Re: Music - Sound Modules and Sample CDs used in Rayman games
Posted: Tue Mar 01, 2022 8:10 pm
Important notice for all our music composers recreating Rayman soundtracks.
Now you can separate all the samples you want using Zero Shot AI (CPU and CUDA GPU acceleration supported).
You only need any, min. 3 seconds sample of an instrument you want, and it will isolate it for you.
Open invitation: https://discord.gg/ZPtAU5R6rP and then open this link
https://discord.com/channels/7085797355 ... 8271340556
Whole tutorial and how to use it along with some troubleshooting you will find on specific channel of AI separation Discord. Feel free to ask any questions there. You're welcome.
PS. If you want simply drums, bass, other (and vocal) isolated from some track, simply use Demucs 3.
For instrumental separation for a purpose of removing e.g. voiceovers from promo materials you can use Ultimate Voice Remover 5 or MDX-Net and its MDX-UVR 9.7 model.
Tutorial on all the three tools for instrumental separation you can find here:
https://docs.google.com/document/d/17fj ... p=drivesdk
Now you can separate all the samples you want using Zero Shot AI (CPU and CUDA GPU acceleration supported).
You only need any, min. 3 seconds sample of an instrument you want, and it will isolate it for you.
Open invitation: https://discord.gg/ZPtAU5R6rP and then open this link
https://discord.com/channels/7085797355 ... 8271340556
Whole tutorial and how to use it along with some troubleshooting you will find on specific channel of AI separation Discord. Feel free to ask any questions there. You're welcome.
PS. If you want simply drums, bass, other (and vocal) isolated from some track, simply use Demucs 3.
For instrumental separation for a purpose of removing e.g. voiceovers from promo materials you can use Ultimate Voice Remover 5 or MDX-Net and its MDX-UVR 9.7 model.
Tutorial on all the three tools for instrumental separation you can find here:
https://docs.google.com/document/d/17fj ... p=drivesdk