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Re: Rayman Legends
Posted: Tue May 28, 2013 10:05 pm
by Bionichute
I'm gonna make some predictions here.
First of all, there's going to only be 5 worlds, but there will be a lot of different themes for each world. Second, the game is going to be split into two parts, like Rayman Origins. The worlds at the start will only have 9 levels in them, 7 regular levels, a boss level, and a music level. The last world will be the underwater world, where you meet The Magician and fight the sea monster. The second half will have you go back to the previous worlds, but they will have 9 new levels in them, and at the end of each world you'll have to chase The Magician. I am deducing this because 90 levels divided by 5 worlds is 18, and 18 is 9 times 2. It's pretty simple.
Also Globox trying to be stealthy is hilarious.
Re: Rayman Legends
Posted: Tue May 28, 2013 10:50 pm
by Adsolution
Interestingly, this is the first time speculation of this caliber isn't annoying me. This is precise detail being based off of extremely vague info, but it at the same time it seems very plausible.
Re: Rayman Legends
Posted: Tue May 28, 2013 10:56 pm
by sergiomonty
Adsolution wrote:Interestingly, this is the first time speculation of this caliber isn't annoying me. This is precise detail being based off of extremely vague info, but it at the same time it seems very plausible.
Hilarious. I expected an entirely different reaction from you.
Re: Rayman Legends
Posted: Tue May 28, 2013 11:06 pm
by Rayfist
Haruka wrote:The release for PlayStation Vita would happen soon or later so this isn't a big surprise for me. Well, if anyone is planning to make a PS Vita walkthrough of it, go ahead. I'll be looking forward to watch it in the works.
I'll probably be doing that, wouldn't the be cool if Vita had an in-game recorder? XD
Re: Rayman Legends
Posted: Tue May 28, 2013 11:11 pm
by OCG
Rayfist wrote:Haruka wrote:The release for PlayStation Vita would happen soon or later so this isn't a big surprise for me. Well, if anyone is planning to make a PS Vita walkthrough of it, go ahead. I'll be looking forward to watch it in the works.
I'll probably be doing that, wouldn't the be cool if Vita had an in-game recorder? XD
Is there RemoteJoy Vita Version? Anyways I hope PC version of Legends will be made soon
Re: Rayman Legends
Posted: Tue May 28, 2013 11:21 pm
by Rayfist
I'm certainly going to pre-order the Vita version when I can. I do think the "Share scores on facebook" feature at the end shown is kind of cool- however I don't think anyone on my facebook would care XD
But wow- 90 levels, exclusive and Murfy Challenges... this games replay value is gonna be... HUGE, I can tell.
Re: Rayman Legends
Posted: Tue May 28, 2013 11:42 pm
by Master
OldClassicGamer wrote:Rayfist wrote:Haruka wrote:The release for PlayStation Vita would happen soon or later so this isn't a big surprise for me. Well, if anyone is planning to make a PS Vita walkthrough of it, go ahead. I'll be looking forward to watch it in the works.
I'll probably be doing that, wouldn't the be cool if Vita had an in-game recorder? XD
Is there RemoteJoy Vita Version? Anyways I hope PC version of Legends will be made soon
I did a quick Google on the matter and found this:
http://www.dashhacks.com/ps-vita/hardwa ... w-mod.html
Re: Rayman Legends
Posted: Wed May 29, 2013 12:00 am
by Adsolution
sergiomonty wrote:Isn't it supposed to be capitalized? oh, by the way, nice icon, you're Voodoo Mama.
Thanks. Why would it be capitalised though? I'm referring to the way everyone is suddenly writing 'VITA' as opposed to 'Vita.' Everyone was spelling it as 'Vita' before, and now within the last few days, suddenly everyone is using 'VITA.' Companies may all-caps their product names to gammer attention, but in no way is it actually correct to write it as such in ordinary speech, unless you're placing
EMPHASIS on the word, or unless it's an acronym.
"Hey Billy, what does the VITA stand for?"
Virtual
Imaging
Transportation
Amplifier
Re: Rayman Legends
Posted: Wed May 29, 2013 12:10 am
by Master
Actually looking at the previous page I think it was just me partaking in this act. My mistake, I'll stop doing that.
Re: Rayman Legends
Posted: Wed May 29, 2013 1:08 am
by globolk
really cool new trailer! i'm kinda aggravated that there is exclusive content for the VITA users instead of the wii u users. THEY ARE THE ONES WHO DESERVE IT! besides! the vita has sold terrible! WORSE THAN THE U!
Re: Rayman Legends
Posted: Wed May 29, 2013 1:23 am
by Earth Gwee
Well, the Vita seems to be selling better than the Wii U is now, which is a shame. Then again, this isn't the only time a Rayman game on the Vita has gotten exclusive content. Need we forget the Relics? Still, I am hoping to see a rise in sales for the Wii U, especially since Microsoft has turned itself into a joke. But let's not glorify that by talking about it.
By the way, Haruka, congrats on the new Rayman avatar. Lookin' spiffy.

