dingodile555 wrote:I've never understood all the hate for Rayman Advance. I know the sound quality is decreased and such but it's still the same game and it still looks and sounds great on the GBA.
The music and the artwork were what made R1 what it was -- the music in Rayman Advance was a horrible midi rendition, bad even by GBA standards. The graphics are surprisingly good given the system it's on, but in comparison to the original they're terrible (especially what's become of the large sprites). They may have kept the gameplay intact, but that's not what R1 is about.
Sabertooth1000000000 wrote:And you were expecting, uh, Rayman 4?
He was expecting something along the lines of R3 GBA or RRR1 GBA: a new game.
What I'd like to know is why the silver bars are BLACK in this. Also I'm not digging the DOS sound effects.
Re: Rayman coming to DSiWare
Posted: Wed Dec 09, 2009 9:25 pm
by Puruun
I don't understand what they did with the bottom screen, it seems totally useless.
Re: Rayman coming to DSiWare
Posted: Wed Dec 09, 2009 9:32 pm
by Acarr
StaceyW wrote:What I'd like to know is why the silver bars are BLACK in this.
Probably to make things easier as it contrasts against the background or something.
Quickfist wrote:I don't understand what they did with the bottom screen, it seems totally useless.
Not useless: stupid. Putting in a map makes things easier and ruins the game! They've completed dumbed down this classic...
Re: Rayman coming to DSiWare
Posted: Wed Dec 09, 2009 9:44 pm
by spiraldoor
As nonsensical and fucked-up as this is, I'm finding myself drawn to it; curious to see more of its horrors.
~Six health points! </eagle-eye>
Re: Rayman coming to DSiWare
Posted: Wed Dec 09, 2009 9:46 pm
by Acarr
They should've put recorded live footage of the gamer playing the level for the bottom screen.
spiraldoor wrote:~Six health points! </eagle-eye>
Hold the phone... there's 10!
Re: Rayman coming to DSiWare
Posted: Wed Dec 09, 2009 9:52 pm
by spiraldoor
If the gamer was a Rayman fan, he would be crying.
Re: Rayman coming to DSiWare
Posted: Wed Dec 09, 2009 10:06 pm
by Phoenixan
Black bars? Uh, why change that again?
As for the 10 health points, that's either the developers doing a debug/test-run or that's holding the player's hand with a passion. Though, if Nintendo is going to take the leap of creating a game that plays itself for you, than why the frig not, I guess. >: |
Re: Rayman coming to DSiWare
Posted: Wed Dec 09, 2009 10:12 pm
by Haruka
O...K... Black pentagrams, some PC-version sound effects, changed sound of "ducking", TEN points of health... and a map to locate Rayman...
Re: Rayman coming to DSiWare
Posted: Wed Dec 09, 2009 11:07 pm
by dingodile555
This, my friends, is what you call Rayman 1 in Pussy Mode.
Re: Rayman coming to DSiWare
Posted: Wed Dec 09, 2009 11:15 pm
by Sabertooth
How much do you wanna bet that they removed the Super Helicopter cut-the-ropes level?
Re: Rayman coming to DSiWare
Posted: Wed Dec 09, 2009 11:29 pm
by PluMGMK
Haruka wrote:changed sound of "ducking"
It sounded like that in the Saturn version.
Re: Rayman coming to DSiWare
Posted: Wed Dec 09, 2009 11:31 pm
by Sabertooth
PluMGMK wrote:
Haruka wrote:changed sound of "ducking"
It sounded like that in the Saturn version.
It's also the same sound effect as when Rayman punches.
Re: Rayman coming to DSiWare
Posted: Wed Dec 09, 2009 11:32 pm
by dingodile555
Sabertooth1000000000 wrote:How much do you wanna bet that they removed the Super Helicopter cut-the-ropes level?
Nah, they probably have a message come up one the touch screen saying "HEY KIDDO! ALL YOU GOTTA DO IS FLY NEAR THE ROPES TO CUT THEM!" and they have a safety net covering the water at the bottom so you don't drown.
Re: Rayman coming to DSiWare
Posted: Thu Dec 10, 2009 4:08 am
by syntheticgerbil
Quickfist wrote:I don't understand what they did with the bottom screen, it seems totally useless.
I'm with you all the way on this.
Acarr wrote:Not useless: stupid. Putting in a map makes things easier and ruins the game! They've completed dumbed down this classic...
Besides the levels where it's an intricate maze, it gets pretty useless. Did you see the part where it's just showing your Rayman Avatar floating in space as you are jumping through the clouds?
Anyway, man this was sort of a disappointment in the fact that I was hoping Ubisoft wouldn't screw up. I guess it was dumb to hope that.
Unless there's something amazing that's going to be going on in this release that I'm not seeing, this looks about as useless as Rayman advance.
Re: Rayman coming to DSiWare
Posted: Thu Dec 10, 2009 9:26 am
by Droolie
This is pure horror... it scares me!
The extra HP is probably on the low difficulty level though. The "high" difficulty level probably has the 3/5HP again, right? RIGHT?
I'm curious to see what else they've changed though. We still need to see the bonuses.
Also, I think they changed the blue/white-ish bars to black so they would be visible on the map.