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Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Oct 11, 2008 9:38 pm
by Droolie
@spiraldoor:
1. Yes, possible. But how? I dunno.
2. Yes, I think you can edit the text that way ( and other languages: RAYUS AND RAYFR ). LOL at how you can change "You're doomed Rayman..." to "YOU STUPID LITTLE ****". Would be kinda cool for a youtube vid, I guess... Of course, it has other uses than making Mr. Dark swear. You can also use it to translate the game to other languages than English, French and German ( I hope I am right that that is the third language included... no time to check it now ).
Of course, you shouldn't just save it with notepad, but make a new disk
@Joshua: I know that there is readable text in there, but since everything is encrypted, it would be way too hard modifying something via a save file ( it's not a savestate, that's something for emulators and such

). And you can't change anything worth changing in Rayman M save files anyway ( online mode isn't hidden in the save file XD ).
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Oct 11, 2008 10:13 pm
by spiraldoor
We should actually create El Dango's Misspelled Edition, then do a YT vid of Rayman walking around the world map!
El Dango wrote:Beam forest:
Punk Plant Foods
Anguish Baboon
Swamps of Regretfulness
Moskitos Pest
Sand Land:
Mango Bills
Allegro Pasta
Dong Weights
Mr. Sex's Hungabafoo
Blue Fountains:
Trilight Glitch
The Fart Sucks
Mr. Bone's Squeaks
Mixture City:
The Laser Pain
Pencil Triathlon (Okay, that sucked)
Space Momma's Father
The Cave of Pops:
Crystal Badass
Eat at Moe's
Mr. Pops' Paramites
Fancy Chatroom:
Mr. Dork's Dear
But I suggest that "Sand Land" be replaced by "Bland Land", "Moskitos Pest" be replaced by "Moskito's Breast", and "Pencil Triathlon" be replaced by "Stencil Triathlon".
Hell, I might actually do this.
Re: Project: UnLockRay ( ULR / REL )
Posted: Sun Oct 12, 2008 10:19 am
by Joshua822
online mode isn't hidden in the save file XD
Well, i like El Dango's name's better.
Spiraldoor, you can copy the ISO and fool around with that.
Re: Project: UnLockRay ( ULR / REL )
Posted: Tue Nov 04, 2008 12:38 pm
by Hunchman801
In my Rayman 1 ISO, there are no such folders. Could you please compress the content of your CD and upload it somewhere, spiraldoor? This way, I would be able to look after other files, such as MLTs.
Re: Project: UnLockRay ( ULR / REL )
Posted: Tue Nov 04, 2008 6:29 pm
by spiraldoor
I compressed and uploaded the RAY folder, which contains most things of interest. Apart from the RAY folder, there were four other folders on the disc; three were music and one was video, so I didn't bother with these. There were also three files that weren't in folders, called SLES_000.49, DUMMY.PWD, and SYSTEM.CNF, but I saw no use for these and didn't upload them.
Anyways,
here is the RAY folder in all its glory. (10 MB)
Re: Project: UnLockRay ( ULR / REL )
Posted: Tue Nov 04, 2008 10:40 pm
by CheatCat
I whant to edit the texts in Rayman 2! Do you think there is a file with all dialogs, or are they hardcoded into the whole program?
Re: Project: UnLockRay ( ULR / REL )
Posted: Wed Nov 05, 2008 12:19 am
by Hunchman801
Thank you, spiraldoor!
And welcome to PC, CheatCat. Unfortunately, I don't know the answer to your question

Re: Project: UnLockRay ( ULR / REL )
Posted: Wed Nov 05, 2008 8:28 pm
by CheatCat
Well, i should take a look on the files, if I still have the games installed on the hard drive...
But do you think the games use dll files to decompress the sounds, 3D objects and level files and then load them? I should seperate the game engine from the decompressor engnie if I was a programmer...
Re: Project: UnLockRay ( ULR / REL )
Posted: Wed Nov 05, 2008 8:31 pm
by El Dango
Welcome CheatCat.