Re: Rayman Legends
Posted: Wed May 29, 2013 3:25 am
by Rayfist
I own both a wii-U and Vita, I don't want to judge which I like better right now because it'd be unfair considering the small amount wii-U has right now. The Vita is a great handheld, I actually think I like it better than 3ds, while the 3D impressed me, and it has a great library, I MEAN I'm HIGHLY anticipating Project X Zone for the 3ds- seriously can't wait for it, but most of the '3D' aspects of the 3DS well... don't amaze me anymore, which is rare of me to say when often I prefer Nintendo over a Sony handheld/console, the Vita has a fantastic port of Origins, 2 kickass fighting games (Marvel Vs. capcom 3, Street Fighter X Tekken), Ninja Gaiden Sigma Plus 1 and 2, Gravity Rush, Sly 4 thieves in time, and coming out soon... Jak and Daxter collection for Vita and Sly Collection for Vita.
Re: Rayman Legends
Posted: Wed May 29, 2013 4:33 am
by sergiomonty
Adsolution wrote:sergiomonty wrote:Isn't it supposed to be capitalized? oh, by the way, nice icon, you're Voodoo Mama.
Thanks. Why would it be capitalised though? I'm referring to the way everyone is suddenly writing 'VITA' as opposed to 'Vita.' Everyone was spelling it as 'Vita' before, and now within the last few days, suddenly everyone is using 'VITA.' Companies may all-caps their product names to gammer attention, but in no way is it actually correct to write it as such in ordinary speech, unless you're placing
EMPHASIS on the word, or unless it's an acronym.
"Hey Billy, what does the VITA stand for?"
Virtual
Imaging
Transportation
Amplifier
Oh, you mean the entire word and not just the first letter? ... I don't know, nobody does that.
Only Master so far, lol.
Re: Rayman Legends
Posted: Wed May 29, 2013 4:53 am
by Disionity
Back on topic: Does anyone desire for the "zoom" camera function from the Vita version of RO, to be retained in the Vita port of RL? I am speculating that it might return from analyzing the batch of screenshots released earlier today,
To demonstrate:
If these are actual in-game screen-captures from the Vita version, the camera clearly shouldn't be focused this close. To also add, the "zoom" feature would simply not work well at all with the Murphy sections of the gameplay anyhow, though it could be set to where you have free control over the camera in the platforming sections, but in Murphy's sections the camera would stay fixed in its original position. And do any of you also think the other "touch" functionality from Vita RO should be retained as well?
Re: Rayman Legends
Posted: Wed May 29, 2013 5:13 am
by Adsolution
They could move the zooming controls to the touch-pad on the back of the Vita if that becomes an issue.
Re: Rayman Legends
Posted: Wed May 29, 2013 5:15 am
by Bionichute
Adsolution wrote:They could move the zooming controls to the touch-pad on the back of the Vita if that becomes an issue.
Maybe you won't be able to zoom in on Murfy stages, ever think of that?
Re: Rayman Legends
Posted: Wed May 29, 2013 5:16 am
by sergiomonty
I don't think the relics will come back this time. There's not much else to hide about the origins of the characters, and to be honest, the touch capabilities are already approached with Murfy.
About the screenshot... I'll be honest. Most of the screenshots taken from Legends and even Origins are fake. They just take a piece of concept art and put it in one of the backgrounds, and there you go.
Take a look at this "screenshot" for example:
You will never see Murfy scared or Rayman screaming in-game. I've seen Rayman in that exact same position in a Rayman Origins screenshot.
But who knows... maybe you can still zoom in during single-player mode, and the zoom features are locked during Murfy levels.
Re: Rayman Legends
Posted: Wed May 29, 2013 5:25 am
by globolk
Rayfanboy wrote:Back on topic: Does anyone desire for the "zoom" camera function from the Vita version of RO, to be retained in the Vita port of RL? I am speculating that it might return from analyzing the batch of screenshots released earlier today,
To demonstrate:
*Big image*
If these are actual in-game screen-captures from the Vita version, the camera clearly shouldn't be focused this close. To also add, the "zoom" feature would simply not work well at all with the Murphy sections of the gameplay anyhow, though it could be set to where you have free control over the camera in the platforming sections, but in Murphy's sections the camera would stay fixed in its original position. And do any of you also think the other "touch" functionality from Vita RO should be retained as well?
luckily for you, a ubisoft executive said you would be able to zoom in, and zoom out, of areas ''to find hidden areas and examine the landscapes''. there was an article about the discussion on ign.
sergiomonty wrote:I don't think the relics will come back this time. There's not much else to hide about the origins of the characters, and to be honest, the touch capabilities are already approached with Murfy.
About the screenshot... I'll be honest. Most of the screenshots taken from Legends and even Origins are fake. They just take a piece of concept art and put it in one of the backgrounds, and there you go.
Take a look at this "screenshot" for example:
*Big image*
You will never see Murfy scared or Rayman screaming in-game. I've seen Rayman in that exact same position in a Rayman Origins screenshot.
But who knows... maybe you can still zoom in during single-player mode, and the zoom features are locked during Murfy levels.
yeah i noticed that a while ago. there's always grand minimus in air in the same position, and globox in air or jumping. they did that with about 4 screenshots i've seen. so sorry about double posting again!

it's just that i wouldn't be able to edit this into the first post, since it was talking to 2 different people about different things...
Re: Rayman Legends
Posted: Wed May 29, 2013 5:40 am
by Eshap
globolk wrote:this is the last post i will make
globolk wrote: I REALIZE WHY I WAS DOUBLE POSTING AND I WON'T BE DOING IT ANYMORE!
globolk wrote:*insert double post quoting large images in each*
Well, that didn't last very long.
bring in the toilet
Re: Rayman Legends
Posted: Wed May 29, 2013 6:12 am
by Adsolution
Globolk. No. Jesus. How do you f- double-