Page 376 of 467

Re: Rayman 3

Posted: Fri Aug 03, 2018 4:58 pm
by Birds858
Steo wrote:Oh yeah that's right I heard something about that before. It's weird how all the GameCube stuff was left in the game. It even has a ubi.ini just like the PC version:

Code: Select all

[Rayman3]
Gli_Mode=0 - 1280 x 720 x 16
Adapter=0
TnL=1
TriLinear=1
Identifier=D7B71E3E-4552-11CF-E162-7D031CC2C535
DynamicShadows=0
StaticShadows=0
Video_BPP=32
Video_WantedQuality=2
Video_AutoAdjustQuality=1
VignettesFile=Vignette.cnt
TexturesFile=Tex16.cnt
TexturesCompressed=0
Video_RealQuality=2
Camera_VerticalAxis=-1
Camera_HorizontalAxis=2
TexturesQuality=16
Language=English
[Rayman Arena]
Video_WantedQuality=0
Video_RealQuality=0
Video_BPP=32
Video_AutoAdjustQuality=1
So if that's right, it runs in 16-bit then? It also still contains Rayman Arena in the ini file, again just like the PC.
Try to make every 0 to 1in the ini file to see what happens in the game.

Re: Rayman 3

Posted: Fri Aug 03, 2018 5:13 pm
by Steo
I feel like Adapter=1 would break it, but some of the others might be worth a try :P

Re: Rayman 3

Posted: Fri Aug 03, 2018 5:15 pm
by Birds858
Maybe we can find a debug mode by luck. :lol:

Re: Rayman 3

Posted: Fri Aug 03, 2018 7:29 pm
by The Jonster
Steo wrote:The Rayman 1 image used on the Teensie Highway is from Rayman Advance too for some reason instead of the original, I noticed when looking through them.

To iterate to this, I made an image last night comparing the two images. Obviously the one on the right is the image (Yes the image on the right is courtesy of Steo, so special thanks to him!). Despite the ratio of that image, the two images are almost unmistakably the same (hit points give it away).
Image

The image on the right most closely resembles the image on the Highway, and is most likely the same one.
Image

Re: Rayman 3

Posted: Fri Aug 03, 2018 7:35 pm
by Steo
Actually now that I look at your 2 images, the one they used seems to have the bottom modified, there's 2 large rocks in the water instead of one.

Edit: They must have just tiled it together.

Re: Rayman 3

Posted: Fri Aug 03, 2018 7:37 pm
by The Jonster
Actually now that I think about it too, the Ting symbol on the Ting * isn't sparkling either in Rayman Advance like it is on the right image.

Hmmm...more interesting changes, I wonder...

Re: Rayman 3

Posted: Fri Aug 03, 2018 7:45 pm
by PluMGMK
Yep, there's way too much detail on the photographer's panel for that to be from the Advance version. An internal build maybe?

Re: Rayman 3

Posted: Fri Aug 03, 2018 8:05 pm
by The Jonster
That could be very well be the case here.

Re: Rayman 3

Posted: Fri Aug 03, 2018 8:13 pm
by Steo
Yeah I agree with Plum, this is the GBA version at it's original 240x160 resolution with the image beside it taken right from the game as is (256x256).
Untitled2.png
Aside from the messed up aspect ratio, you can see that there's far more pixels on the photo board than the GBA has.

Re: Rayman 3

Posted: Sat Aug 04, 2018 1:00 pm
by Nve
I have a question. Is this what Steo shared is only unused stuff in game or all textures? I think that would be good if someone would create a drive without stuff which is used. If there would be unsure textures, the community would decide. Or maybe there is another way?

Re: Rayman 3

Posted: Sat Aug 04, 2018 1:12 pm
by Steo
All of the game files are visible, but I only shared all the pictures and .dds files but converted them to .png first. The rest of the game is mainly stuff like .lvl and .ptr files and stuff, but the ubi.ini says "VignettesFile=Vignette.cnt TexturesFile=Tex16.cnt" so maybe these can be extracted too if they're there.

Re: Rayman 3

Posted: Sat Aug 11, 2018 11:40 am
by StelzenBomber
Question

WHy didnt Rayman 3 HD come out on Wii U or Switch?

I want portable Rayman 3 non gba

Re: Rayman 3

Posted: Sat Aug 11, 2018 12:20 pm
by PluMGMK
Ubisoft couldn't be bothered making the game portable.

Re: Rayman 3

Posted: Sat Aug 11, 2018 12:32 pm
by Alexinator
PluMGMK wrote:Ubisoft couldn't be bothered making the game portable.
A vita port would've been nice.

Re: Rayman 3

Posted: Sat Aug 11, 2018 12:37 pm
by StelzenBomber
Alexinator wrote:
PluMGMK wrote:Ubisoft couldn't be bothered making the game portable.
A vita port would've been nice.
I dont think the Vita would be strong enough

Re: Rayman 3

Posted: Sat Aug 11, 2018 1:13 pm
by SilentSanctuary
It would also be great to have Rayman 3 HD also for PS4...

Re: Rayman 3

Posted: Sat Aug 11, 2018 1:15 pm
by Alexinator
I wish they would release Rayman Revolution, Rayman 3: Hoodlum Havoc and Rayman M as PS2 on PS4 games

Re: Rayman 3

Posted: Sat Aug 11, 2018 1:26 pm
by StelzenBomber
Alexinator wrote:I wish they would release Rayman Revolution, Rayman 3: Hoodlum Havoc and Rayman M as PS2 on PS4 games
yea

I wish

Re: Rayman 3

Posted: Sat Aug 11, 2018 2:25 pm
by PluMGMK
Even if they decided to do that, they probably wouldn't put in the effort and we'd end up with terrible ports, like Rayman 3 HD itself was. :?

Re: Rayman 3

Posted: Sat Aug 11, 2018 2:25 pm
by The Jonster
Only ps4 guys?