Re: Project: UnLockRay ( ULR / REL )
Posted: Wed Nov 05, 2008 10:06 pm
by CheatCat
Thanks!
Well, I think the GF is encoded and the Rayman game must decode these files before using them... Or else the game's grafics engine just use the files without decode them... :S
If Rayman 1 not is made with C++, it maybe is made by QBASIC! xD Nooo... You cannot make games like Rayman 1 with QBASIC, only games like Commander Keen.
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu Nov 06, 2008 3:53 pm
by stan423321
Random guess:
-pack whole game to uncompressed tar archive
-use SearchR and Thingy32 to find and edit texts.
Re: Project: UnLockRay ( ULR / REL )
Posted: Thu Nov 06, 2008 9:14 pm
by CheatCat
I have tired to try tanslate the Rayman 2 game.
Now I want to find out if there is a dll file in Rayman 2 that can extract och decode the textures!
I have two programs that list the functions in the dll files, but I have no time to check all functions. I can upload tha functions list somewhere if someone is interested.
I have find another program too, that one show some information about exe files. And look what I found!:

- Lol!
- cpp.PNG (8.16 KiB) Viewed 3551 times
Yes, the game are bulid in Microsoft Visual C++ 5.0!
Here is the program I used:
http://www.softpedia.com/get/Programmin ... ated.shtml
Re: Project: UnLockRay ( ULR / REL )
Posted: Fri Nov 07, 2008 4:45 pm
by stan423321
Wow, if it is true, it is just awesome. Wait...
...hell, Wikipedia doesn't say when was it released.
Re: Project: UnLockRay ( ULR / REL )
Posted: Fri Nov 07, 2008 5:57 pm
by Joshua822
Rayman 2 was released november 1999 i think

Re: Project: UnLockRay ( ULR / REL )
Posted: Fri Nov 07, 2008 6:01 pm
by Cairnie
Definitely, because I can remember it coming out; and the month before was when I read a review in a Nintendo magazine and fell in love with the series.

Around this time next year will mark its 10th anniversary.

Re: Project: UnLockRay ( ULR / REL )
Posted: Fri Nov 07, 2008 8:55 pm
by CheatCat
stan423321 wrote:Wow, if it is true, it is just awesome. Wait...
...hell, Wikipedia doesn't say when was it released.
VC++ 5.0??? :S
And what is awesome??? I don't understand! x'3
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Nov 08, 2008 2:41 pm
by Joshua822
Rayman 3 and RRR are written in C++ to. It's quite clear why, because C++ offers many functions that are handy for game developers.
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Nov 08, 2008 4:59 pm
by stan423321
Joshua822 wrote:Rayman 2 was released november 1999 i think

Dumb! I mean the compiler!
CheatCat wrote:And what is awesome??? I don't understand! x'3
C++ is so known that if somebody would get somehow source code (s)he probably wouldn't need comments to modify it in excellent way.
EDIT: Misspelling.
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Nov 08, 2008 5:40 pm
by Joshua822
Well, i hope there is someone who's good in assembler around if we're going to decompile Rayman 2

And if we decompiled it, we would lose many things :
templates
classes
Marcos
Include files
comments
And
this is very interresting ^^
Re: Project: UnLockRay ( ULR / REL )
Posted: Sat Nov 08, 2008 6:50 pm
by CheatCat
Microsoft first released Visual Studio in 1997, bundling many of its programming tools together for the first time. Visual Studio 97 was released in two editions, Professional and Enterprise. It included Visual Basic 5.0 and Visual C++ 5.0...
From:
http://en.wikipedia.org/wiki/Microsoft_Visual_Studio
Now, we need to find an decompiler! But the developers of the Rayman 2 game have disabled the CLI header, so it would be hard to decompile the game to a C++ project...
