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Re: [RIPPING] Rayman Revolution Geometry

Posted: Mon Nov 03, 2014 1:24 pm
by Adsolution
Perhaps turn the Sanctuary of Stone and Fire into the Phazon Mines?

Re: [RIPPING] Rayman Revolution Geometry

Posted: Mon Nov 03, 2014 5:35 pm
by Shrooblord
GOT4N wrote:
Shrooblord wrote:So in light of the recent availibility of the game's textures, do you think you'd be able to complete this ripping of the entire game, Drools? How you got the SoWaI (the Lost Isle) in its entirety is stunning. Would love to see the rest some day.
it's not that recent lol
It's pretty recent considering the last time this post saw activity. :P

Re: [RIPPING] Rayman Revolution Geometry

Posted: Mon Nov 03, 2014 6:38 pm
by GOT4N
Shrooblord wrote:
GOT4N wrote:
Shrooblord wrote:So in light of the recent availibility of the game's textures, do you think you'd be able to complete this ripping of the entire game, Drools? How you got the SoWaI (the Lost Isle) in its entirety is stunning. Would love to see the rest some day.
it's not that recent lol
It's pretty recent considering the last time this post saw activity. :P
right :proud:

Re: [RIPPING] Rayman Revolution Geometry

Posted: Mon Nov 03, 2014 10:31 pm
by Master
Adsolution wrote:Perhaps turn the Sanctuary of Stone and Fire into the Phazon Mines?
That'd be pretty neat indeed. Though I think that's beyond my skill level, the most I've done thus far with R2's textures is recolour Rayman into DarkRay.