Re: Rayman 2
Posted: Tue Mar 17, 2015 10:37 am
Why does PC have more votes than Dreamcast. I challenge anyone to name three things PC does better than Dreamcast.
RibShark wrote:Why does PC have more votes than Dreamcast. I challenge anyone to name three things PC does better than Dreamcast.
Well, the three points you made are all the same thing, and I agree, the Hall is better than the Isle, but that is one point vs the many advantages of the Dreamcast. When the Dreamcast seems washed out it is likely either your TV or whatever cables you are using that causes that. The graphics are better, (only slightly, but still better), the game runs better, widescreen support, the cutscene you mentioned, the minigames + globox village, etc..Adsolution wrote:RibShark wrote:Why does PC have more votes than Dreamcast. I challenge anyone to name three things PC does better than Dreamcast.I can go on if you'd like.
- The astoundingly magical area you're transported to after you beat the Woods of Light
- The astoundingly magical area you're transported to after you beat the Fairy Glade
- The astoundingly magical area you're transported to after you beat the Marshes of Awakening
The graphics in the Dreamcast version are hardly any better (in many places I actually prefer the PC's; the Dreamcast's are often washed out and dark), it's virtually unnoticeable to someone who isn't used to the game. Other than that, you've got a few shitty minigames, an extended cutscene in the final level and some effect swaps (the jetstream on the flying shell is cool, but they made the charge shot from the magic fist look stupid).
Nay, there are a few lighting changes that were made in some areas that tip off the colour/lighting balance slightly. My favourite thing they did regarding the lighting was in the section of the Fairy Glade where you're riding up the wind drafts, they added a lot more under-lighting which made the scene more vibrant. More often than not I found that what changes they did make weren't as aesthetically pleasing. The original/PC version had absolutely spot-on lighting and colour design throughout the entire game.RibShark wrote:When the Dreamcast seems washed out it is likely either your TV or whatever cables you are using that causes that.
I doubt many people at all have a Dreamcast and everyone here has a PC, plus you can get it the easiest (just download it straight from GOG, optimised for modern PC's with no DRM etc.) so that's most likely the first/only one played by many people, including me (though I did play RR and enjoy it, I seem to remember having a better experience on the PC).RibShark wrote:Why does PC have more votes than Dreamcast. I challenge anyone to name three things PC does better than Dreamcast.
I am glad I am not alone who likes Isle best.Bradandez wrote:Fuck you, Ad.
Isle > Hall
Yeah, that place you go to race against Lunette is pretty!Adsolution wrote:RibShark wrote:Why does PC have more votes than Dreamcast. I challenge anyone to name three things PC does better than Dreamcast.
- The astoundingly magical area you're transported to after you beat the Fairy Glade
- The astoundingly magical area you're transported to after you beat the Marshes of Awakening
Keane wrote:The Isle is soulless, and really doesn't fit with the music imo. The Hall of Doors is so magical and mysterious that it made a not interactive world map exciting enough for 7 year old me to actually look forward to getting to see more of it. It doesn't break the atmosphere for a second but instead builds on it and it's, just, agh, good game design. The Isle isn't much more than a new super mario bros map.
I also much prefer the Hall of Doors but the Isle really isn't fucking awful like everyone makes it out to be.Keane wrote:The Isle is soulless, and really doesn't fit with the music imo. The Hall of Doors is so magical and mysterious that it made a not interactive world map exciting enough for 7 year old me to actually look forward to getting to see more of it. It doesn't break the atmosphere for a second but instead builds on it and it's, just, agh, good game design. The Isle isn't much more than a new super mario bros map.
Correct me if I'm wrong, but I'm pretty sure the Hall of Doors was created by the Teensies. Aside from the PlayStation version, I believe it's just a forest at night, and the path is a river reflecting the stars. I've never actually seen the PS version, so I'm not entirely sure what's going on over there.Bradandez wrote:The Isle shows the entirety of the Glade, the Halls just show Rayman in space. Why is Rayman in space? He isn't a certified astronaut. The Halls is so cluttered and it becomes more cluttered as it goes.
Bradandez wrote:It has no atmosphere personally.
[/quote]Bradandez wrote:As I stated, Isle shows the Glade much, much better. It has a "landmark" that represents the level, it's just more visually pleasing. Halls can go stay in the underwhelming ports.
Yes, the Teensies created the Hall of Doors. Clark made the mountains. And a bunch of Lums created a god. This proves what? And the PS one version proves that it does the Hall does take place in space. PROOF.Keane wrote:Correct me if I'm wrong, but I'm pretty sure the Hall of Doors was created by the Teensies. Aside from the PlayStation version, I believe it's just a forest at night, and the path is a river reflecting the stars. I've never actually seen the PS version, so I'm not entirely sure what's going on over there.
There's a sense of magic and mystery to the place, a sort of physical embodiment of the music that plays while you're there. It's the kind of Rayman atmosphere I love the most, like Picture City, that really capture the strangeness of Rayman's world and make you want to enter it further and explore. Very out-of-this-world stuff that makes you wonder. The Isle isn't a bad map, but to me it's just a map and not really more than that. It doesn't break the atmosphere of the game, but like I said, it doesn't really add onto it.
Never use my own stuff against me again.Keane wrote:[stolenimg]
First off, we can all figure out what a level is gonna contain just by reading the name of it. Second, if you don't dislike the subtle hints, then why are they a problem? And, you shot yourself in the foot as well because even the Halls have hints of what the levels gonna be! So much for mystery and magic! The two maps have the same "vaugeness" of hints. My final opinion is Hall is too cluttered, feels like a knock off of Disneyland venues, and just isn't as detailed as the Isle.Keane wrote:Yeah but, can't you just figure out what the Glade's like by actually entering the levels? I don't dislike the idea of giving a subtle hint towards what the level is going to contain, but as soon as I actually play the level I'll figure out for myself that it contains mushrooms or a volcano. And hey, even if they're a lot more vague, the Hall does give a little hint towards what's going to happen next.
Only the PS1 version has space stuff, the Hall has a completely different design there over all.Bradandez wrote:And the PS one version proves that it does the Hall does take place in space. PROOF.
You just shot yourself in the foot, you dumpling. I like things surreal. Hall of Doors does not feel surreal. And yeah, I should have stated that the PS1 had the only cosmic features in all of the ports. All in all, Doors and Isle aren't that different from each other and both don't see vague and mysterious as some say.Adsolution wrote:Short and simple: Brad likes things to be short, literal and simple. He don't got appreciation for the surreal, he likes them generic poo-coloured maps.
He also like to tell people that they've shot themselves in the foot before making sure to properly read what he's replying to.
Only the PS1 version has space stuff, the Hall has a completely different design there over all.Bradandez wrote:And the PS one version proves that it does the Hall does take place in space. PROOF.