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Re: Rayman 3

Posted: Sun Jun 17, 2018 3:27 pm
by The Jonster
Has anyone had this um....giltch (i dunno whether to call it a glitch or not) where Rayman goes off the edge of a platform and suddenly just ends up at the bottom in a second? I'm sorry if it's not clear, I'll post a video later when I get the chance to show you what I mean.

Re: Rayman 3

Posted: Sun Jun 17, 2018 3:34 pm
by Steo
Yeah and sometimes I get -1 points due to it even if it's literally a 2ft drop.

It's how the SJ works basically but it launches you up really fast instead. If you mess around with the edges of slopes or piggybanks, you'll notice how glitchy it really is ;)

Re: Rayman 3

Posted: Sun Jun 17, 2018 3:35 pm
by The Jonster
Yeah that's how it worked. Instead though it launched me down really fast. I didn't even use look mode or anything like that, it just happened. Gives me ideas for combos however. :)

Re: Rayman 3

Posted: Tue Jun 19, 2018 5:07 pm
by The Jonster
Sorry for double posting, but I found this really weird.
Image

Re: Rayman 3

Posted: Tue Jun 19, 2018 5:20 pm
by Steo
If you used the jump method to get there early. That happens. It happens on CF too when you get to the second level too early.

Re: Rayman 3

Posted: Tue Jun 19, 2018 5:27 pm
by The Jonster
OOh, so I could potentially skip the last part of the level. Interesting, I was only wondering how did the hoodlum float from the sky when there's no platform and I saw the dollar sign. I actually tried hitting it and it worked! :lol:
Not that I want to do that for scoring purposes but I still find it hilarious. :lol:

Re: Rayman 3

Posted: Tue Jun 19, 2018 5:28 pm
by Steo
That's what I do on CF to get the HMF. I kill an invisible Hoodlum :lol:

You'll notice it in the video I sent you just as I first get to the second level.

Re: Rayman 3

Posted: Tue Jun 19, 2018 5:30 pm
by The Jonster
Oh yeah that's right most people noticed that one. Ooh, but if the jump works then this gives me an idea! :D

Re: Rayman 3

Posted: Tue Jun 19, 2018 6:17 pm
by Ray502
That instance also happens when you don't defeat the second Spinneroo in part 2 of SBTC. The Hoodmonger is invisible and the two Elite Mongers don't appear at all.

Re: Rayman 3

Posted: Wed Jun 20, 2018 4:21 am
by The Jonster
I have to say I enjoyed watching the livestream today. Gave me a lot of insight on new combos. :mryellow:

Re: Rayman 3

Posted: Fri Jun 22, 2018 7:11 pm
by PluMGMK
Really? The Spinneroo triggers it? That's relatively early in the level…

Re: Rayman 3

Posted: Sat Jun 23, 2018 12:59 pm
by Steo
Yeah I thought thats what Jonster meant. The second Spinneroo has to be defeated or the hoodlums at the top of the hill won't spawn and the one at the balloons is invisible.

Re: Rayman 3

Posted: Sat Jun 23, 2018 2:10 pm
by The Jonster
I actually defeated the Spineroo and all the other hoodlums before that point. It made me curious to exactly HOW that hoodlum appeared from nowhere so I simply just looked back and the invisible dollar sign was there. Although I find Ray's suggestion quite curious too....

Re: Rayman 3

Posted: Sun Jun 24, 2018 3:17 am
by Steo
So I just put on the PS2 version of Rayman 3 to test something and I seen the blur Aaron has been talking about. It must just be PS2 exclusive as I haven't actually seen it like that on other platforms. Rayman literally just turns into a blur momentarily after an attack if you have the HMF.

Re: Rayman 3

Posted: Sun Jun 24, 2018 3:23 am
by The Jonster
I found something quite curious that I'm sure people already know about. They say if you hit a hoodlum (not sure if it has to be charged or not) while he's floating down on a balloon you can defeat him instantly. Wonder why?

Re: Rayman 3

Posted: Sun Jun 24, 2018 1:46 pm
by PluMGMK
I think the idea is that you pop the balloon and the rapid expulsion of air is too much for the Hoodlum to handle.

Re: Rayman 3

Posted: Sun Jun 24, 2018 2:23 pm
by The Jonster
I wonder if it requires only a punch or does it have to be charged to defeat them when they're floating? I only ask this because the one in TTOTL is an elite officer, and that gives me ideas for a good combo.

Re: Rayman 3

Posted: Sun Jun 24, 2018 2:44 pm
by PluMGMK
I think a simple punch does it. ;)

Re: Rayman 3

Posted: Sun Jun 24, 2018 2:51 pm
by The Jonster
Alright, cool! There don't seem to be too many instances where I can shoot random invisible things without, you knowing, using glitches, so i wanna try making combos out of these too!

Re: Rayman 3

Posted: Sun Jun 24, 2018 4:46 pm
by Steo
Does anyone else find this odd. On Clearleaf Forest part 1, I collected the first gem on the bridge. After that it shows the little cutscene where the Hoodlums rush in, the gem had respawned :lol: