Name : Be smart about the clues!
Code : CB1A - 0000 - 0089 - 1139
Re: Super Mario Maker
Posted: Tue Oct 06, 2015 10:02 am
by Sabertooth
So here are all of my as-of-now uploaded levels. Please do play them, I put a lot of thought into each one! I also wouldn't mind a star or two so that I can upload more, because the 10-upload limit is quite a hindrance.
Title: Bowser Jr's Grand Homecoming
ID: 26DB-0000-0067-55CD
Title: Ganondorf, King of the Koopas
ID: FDBA-0000-0067-827D
Title: Rescue Your Cloud Friend!
ID: 89C0-0000-0067-A2B7
Title: P-Switches in the Sky
ID: 4E34-0000-006A-9C54
Title: The Terrified Goomba
ID: DB3C-0000-006A-EAF4
Title: Kicks Gets the Boot
ID: 512A-0000-0074-BE3A
Title: Wiggler Villa
ID: F3EE-0000-0082-A6DD
Title: Dedede-Bowser Grudge Match
ID: 5E78-0000-0082-BA7B
As you can see I've had a lot of fun with the amiibo costumes Have at it!
Re: Super Mario Maker
Posted: Fri Oct 09, 2015 6:45 am
by Rayfist
Just beat all your levels.
Some of those were fairly tough but I do like your levels.
But honestly? I think more could be done with it. Your levels are probably the best out of everyone else here I've played, but you need to add more I think, I definitely feel there's more potential for harder difficulties, yet still fair.
Re: Super Mario Maker
Posted: Sun Oct 11, 2015 1:16 am
by Keane
0% completion rate, 12 people played my level
maybe a little shorter next time
I'm gonna try and get something more decent out this weekend. It's a haunted house level where Mario has to complete five trials with different challenges in order to open an exit.
Btw, does anyone know how to trigger this effect?
doesn't seem to be part of the SFX
Re: Super Mario Maker
Posted: Sun Oct 11, 2015 2:30 am
by Rayfist
Nice picture of Danny.
I have yet to play your level, but I'll give it a whirl whenever.
Re: Super Mario Maker
Posted: Sun Oct 11, 2015 4:06 am
by Keane
Alright scrap all that trial stuff, did this in about two hours:
Ghastly Ghouls (3A26-0000-009D-C347)
It's a bit of a bullet hell but I think the design is solid enough and it's actually not too hard. I tried to keep it interesting throughout the whole level.
Rayfist wrote:I have yet to play your level, but I'll give it a whirl whenever.
I think it's a fun level, but because it was my first one I kinda went overboard and just threw in as much shit as possible.
Re: Super Mario Maker
Posted: Sat Oct 17, 2015 4:27 pm
by Cairnie
I'm still without my own WiiU and Mario Maker but here have my boyfriend's levels instead:
* Obligatory Lucky Hit Logo Stage
(FB6E-0000-003C-295E)
* Stare into my Eyes..
(EF0C-0000-0082-21DB)
* The Song Reminds Me of Something
(A9CF-0000-0094-C99A)
Re: Super Mario Maker
Posted: Wed Oct 28, 2015 4:50 pm
by Bradandez
We're finally getting checkpoints! Whoo!
Re: Super Mario Maker
Posted: Tue Nov 10, 2015 9:24 pm
by Dart
Here's a quick level that I made, it's called "Aero-dynamics" (6B5B-0000-00E3-458A).
Just played Keane and Pirez's levels, and could only beat "high school all over again." I really want to recommend making these stages easier...
Re: Super Mario Maker
Posted: Tue Nov 10, 2015 10:52 pm
by Pirez
Really? I think my last two levels ("be smart about the clues" and "hurry, rescue the koopa") are a bit tricky but accessible.
I would admit that the other are made for mario-technicians.
Re: Super Mario Maker
Posted: Wed Nov 11, 2015 12:22 am
by Ambidextroid
I made a level but I can't upload it because it's too hard
Re: Super Mario Maker
Posted: Wed Nov 11, 2015 1:59 am
by Dart
Pirez wrote:Really? I think my last two levels ("be smart about the clues" and "hurry, rescue the koopa") are a bit tricky but accessible.
I would admit that the other are made for mario-technicians.
I nearly beat both, but the lack of checkpoints (which really should have been in the game from the start) meant I kept dying at the home stretch and starting over
Re: Super Mario Maker
Posted: Wed Nov 11, 2015 4:53 am
by Bradandez
As I stated in another topic, the next Nintendo Direct is this Thursday. Perhaps they'll announce DLC containing new themes, enemies, or even packs?
Re: Super Mario Maker
Posted: Wed Nov 11, 2015 9:35 am
by Pirez
dartofthedavros wrote:
Pirez wrote:Really? I think my last two levels ("be smart about the clues" and "hurry, rescue the koopa") are a bit tricky but accessible.
I would admit that the other are made for mario-technicians.
I nearly beat both, but the lack of checkpoints (which really should have been in the game from the start) meant I kept dying at the home stretch and starting over
Yeah, by the way, I didn't get how you implement checkpoints. Any clue?
Re: Super Mario Maker
Posted: Thu Nov 12, 2015 2:43 am
by Dart
You shake the arrow signs
Re: Super Mario Maker
Posted: Thu Nov 12, 2015 7:41 pm
by Ambidextroid
I finally finished my first level so here it is:
Mighty Fridge Dungeon
73B1-0000-00E6-08E1
Re: Super Mario Maker
Posted: Sat Nov 14, 2015 10:25 pm
by Ambidextroid
Bump (sorry for DP)
I made Takeshi's Castle in Mario Maker
Takeshi's Castle (D552-0000-00E6-69D6)
Re: Super Mario Maker
Posted: Mon Dec 21, 2015 4:30 am
by Bradandez
Hey dorks, you think you can try out my level? It's my first one, so feedback is welcome!
Jubilant Jumping Grove: (560C-0000-0123-D99D)
P.S There's a simple way to beat the level, but the path to it is quite tricky.
Re: Super Mario Maker
Posted: Sat Dec 26, 2015 11:56 am
by Eren
Finally made my first level
What a Maze! (Yeah, I didn't really know an original name)
0606-0000-013C-31B5
Re: Super Mario Maker
Posted: Sun Dec 27, 2015 4:12 am
by Bradandez
Here's another I made which I think is better than my first.
Armada Agony
(A528-0000-0129-EA74)