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Re: Rayman Betas

Posted: Mon Apr 20, 2009 4:14 pm
by spiraldoor
Thanks.

That 32x magazine scan (if that's what it is) is kind of interesting. It shows a screenshot of a situation which doesn't appear in the game. I wonder if the 32x version was going to have a bunch of slightly redesigned levels like that...

Whatever happened to that R1 Jag poster that was sold on eBay? No scans anywhere?

Re: Rayman Betas

Posted: Mon Apr 20, 2009 5:29 pm
by Cairnie
The winner was probably some guy that collects any game thing ever. :(

I wonder about that too, and the 3D0 version [lol who had one of those]. I definitely know that the 32X used the same sound chip as its older counterpart the Megadrive, so the music would sound completely different even from the Jaguar version. Not sure about the colour though. The only 32X games I've ever played were Doom and Knuckles Chaotix so I can hardly judge for myself.

Re: Rayman Betas

Posted: Tue Apr 21, 2009 4:13 pm
by stan423321
In case of graphics... it contained a 8-bit palette mode, I think, and 16-bit mode. I think, however, that sprites would be smaller.

But in case of sound... I wonder how would it work.
3DO
...?!?! :?: :!: :?: :!:

Re: Rayman Betas

Posted: Tue Apr 21, 2009 4:15 pm
by spiraldoor
3DO was a console that was way ahead of its time and failed in a similar manner to the Dreamcast, I believe.

Re: Rayman Betas

Posted: Tue Apr 21, 2009 4:18 pm
by stan423321
I know there was something called this way (and DC, compared to this, was a huge success - I'd better compare it to Jaguar), but Rayman for it?!?!?!?!?!??!?!?!?!!?!?!?!?!?!??!?!?!?!??!?!??!?!?!?!??!?!??!?

Re: Rayman Betas

Posted: Tue Apr 21, 2009 4:24 pm
by Cairnie
For all your educative needs.

As great a console as the Dreamcast was [apart from its internet feature which was shite], it wasn't that successful and just crashed and burned like the Saturn did. Why else did you think it was discontinued after a short time compared to say the PS1?

Re: Rayman Betas

Posted: Tue Apr 21, 2009 4:28 pm
by spiraldoor
The PS1 is legendary. The number of excellent games on that machine is yet to be matched...

Re: Rayman Betas

Posted: Tue Apr 21, 2009 4:32 pm
by Cairnie
Yeah if you included all of the shite ones like everything Midas ever made [yes that was real PS software I see them for real].

Re: Rayman Betas

Posted: Tue Apr 21, 2009 4:59 pm
by spiraldoor
Still, though, there were many games of a high level of excellence!

Re: Rayman Betas

Posted: Tue Apr 21, 2009 5:20 pm
by stan423321
StaceyW wrote:For all your educative needs.

As great a console as the Dreamcast was [apart from its internet feature which was shite], it wasn't that successful and just crashed and burned like the Saturn did.
Well, Saturn crashed earlier, I think. And you can't buy it on eBay so easy. DC wasn' a success sompared to PS1, but... it wasn't so bad.

Re: Rayman Betas

Posted: Wed Apr 22, 2009 5:27 pm
by spiraldoor
DC had a larger number of autumn games that the PS1 in comparison to its total number of games. But the PS1 overall had more autumn games.

Re: Rayman Betas

Posted: Sun Apr 26, 2009 6:24 pm
by Joshua822
I definitely know that the 32X used the same sound chip as its older counterpart the Megadrive,
They didn't use the same sound chip. The Mega Drive used a TI 7xxxx chip ( i don't recall the exact name ) while the 32X had a Stereo PCM chip. I wouldn't know if the 32X's Stereo PCM chip could do more then the Mega Drive's TI 7xxxx chip. I wasn't around back in those days.

The Dreamcast failed mainly because it was to late. Sega wanted to recover from the damage the PS1 had done. And then the PlayStation 2 already came around. Sega wasn't prepared for the PS2 so they gave up. Although there we some great games on the Dreamcast. Rayman 2, Sonic Adventure 1 and 2...

Re: Rayman Betas

Posted: Mon Apr 27, 2009 7:03 pm
by spiraldoor
Where exactly can I download the Nova beta? I have searched for quite a while, but it doesn't seem to be anywhere.

Re: Rayman Betas

Posted: Mon Apr 27, 2009 7:50 pm
by Cairnie
What do you mean you still don't have that?

http://planetemu.net/index.php?section= ... &id=163119

It was in the Goodjag folder there.

Re: Rayman Betas

Posted: Tue Oct 20, 2009 12:47 pm
by Hunchman801
Drolpiraat wrote:What are those things between Rayman and the Livingstone?
They look awesome anyway. I guess they didn't even make it to the first beta version. :(

Re: Rayman Betas

Posted: Tue Oct 20, 2009 1:10 pm
by Phoenixan
From so many shows and news that surrounded the Dreamcast and its history though, I actually can't believe they discontinued it based on the success of the PS2 - especially when Nintendo would have its GameCube with even less capability than the DC later on.

Re: Rayman Betas

Posted: Tue Oct 20, 2009 11:49 pm
by MasterHero
Hunchman801 wrote:
Drolpiraat wrote:What are those things between Rayman and the Livingstone?
They look awesome anyway. I guess they didn't even make it to the first beta version. :(

Well, i found these creatures through some tricks in a jungle spritefile of Rayman Designer. The probelm is whenever i want to place them they dissapear :(
But i will workin on that...maybe i find a solution....

Re: Rayman Betas

Posted: Tue Oct 20, 2009 11:55 pm
by PluMGMK
MasterHero wrote:
Hunchman801 wrote:
Drolpiraat wrote:What are those things between Rayman and the Livingstone?
They look awesome anyway. I guess they didn't even make it to the first beta version. :(

Well, i found these creatures through some tricks in a jungle spritefile of Rayman Designer. The probelm is whenever i want to place them they dissapear :(
But i will workin on that...maybe i find a solution....
What package?

Re: Rayman Betas

Posted: Wed Oct 21, 2009 12:18 am
by MasterHero
NEN.DES
PARCHEM.ETA

but i think you will not find them with the spritefinder......i used behaviour 235 and get them through changeing the hitpoints.
But most stuff you find with this methode is rextemly mashed up and will not stray if you release the right mouse button
(i found so also the book and some numebers in DIV.DES but it also dissapears directly)

Re: Rayman Betas

Posted: Wed Oct 21, 2009 11:08 am
by Hunchman801
MasterHero wrote:Well, i found these creatures through some tricks in a jungle spritefile of Rayman Designer. The probelm is whenever i want to place them they dissapear :(
But i will workin on that...maybe i find a solution....
Do you mean you got to see them (even just for a split second) in Designer? It would be great to have a better quality screenshot of them. Is there a name associated with them, by the way?