Page 5 of 5
Re: Ideas for Rayman Worlds
Posted: Sat Dec 28, 2013 11:01 am
by Master
I know some worlds in Rayman 2 allude to the Pirates pollution, such as in the Fairy Glade, but I don't think they went all out on a completely overrun area.
Re: Ideas for Rayman Worlds
Posted: Sat Dec 28, 2013 12:16 pm
by THEdragon
Well since there's no way such an area would normally exist in the Glade of Dreams, it could be part of the storyline. Maybe earlier/later we would get to see the area in its unspoiled form.
Re: Ideas for Rayman Worlds
Posted: Thu Feb 06, 2014 10:26 am
by todpole
Where there's :
St.Patricks world,
Toy world,
Medical world,
Christmas world,
Halloween world,
4'th of July world,
Space world,
Computer world
Come one lets go crazy.
Re: Ideas for Rayman Worlds
Posted: Thu Feb 06, 2014 3:02 pm
by todpole
And a Chinese New Year world
Re: Ideas for Rayman Worlds
Posted: Thu Feb 06, 2014 10:26 pm
by Master
Ehhh, I know you were bumping, but considering the tiny gap between posts, I'd have just deleted and reposted an edited version of the previous one.
Either ways, some nice ideas for worlds, though holiday themed levels as a main thing...ehh, for Xmas, snow worlds, which was done in R3 and Origins. And for Halloween, well, the Cave of Bad Dreams or the Tomb of the Ancients have that creepy feel, but I'm assuming you're thinking more on the lines of a Ghost House.
A techno world would be pretty neat, I remember an image of Rayman in a matrix style, don't know if that's still about. And as for Space, yeah, one thing I've yearned to see is the Robot Pirate Homeworld, seems like Space is a way there.
Re: Ideas for Rayman Worlds
Posted: Fri Feb 07, 2014 9:58 am
by todpole
The holiday themes were inspired from the Day of the Dead world in Legends. I don't mean just a snow world or horror world, I mean that holiday being the theme.
Re: Ideas for Rayman Worlds
Posted: Fri Feb 07, 2014 2:14 pm
by Master
I see, though I personally don't think the events have the same extreme flair as Fiesta de las Meurtos. But you never know.
Re: Ideas for Rayman Worlds
Posted: Mon Sep 07, 2015 11:02 pm
by Keane
This thread is pretty x-treme i'm bringing it back
The new games did a pretty good job at reintroducing the more surreal environments R1 had but I'd like to see it return to something like those really mysterious, vague moods Band Land and Picture City had. They always give me a feeling of being very unpredictable places that aren't necessarily inviting or dangerous, they just make no sense to any kind of logic you try to apply to it and you kinda gotta go with its flow. If that makes sense.
And as generic as it sounds, I'd like to see something like Clearleaf Forest and the Menhir Hills again. The forest + amateurish, hand-crafted outpost look is really iconic to me and it's a neat way to show that folks in the Glade are actually capable of creating structures and machinery rather than just living in untouched biomes, even if it's villains that do it.
Other than that, just, someone get Michel Ancel to really like Ori & The Blind Forest because imagine:
but with rayman
Re: Ideas for Rayman Worlds
Posted: Wed Sep 09, 2015 3:51 am
by Bradandez
Keane wrote:Other than that, just, someone get Michel Ancel to really like Ori & The Blind Forest because imagine but with rayman

hire me ancel
Re: Ideas for Rayman Worlds
Posted: Wed Sep 09, 2015 7:04 am
by Keane
RL ray actually blends really well with the art, neat
tfw rayman legends could have looked like this
Re: Ideas for Rayman Worlds
Posted: Wed Sep 23, 2015 12:13 am
by Haruka
Funny enough that game is in my wishlist for some months and it surely owns some fabulous landscapes.

Re: Ideas for Rayman Worlds
Posted: Wed Sep 23, 2015 12:34 am
by OCG
Game sure looks impressive. Must consider purchasing it on Steam during Christmas sale.
I was sure that game was made by Ubisoft but I see that is not case.
Re: Ideas for Rayman Worlds
Posted: Wed Sep 23, 2015 1:05 am
by Bradandez
Keane wrote:tfw rayman legends could have looked like this
whadda ya mean by that...
Re: Ideas for Rayman Worlds
Posted: Wed Sep 23, 2015 5:13 am
by DandyGuy
Bradandez wrote:Keane wrote:tfw rayman legends could have looked like this
whadda ya mean by that...
This made me depressed. Why did they have barrow Greek mythology.
Re: Ideas for Rayman Worlds
Posted: Wed Sep 23, 2015 5:46 am
by Bradandez
DandyGuy wrote:This made me depressed. Why did they have barrow Greek mythology.
Because you touch yourself at night.
Re: Ideas for Rayman Worlds
Posted: Wed Sep 23, 2015 7:40 am
by Keane
ori is prettier than rayman legends
a more objectively right statement hasnt been made since my opinion of rayman 2
Re: Ideas for Rayman Worlds
Posted: Wed Sep 23, 2015 8:05 am
by Bradandez
No shit it looks prettier! It's gonna be releasing this year. When did Legends come out? 2013. Of course, Ori has some more advanced engine to render the graphics into making them look better.
Re: Ideas for Rayman Worlds
Posted: Wed Sep 23, 2015 7:54 pm
by Rayfist
Bradandez wrote:No shit it looks prettier! It's gonna be releasing this year. When did Legends come out? 2013.
They're both hand drawn. And Ori was made by a smaller team.
Re: Ideas for Rayman Worlds
Posted: Thu Sep 24, 2015 1:13 am
by Keane
ori has prettier art, the areas feel more cared about and it's much more interesting than the glade in rayman legends. it's kind of the game i wanted origins/legends to be, excluding gameplay.
shame and shackle me for my facts