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Re: Rayman 2

Posted: Thu Mar 19, 2015 4:29 pm
by Bradandez
Hoozang wrote:Gameloft NEEDED* to make the final boss easier in the iOS version. There's no way to beat Razorbeard in the mobile version, except if you quickscoped once.


*They removed it, I believe it was for the glitches bishes, or the bugs rugs.
iOS was a decent port, looks like someone was a t0tal n00b.

Re: Rayman 2

Posted: Thu Mar 19, 2015 5:17 pm
by Hoozang
no ur mom

Re: Rayman 2

Posted: Fri Mar 20, 2015 3:50 am
by Bradandez
Besides the touch controls, the iOS was decent and was not harder than any other ports.

Re: Rayman 2

Posted: Fri Mar 20, 2015 7:01 am
by Rayfist
Yep. The IOS version, graphically and gameplay wise was good. The only problem? I've said it before but it truly isn't designed for people with abnormal large thumbs like myself. No matter WHAT you do, that lock on strafing mechanic will NOT work with thumbs like mine. It's not like locking on is essential for Rayman 2, but fuck it's annoying. So unfortunately the IOS version is practically unplayable for me. The only portable versions of R2 I can play is the semi-decent 3DS port and the PS1 version on my PSP.

Re: Rayman 2

Posted: Fri Mar 20, 2015 7:31 am
by Bradandez
I'd go far enough to say the 3DS port was pretty good. It played well, I had no trouble with glitches (except for the 1000th Lum glitch, but even then it's not even game breaking), it looked great, and I had fun with it. I got it when it was on sale for like $7.49, but I wouldn't pay full price for it ($30). Sure the console ports are superior, but this is the best port for a handheld device.

Re: Rayman 2

Posted: Fri Mar 20, 2015 8:41 am
by Shrooblord
The full game was $30,-? What a ripoff.

Re: Rayman 2

Posted: Fri Mar 20, 2015 8:43 am
by Master
It was a launch title, if memory serves.

Re: Rayman 2

Posted: Fri Mar 20, 2015 8:51 am
by Shrooblord
Oh yeah, you're right.

Oh yeah, you're right.

Re: Rayman 2

Posted: Fri Mar 20, 2015 9:00 am
by Bradandez
It's cheaper than the default prices of other games, $40.

Re: Rayman 2

Posted: Fri Mar 20, 2015 9:04 am
by Master
Shrooblord wrote:Oh yeah, you're right.

Oh yeah, you're right.
Bugger my internet, sorted it.

Re: Rayman 2

Posted: Sat Mar 21, 2015 8:26 pm
by rolesfamily
Wow I've just seen that there's a Rayman 2 for 3DS..

How many times are they going to keep selling this game>?!?! haha

Re: Rayman 2

Posted: Sat Mar 21, 2015 8:27 pm
by Bradandez
Until everyone admits that it's not that great. /:v

Re: Rayman 2

Posted: Sat Mar 21, 2015 8:29 pm
by Master
Given the sub-par quality of recent ports, I'm beginning to wonder if this whole set-up is one of Brad's sneaky schemes.

Re: Rayman 2

Posted: Sun Mar 22, 2015 12:18 am
by Hoozang
Yeah, I'm with Roles, how many freaking ports were made of Rayman 2? 10? I think so.
And yes Rayfist, I couldn't even lock in the enemies in the iOS version, I was like half-an-hour trying to lock in, but still I couldn't. #deception

Re: Rayman 2

Posted: Sun Mar 22, 2015 12:40 am
by Shrooblord
Well, there's
  • PC
  • N64
  • DC
  • PS1
  • PS2
  • DS
  • 3DS
  • iOS
So that's 8 ports/versions of the game. 9 if you include the GBC game that's actually a completely different game.

Re: Rayman 2

Posted: Sun Mar 22, 2015 12:41 am
by Hoozang
And that's what I call repetitive!

*background laughs and still image of making smiling*

Re: Rayman 2

Posted: Sun Mar 22, 2015 12:45 am
by Imco
Isn't there a PSP port and a PS3 port as well?

Re: Rayman 2

Posted: Sun Mar 22, 2015 12:46 am
by Shrooblord
PS3 port? Aren't you thinking of Rayman 3?

Re: Rayman 2

Posted: Sun Mar 22, 2015 12:46 am
by Imco
No, I believe there's a downloadable version of Rayman 2 especially for PS3

Re: Rayman 2

Posted: Sun Mar 22, 2015 12:48 am
by Hoozang
Ah no Shrooblord, Imco is correct. It's a PSone Classic in the PS Store. It's not a "port" at all, it's just an emulation. Rayman 1 and Rayman Arena, and I do believe, though I dunno why and it's the same price as both mentioned before, Revolution. However, I'm not sure if Revolution is in the Store...possibly a no.