Re: What games are you currently playing?
Posted: Thu Oct 30, 2014 3:37 am
Okay, I should probably specify when i was talking about Destiny in my previous post I wan't serious, at all, it was really more to emphasise just how good I think Borderlands is, it was extreme hyperbole. To clarify, I don't own Destiny but I've played about 4-5 hours of it at a friends, and I think that's more than enough time to get at least a decent feel for a FPS-RPG hybrid. I don't think Destiny is awful, far from it actually, it's pretty good, but it doesn't grab me as much as Borderlands, there's definitely something good in there, something very good, and there are even things that I hope gearbox and 2K take note of from destiny to implement into a future Borderlands game, or maybe even Battleborn, such as full-blown Raids, rather than 1 single raid boss that you just need to pay Eridium/Moonstones to gain access too, and they did kinda do that in BL2 with the raid on digistruct keep in the second ultimate vault hunter DLC, but it was also easily possible to solo that if you were good enough, kinda defeating the purpose of it being a 'raid', soloing the current raid is just not possible in Destiny, at least not yet.
I do like the gun play in Destiny too, it feels pretty good for a console game, and although I've played borderlands on console a total of once, I can imagine that with really heavy kickback weapons, such as early game shotgun's and assault rifle's, are really annoying to use with a controller, I didn't notice that when I played Destiny and that's kinda pleasant. One thing I don't understand about Destiny though is the fact that you can unlock little bits of lore around the world but to view the lore you have to stop playing the game to go online to view it in your browser, that's just silly, although I understand why Bungie decided to do that, I think they wanted to Mimic what Blizzard does with WoW, between each Raid patch in WoW Blizzard ussually releases a book detailing the story of what's happening lore-wise between patches without shoving it in players who don't care about that kinda stuff's faces, and making a quick buck from those who do care. Bungie probably had the same intentions, wanting to give the option to players who care about story, but the fact its not just in a in-game menu is baffling to me.
Another thing about Destiny that just comes off as confusing to me is the fact its a quasi-mmo... just why? if it went full mmo, having social features like emotes and such, or stuck more traditionally to Borderlands style with Drop-in/out co-op, I think it would have benefited more honestly, because when your in the hub(I believe it's called the tower?) with all the other players, the most interaction you can have, unless your in a party with them, is just staring at them, maybe jumping every now and then. There was no-need for it to be an quasi-mmo, and as I said, if it went full MMO it probably would have been better overall, maybe then it would probably have also been more acceptable for starting plot points in the base game only to save it for a later DLC/Expansion, were as now it just comes off as a way to suck people into buying the DLC. people complain about Borderlands DLC too, but I don't think it's too bad because Gearbox have yet to fall into the trap of making their DLC continuation of the main game's story, bar once, Claptrap's robo-revolution dlc in the first game wrapped up the base game's cliffhanger ending, but beside that each content DLC for borderlands games tends to be their own little story that have little to no relation to the main game were Destiny gives off the feeling that they do.
But as I said, i don't actually think Destiny is bad, not at all, just because I really like the genre, minus the quasi-mmo bull because it makes the game feel like it's having an identity crisis, and i hope there are more Borderlands style games because the ending to pre-sequel suggests that Borderlands 3, if there ever is one, may well be the last in the series, and this is a fun genre, its taking the endless click spamming of a Diablo game and adding some sense of skill required to play it to your full potential.
anyway, on a completely different note, I just tried out this years scream fortress 2 update, put simply, if you like mario kart arena mode, and smash bros, and wondered what would happen if Mario kart's gameplay clashed with SSB's health system, just try it out, you won't be disappointed it's so much fun.
I do like the gun play in Destiny too, it feels pretty good for a console game, and although I've played borderlands on console a total of once, I can imagine that with really heavy kickback weapons, such as early game shotgun's and assault rifle's, are really annoying to use with a controller, I didn't notice that when I played Destiny and that's kinda pleasant. One thing I don't understand about Destiny though is the fact that you can unlock little bits of lore around the world but to view the lore you have to stop playing the game to go online to view it in your browser, that's just silly, although I understand why Bungie decided to do that, I think they wanted to Mimic what Blizzard does with WoW, between each Raid patch in WoW Blizzard ussually releases a book detailing the story of what's happening lore-wise between patches without shoving it in players who don't care about that kinda stuff's faces, and making a quick buck from those who do care. Bungie probably had the same intentions, wanting to give the option to players who care about story, but the fact its not just in a in-game menu is baffling to me.
Another thing about Destiny that just comes off as confusing to me is the fact its a quasi-mmo... just why? if it went full mmo, having social features like emotes and such, or stuck more traditionally to Borderlands style with Drop-in/out co-op, I think it would have benefited more honestly, because when your in the hub(I believe it's called the tower?) with all the other players, the most interaction you can have, unless your in a party with them, is just staring at them, maybe jumping every now and then. There was no-need for it to be an quasi-mmo, and as I said, if it went full MMO it probably would have been better overall, maybe then it would probably have also been more acceptable for starting plot points in the base game only to save it for a later DLC/Expansion, were as now it just comes off as a way to suck people into buying the DLC. people complain about Borderlands DLC too, but I don't think it's too bad because Gearbox have yet to fall into the trap of making their DLC continuation of the main game's story, bar once, Claptrap's robo-revolution dlc in the first game wrapped up the base game's cliffhanger ending, but beside that each content DLC for borderlands games tends to be their own little story that have little to no relation to the main game were Destiny gives off the feeling that they do.
But as I said, i don't actually think Destiny is bad, not at all, just because I really like the genre, minus the quasi-mmo bull because it makes the game feel like it's having an identity crisis, and i hope there are more Borderlands style games because the ending to pre-sequel suggests that Borderlands 3, if there ever is one, may well be the last in the series, and this is a fun genre, its taking the endless click spamming of a Diablo game and adding some sense of skill required to play it to your full potential.
anyway, on a completely different note, I just tried out this years scream fortress 2 update, put simply, if you like mario kart arena mode, and smash bros, and wondered what would happen if Mario kart's gameplay clashed with SSB's health system, just try it out, you won't be disappointed it's so much fun.