Yeah, they probably used them in all languages, I just stated the two that I know. Thanks for clarifying!
Re: Rayman 3
Posted: Sat Jul 18, 2020 10:03 pm
by The Jonster
Yeah I’ve heard both Otto and Romeo in the game but never Gonzo’s. Makes me wonder where the name comes from then.
Re: Rayman 3
Posted: Sat Jul 18, 2020 10:17 pm
by StelzenBomber
Maybe the files?
Re: Rayman 3
Posted: Sat Jul 18, 2020 11:51 pm
by Elite Piranha
Romeo and Otto are mentioned in the name of a couple of cutscenes, and in the dialogues of the cutscene where the 3 Teensie doctors gather to treat Globox. I was about to double check the Rayman 3 files, but it seems that most of them are not longer in the folder that RayCarrot created.
Re: Rayman 3
Posted: Sun Jul 19, 2020 9:17 am
by ZelenPixel
now im wondering what are their actual internal names? if that clues to anything
Re: Rayman 3
Posted: Mon Jul 20, 2020 7:14 am
by StelzenBomber
In the room before the first highway, murphy fricking T-POSES on xbox if you just stand back enough to let the door open
He switched from tposing and normal animation by the second
Re: Rayman 3
Posted: Tue Jul 21, 2020 6:19 am
by Thalia
He had to do it to em
Re: Rayman 3
Posted: Fri Jul 24, 2020 1:17 am
by dingodile555
Honestly, my biggest gripe with Rayman 3 HD was that they ruined the Razorbeard room in Hoodlum Headquarters.
Re: Rayman 3
Posted: Fri Jul 24, 2020 7:28 am
by StelzenBomber
Yea how tf did they mess this room up
Re: Rayman 3
Posted: Fri Jul 24, 2020 9:32 am
by ZelenPixel
isnt this because the textures were broken in there? something about some textures being upside down but they didnt do anything with it in hd so we get stuff like this
Re: Rayman 3
Posted: Sat Jul 25, 2020 12:56 am
by 1234
While playing around with Raymap, I found a creature which, according to RayWiki, is called Hoover. However, I couldn't find any pictures or videos of it (except of one where it looks rather weird), so I thought I could make a screenshot for the RayWiki article. For all interested, here are also its animations:
Re: Rayman 3
Posted: Sat Jul 25, 2020 1:24 am
by PluMGMK
What I want to know is who at Ubisoft called it a "carnivorous plant". It's clearly a piece of Hoodlum machinery, not a plant. And if it eats plums, it's not exactly carnivorous either – although was it supposed to attack Rayman too?
Re: Rayman 3
Posted: Sat Jul 25, 2020 3:55 am
by 1234
Quite peculiar indeed.
Going by his animations and appearance, I think it might be that it actually was supposed to attack Rayman. Maybe it initially started hidden inside the crate, as in the 5th animation. When Rayman got close, it possibly was supposed to jump out like a Jack in the box (4th anim) and attack Rayman (2nd animation). Rayman then probably should throw a plum in its mouth to make it go back inside its box (3rd anim) and get past it (or maybe even use the box as a platform or a spring to get to an upper level)?
Re: Rayman 3
Posted: Sat Jul 25, 2020 11:36 am
by PluMGMK
Yeah, that sounds right. Combined with that scrapped first-person mode that the Half-Life-loving developers were working on, that could've been quite scary!
Re: Rayman 3
Posted: Sat Jul 25, 2020 1:36 pm
by StelzenBomber
I think its either
Suppost to carry a plum and rayman was suppost to defeat it, which droped it
Or it was a trap, like if rayman got close to it, it would attack him
A video hacking it in
Plus, acording to TCRF
the plum is an exception, maybe it was used for another object
Re: Rayman 3
Posted: Sat Jul 25, 2020 2:30 pm
by PluMGMK
Are you referring to this paragraph?
TCRF wrote:There's an unused trap plum. It was scrapped for unknown reasons. It looks like it was a plum that if the player picks, he'd be trapped by the enemy.
If so, that's clearly wrong, and comes from a misunderstanding of the video. GOT4N needed to find some way to make the Hoover model appear in the game, so he made picking up the plum change its model into a Hoover. The behaviour shown in the video has nothing to do with how the Hoover enemy was originally programmed, it's just a way to make the model show up in the final game.
EDIT: Wait, GOT4N wrote that himself? Nevermind then, I need to look more closely at this…
EDIT2: Congratulations on your 2000th post by the way!
Re: Rayman 3
Posted: Sat Jul 25, 2020 6:56 pm
by 1234
The Hoover is basically the same object as a plum, just in a different state (as you can see in Raymap). Maybe that's what he meant with "It looks like it was a plum [...]". However, for example a red lum and a flying hook are also the same object in a different state, even though in-game these objects seem to have nothing in common. Maybe there are other reasons speaking for GOT4Ns' (?) theory though.
Incidentally, in Raymap in CF2 you can see two plums, one in the inital position on the plant, one in the final position on the stick. I quickly looked into the scripts of the latter one and found following code:
Basically I pretty much don't understand anything of it, but I've noticed that dsgVar_16 usually is used for points (e.g. for a Matuvu, worth 250 points, you can find "((YAM_GenGratificator)GetPerso("YAM_GenGratificator_I1")).dsgVar_16 = 250;"). If I interpret that correctly, there should be a way to get 30 points (by fulfilling the two conditions in the if), possibly meant as a reward for defeating the Hoover. In Raymap, is it possible to search through all the scripts for a certain variable (e.g. dsgVar_15) to possibly understand the conditions better?
Also congrats, StelzenBomber!
Re: Rayman 3
Posted: Sat Jul 25, 2020 7:31 pm
by ZelenPixel
new unused enemy discovered?? cool as hell
was going to just play the game normalyl but i spontaneously decided to get both control panel and better rayman 3 and having it actually be my screen resolution (1440x900 not that big) is really really cool actually. will be replaying through the whole game like this
also at the end of fairy council some animations were kinda glitchy (until i got closer anyway) and so i got squishy teensy and murfy periodically going into his tpose which apparently has his head float. huh.