Rayman Designer, the cool stuff
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Re: Rayman Designer, the cool stuff
That's completely different from me. I'm bad at the no-action levels.
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CheatCat

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Re: Rayman Designer, the cool stuff
Try to make Globox move!
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PluMGMK

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Re: Rayman Designer, the cool stuff
Not possible. He's only in the PCX.CheatCat wrote:Try to make Globox move!
Re: Rayman Designer, the cool stuff
Globox is part of the background so he can't move, unless someone finds a way to edit the sprites of Rayman Designer and puts Globox in there.
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PluMGMK

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Re: Rayman Designer, the cool stuff
That would require reverse-engineering of the WLD files, and I wouldn't know how to do that. However, I (and other Betilla's Gardens members, but mostly me
) have found a lot of glitches, which may someday help in deciphering the way the engine does things.
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CheatCat

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Re: Rayman Designer, the cool stuff
Glitches is always good! Try to make it output some more error messages. 
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PluMGMK

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Re: Rayman Designer, the cool stuff
There aren't really any error messages. If you delete essential files, it will say "no such file or directory", but that's it. Also, Events are grouped. If you add a group 9, it will be called "Try to do better than", which is what comes up when you replay a level, and group 10 is "No object grabbed", which is what comes up when you press N (the info button) when your mouse isn't on an event. This does tell us about string placement, I suppose. 
Re: Rayman Designer, the cool stuff
I would like to play Rayman Designer again, but you know the XP problem...
Re: Rayman Designer, the cool stuff
Have you tried the patch? It seems to work for most people.
About the error messages: There is one really ugly messages. I don't remember the exact wording but in only appears when you've placed too many events in a level. It happened to me once, years ago, and the whole level was ruined because everytime I tried to start it, that message came and the game shut down.
About the error messages: There is one really ugly messages. I don't remember the exact wording but in only appears when you've placed too many events in a level. It happened to me once, years ago, and the whole level was ruined because everytime I tried to start it, that message came and the game shut down.
Re: Rayman Designer, the cool stuff
I haven't a patch for Rayman Designer... and on XP it runs slowly.
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CheatCat

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Re: Rayman Designer, the cool stuff
There is a way to speed it up by setting the CPU cycles. I have forget howto do that..
Re: Rayman Designer, the cool stuff
Because I found on last year a cool guide of how to work with Rayman Designer, however the game itself runs slow on XP, and I would love to get the game working again, to try to make levels.
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Hunchman801

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Re: Rayman Designer, the cool stuff
No, I meant editing the images. As far as I can see, you have found a way to edit the sprites available in the Mapper, but it would be great if someone found how to edit those used in the event editor (which are probably a series of different sprites actually).PluMGMK wrote:You mean functions? Of course we can edit them. We can even get a moth in Band Land that acts like Angus. Moskito, however, needs big fruit, which I tried changing to prickly balls, but caused the game to crash.
By the way, that Jaxx guy is amazing, his Rayman skills are inhuman.
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PluMGMK

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Re: Rayman Designer, the cool stuff
No we can't, they're packed/encrypted in the WLD files. The Mapper sprites are in PCXs, which can be opened in many modern image editors.Hunchman801 wrote:No, I meant editing the images. As far as I can see, you have found a way to edit the sprites available in the Mapper, but it would be great if someone found how to edit those used in the event editor (which are probably a series of different sprites actually).PluMGMK wrote:You mean functions? Of course we can edit them. We can even get a moth in Band Land that acts like Angus. Moskito, however, needs big fruit, which I tried changing to prickly balls, but caused the game to crash.
By the way, that Jaxx guy is amazing, his Rayman skills are inhuman.
Re: Rayman Designer, the cool stuff
My Rayman Designer is working now. 
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Hunchman801

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Re: Rayman Designer, the cool stuff
Has anyone looked into them? Maybe there's a way to figure out how they are stored.PluMGMK wrote:No we can't, they're packed/encrypted in the WLD files. The Mapper sprites are in PCXs, which can be opened in many modern image editors.
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PluMGMK

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Re: Rayman Designer, the cool stuff
We can see the names of the spritepackages. However, we can't rename them, or the game would crash. I can't really figure out what way they're organised. I think I should be the Betilla's Gardens spokesperson here!Hunchman801 wrote:Has anyone looked into them? Maybe there's a way to figure out how they are stored.PluMGMK wrote:No we can't, they're packed/encrypted in the WLD files. The Mapper sprites are in PCXs, which can be opened in many modern image editors.
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Tehrunescape455

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Re: Rayman Designer, the cool stuff
Request denied.PluMGMK wrote:I think I should be the Betilla's Gardens spokesperson here!
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PluMGMK

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Re: Rayman Designer, the cool stuff
I didn't say it was a request. It was an expression of opinion, followed by a "lol" emoticon.Tehrunescape455 wrote:Request denied.PluMGMK wrote:I think I should be the Betilla's Gardens spokesperson here!
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Tehrunescape455

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