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Re: Rayman 2
Posted: Sun Mar 22, 2015 12:51 am
by Shrooblord
Yeah so then it's not a 'new' port of the game. It's a downloadable version of the PS1 port.
Re: Rayman 2
Posted: Sun Mar 22, 2015 12:53 am
by Hoozang
Exactly. It's a port for a console (PS1), and so, (transfered) emulated in a PS3. Not any kind of "special and new" port, just an "emulator".
Re: Rayman 2
Posted: Sun Mar 22, 2015 12:56 am
by Shrooblord
So then disagreeing with me here
Hoozang wrote:Ah no Shrooblord, Imco is correct.
doesn't make sense. What Imco said doesn't contradict my beliefs; it reinforces them.
Re: Rayman 2
Posted: Sun Mar 22, 2015 12:58 am
by Imco
Ah my bad, didn't know they were just emulations of the PS1 games. I believe the PSP version is as well, isn't it?
Re: Rayman 2
Posted: Sun Mar 22, 2015 1:00 am
by Bradandez
Master wrote:Given the sub-par quality of recent ports, I'm beginning to wonder if this whole set-up is one of Brad's sneaky schemes.
I'm so making a comic about this.
Re: Rayman 2
Posted: Sun Mar 22, 2015 1:01 am
by Hoozang
Shrooblord wrote:So then disagreeing with me here
Hoozang wrote:Ah no Shrooblord, Imco is correct.
doesn't make sense. What Imco said doesn't contradict my beliefs; it reinforces them.
Is this, another punch to my face because I am not explaning myself?
Imco97 wrote:Ah my bad, didn't know they were just emulations of the PS1 games. I believe the PSP version is as well, isn't it?
Yes, it is.
Re: Rayman 2
Posted: Sun Mar 22, 2015 1:04 am
by Shrooblord
Hoozang wrote:Is this, another punch to my face because I am not explaning myself?
What? No. You said "No, Shrooblord, Imco is correct [and you are wrong] in that the PS3 game is another Rayman port and not an emulation, seeing as it's an emulation of a previous port and not a new port to begin with."
Or at least that's what the 'no, you're wrong, Imco's right' seems to imply, before you explain exactly the opposite of that. Whatever. It's not that big of a deal (though it is nonsensical).
Re: Rayman 2
Posted: Sun Mar 22, 2015 1:06 am
by Imco
Ahh, how do I love contradictions! Anyway, I believe it's clear now.
Re: Rayman 2
Posted: Mon Mar 23, 2015 8:40 am
by Rayfist
Shrooblord wrote:
PC
N64
DC
PS1
PS2
DS
3DS
iOS
"PSN" is also a version. Sure it's just the PS1 version tacked on, but regardless, the PS1 version of R2 can still be bought and played on PS3, PSP, and even VITA.
It's debateable whether that should actually be included but I count it as just "PSN".
Re: Rayman 2
Posted: Mon Mar 23, 2015 8:45 am
by Master
Hmm..debatable. I guess so, seeing as it does add a few things courtesy of Sony's emulation, but at face value, it's just the PS1 version. I guess a similar debate could be made about emulated games on WiiWare.
Re: Rayman 2
Posted: Mon Mar 23, 2015 9:11 am
by Rayfist
Eh to be fair, I don't see much harm in counting it as long as you're talking about the service itself and not the console. I see "wiiware" often counted for re-releases.
Re: Rayman 2
Posted: Mon Mar 23, 2015 4:36 pm
by Haruka
This was probably discussed before but is there a way to change the keyboard mapping of Rayman 2? Did anyone try to play with a gamepad? Is it programmable too? Does it works well?
Re: Rayman 2
Posted: Mon Mar 23, 2015 4:42 pm
by Rayfist
I usually prefer to play platformers with gamepads, but I grew up with Rayman on a keyboard, so as far as I know I'm not entirely sure if R2 has gamepad support on PC.
I'm sure you could very easily find a way to play with the use of a program like Xpadder or DS3 tool. Might not be easy though
Re: Rayman 2
Posted: Mon Mar 23, 2015 4:58 pm
by Master
Rayman 2 can detect gamepads, it ran with proper analogue control, but without button mapping options, you're going to have to rely on something like xpadder.
Re: Rayman 2
Posted: Mon Mar 23, 2015 6:05 pm
by Haruka
And the keyboard mapping? Is it configurable?
Re: Rayman 2
Posted: Mon Mar 23, 2015 6:25 pm
by Master
Nope, what you get is what you get, once again you'll have to rely on third party software to remap keys.
Re: Rayman 2
Posted: Wed Mar 25, 2015 1:50 pm
by Haruka
Right, which really sucks. I don't get why at the time Ubisoft did not feature an option to change the controls. Not that they are bad (they are excellent) but problems emerge if you upgrade your keyboard and figure out that some button combinations like making Rayman run forward+left and jump over an obstacle and Rayman does not jump, so he dies. So despite of being marketed as anti-ghosting, it seems it is not for every key. Fantastic. I could only minimize this problem by using MotionInJoy and modify the layout of the Xbox 360 controller emulation in order to feel more like PS1 controls.
For the 3 sequels I was forced to change the keyboard layout but it feels less ergonomic for me.
I've sent an e-mail to the manufacturers to see what are they going to say although I highly doubt I can do anything about this.
Re: Rayman 2
Posted: Wed Mar 25, 2015 2:11 pm
by Master
Ah yes, ghosting. Real pain in the arse in sections like the Precipice, where I'm trying to helicopter down that large cave and I'm moving in a diagonal direction, and I can't hit the helicopter bombs because space doesn't work when I've got two directional keys pressed.
Re: Rayman 2
Posted: Thu Mar 26, 2015 2:00 am
by Haruka
I will try to return to the shop and see if I can trade for a better keyboard that really doesn't have this problem. The fact that the market of gaming keyboards with PT layout is very limited, makes the search for the perfect keyboard a real pain.
I am replacing my Logitech Desktop Cordless MX5000 since I use it intensively for almost 8 years and it has got lots of wearing already. Interestingly enough I never had ghosting issues with it.
I might go for an ASUS Strix Tactic Pro in case I am allowed to trade.
Re: Rayman 2
Posted: Fri Mar 27, 2015 10:06 am
by RibShark
This Amazon page for Rayman 3D claims that it has "4-player wireless support", "3 full game modes" and "Your choice of control options". How can they get away with lying to people like this?