I decided to start implementing strafing at first, this is what I have so far First I think I will implement base mechanics, then polish the whole thing (i.e. so you can't clip through the walls/slopes under certain angles, yes thats a thing right now and other things ) and then post a link to the source code (it is already available on my project Discord) and you can play with it - Rayman Sandbox, Rayman Hoodlums' War, Rayman 3 in Unity, whatever
Re: Rayman 2/3 in Unity
Posted: Thu Oct 07, 2021 9:00 am
by Hunchman801
Pretty cool, do you plan on implementing curved shots as well?
Re: Rayman 2/3 in Unity
Posted: Fri Oct 08, 2021 6:36 pm
by hoodlumsworld
So I hear this is Rayman Hoodlums' War now?
Re: Rayman 2/3 in Unity
Posted: Sat Oct 09, 2021 5:30 pm
by Aaron
A bit late, but nice work on the mechanics implemented so far!
Re: Rayman 2/3 in Unity
Posted: Sat Oct 09, 2021 6:28 pm
by U2B
hoodlumsworld wrote: Fri Oct 08, 2021 6:36 pm
So I hear this is Rayman Hoodlums' War now?
Yes, but the name might change at anytime
Small update, ground rolls and some curved trajectories for hands while in strafing
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Posted: Sat Oct 09, 2021 8:16 pm
by Hunchman801
Looking good! Maybe the angle is a bit steep, but it feels a lot like Rayman 3.
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Posted: Sat Oct 09, 2021 11:07 pm
by Elite Piranha
Do you plan to include all the hoodlums in this game of just a small portion of them?
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Posted: Sat Oct 09, 2021 11:14 pm
by U2B
Elite Piranha wrote: Sat Oct 09, 2021 11:07 pm
Do you plan to include all the hoodlums in this game of just a small portion of them?
Depends on how many useful assets I will possess in the end. At least flying hoodlum, I would to utilize Knareens and some random enemies from the Asset Store and see how it will play out.
But even if they have glitched legs they still should be useful somehow, wouldn't they? Not all the hoodlums, thats for sure, but maybe regular hoodlum and elite units would be nice since they shoot and all. I will see how they look in the end or will try to tweak the export a bit.
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Posted: Tue Oct 12, 2021 9:33 am
by Hunchman801
Yeah, you can always hide the glitched legs behind some kind of a fence and have them shoot at you.
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Posted: Wed Oct 13, 2021 1:50 pm
by hoodlumsworld
The flying ones must be really hard to program anyway.
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Posted: Fri Oct 15, 2021 10:51 am
by U2B
Working on targeting system as a basis for further fighting system and more
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Posted: Fri Oct 15, 2021 11:57 am
by PluMGMK
That looks really polished! You're really capturing R3's movement and mechanics!
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Posted: Sat Oct 16, 2021 1:20 pm
by Hunchman801
This appear to be working really well! I can't believe all the progress you've made since that first video.
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Posted: Mon Oct 18, 2021 6:33 pm
by Marx-Y
what it's the plan about the scoring system?
it's planned for unlock extras or has other function?
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Posted: Tue Oct 19, 2021 1:32 pm
by hoodlumsworld
I don't think it's fully implemented yet, at least not like in Rayman 3.
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Posted: Wed Oct 27, 2021 8:51 pm
by U2B
Working on swinging on purple lums
For the scoring system the points could act as a currency at Teensies Stores to buy powder for superpower cans that we could use anytime as long as we need as long as possessing powder for respective power - superpower cans as known from Rayman 3.
Also the overall amount scored throughout the all game would not be decreasing at any moment to have ability to have high scores in the game. So there would be two distinct counters - one for currency, another for overall high score among other players.
Playing with level design to get rest from programming for a moment Teensies' World level concept
As for characters, I've not decided yet
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Posted: Mon Nov 01, 2021 4:36 am
by Marx-Y
the Purple Lums are temporal for add later the flying hooks for LockJaw power or both are planned simultaneously?
Re: Rayman Hoodlums' War (Rayman 2/3 in Unity)
Posted: Mon Nov 01, 2021 2:48 pm
by Hunchman801
Things are becoming real serious! Swinging on flying rings and purple lums is often a pain in the ass to implement, and you seem to have done a great job at it! I also really like this concept level, it's got some strong Rayman 3 vibes.