I assume PS2 is Revolution. Rev is pretty cool but a bit disappointing in some aspects. Dreamcast is seen as 'THE VERSION' with its dynamic lighting and other improvements, N64 is one of the two original releases of the game, though with highly compressed quality in both sound and visuals (and probably also gameplay/physics). Now I'm not too sure what Voodoo 3DFX graphics are, but I'm gonna assume they're a very low-tech 1980s sorta 3D graphics driver? My favourite is and always will be the PC, so you got my support on that one. Though all ports I've seen and played thus far have interesting bits.
Re: Rayman 2
Posted: Fri Jan 30, 2015 1:13 am
by MrBadGuy
Hey, Rayman 2 was a good game wasn't it?
Re: Rayman 2
Posted: Sat Jan 31, 2015 10:51 am
by Bradandez
MrBadGuy wrote:Hey, Rayman 2 was a good game wasn't it?
Re: Rayman 2
Posted: Sat Jan 31, 2015 1:22 pm
by Haruka
MrBadGuy wrote:Hey, Rayman 2 was a good game wasn't it?
Asides the opinion of the majority of the community, it was the best rated Rayman game of all time among the critics.
Shrooblord wrote:Why a 'serious' playthrough? How's that gonna help ya? I assume PS2 is Revolution. Rev is pretty cool but a bit disappointing in some aspects. Dreamcast is seen as 'THE VERSION' with its dynamic lighting and other improvements, N64 is one of the two original releases of the game, though with highly compressed quality in both sound and visuals (and probably also gameplay/physics). Now I'm not too sure what Voodoo 3DFX graphics are, but I'm gonna assume they're a very low-tech 1980s sorta 3D graphics driver? My favourite is and always will be the PC, so you got my support on that one. Though all ports I've seen and played thus far have interesting bits.
Voodoo 3DFX is actually from the 90s but back at the time my first computer's graphic card was an NVIDIA GeForce 256 and made the game run really smoothly.
Back to the versions, it is a difficult recommendation because it really depends of your prefered way to play. If you really look for a classical platforming gameplay in its whole splendour, go for the Dreamcast version. If you look for more exploration and longevity, go for the PS2 version.
Re: Rayman 2
Posted: Sat Jan 31, 2015 1:43 pm
by Master
Meh, while I love R2, and still do. I do admit, gameplay-wise, its age is showing. I think R3's combat is leap and bounds superior, R2's level design, while varied and fun, does seem rather simplistic in light of more modern platformers. And I still maintain that R2's bosses are the weakest in the series, they're nicely set-up, but they're not really big fights like R1's and R3's.
What I've always enjoyed in R2 is its lore, no game since has quite had the same world-building as R2 had, it's not Metroid Prime levels of world-building, but I definitely found it engrossing for what it was. The Robot Pirates were fun enemies, and I think one of the best looking enemies in the series. The aesthetics, while I think they could do with a nice visual update, definitely conveyed a natural, yet somewhat cartoony world.