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Re: Crash Bandicoot

Posted: Thu Jan 13, 2011 8:52 am
by Henchman1028
Maybe she is just Japanese?

Re: Crash Bandicoot

Posted: Thu Jan 13, 2011 2:14 pm
by Lianna
NO, i am not speaking Japanese. It's me!

Instead of the unreleased japanese versions of CoTT and MOM, is talk about Crash 2011. :)

Re: Crash Bandicoot

Posted: Thu Jan 13, 2011 8:17 pm
by Henchman1028
Hopefully Crash 2011 is better than Crash Of The Titants and Mind Over Mutant.

Re: Crash Bandicoot

Posted: Fri Jan 14, 2011 2:38 pm
by Lianna
Yeah, is a game for PS3/DS/3DS/Wii/XBOX360 with rare characters and others.

Re: Crash Bandicoot

Posted: Fri Jan 14, 2011 5:44 pm
by spiraldoor
LFrisco wrote:Yeah, is a game for PS3/DS/3DS/Wii/XBOX360 with rare characters and others.
The game which you are referring to does not exist.

Re: Crash Bandicoot

Posted: Sat Jan 15, 2011 3:05 am
by dingodile555
spiraldoor wrote:Didn’t like Twinsanity. Very different gameplay from the previous titles, and not at all what I was expecting from a Crash Bandicoot game. I missed the warp room greatly. And there were some changes that I just couldn’t get over, like how collecting three Aku Aku masks no longer protects Crash from TNT and Nitro crates (in the previous games, invincibility meant that all obstacles and enemies were irrelevant, thus boiling the gameplay down to undiluted platforming, which was great fun). I couldn’t stand the way they nerfed the gems (gems are supposed to be really rare, and you’re only supposed to get them when you collect all the crates in a level, not just find them randomly lying about). There were no longer clear-cut levels each with a crystal, gem and relic, but a sort of sprawling environment that I didn’t much care for. It’s somewhat like Rayman Revolution’s replacement of the Hall of Doors with the Front.

I am aware that many Crash Bandicoot fans disagree with me about Twinsanity; perhaps this has something to do with the fact that I formed my own views independently, without being influenced by HP Zoner’s glowing review on Crash Mania or his very negative review of The Wrath of Cortex (a game which I thought was a step in the right direction for the series, despite its lack of creativity; at least it still felt like a proper Crash Bandicoot game).
There was no need for the Warp Room to come back. That's been done to death since Warped, I was happy to have a more free-roaming experience that didnt take place in random, irrelevant environments like WoC and the GBA games, which took advantage of Warped's time-travelling storyline. Twinsanity actually started on N.Sanity Island and let us explore it like never before. All of the new locations and characters were awesome and fit nicely in the universe.
As for Aku Aku's invincibility, I didn't like it at first either but that would make it way too easy to obtain certain gems. And I disagree about the gems, I mean, they don't have to be the same type of gem from the originals, and it's fun to find them and be rewarded with bonus content without looking too much into why they're there.
I do prefer the Hall of Doors to The Front in Rayman 2 but I disagree with you here. I think free-roaming works a lot better in this game. There was a Warp Room in the demo which I am lucky to own from when it was called Crash Unlimited, and although it was probably only made for the purpose of the demo, it gives you an idea of what the game would be like that way, and it'd just be boring.

Wrath of Cortex was alright, but it was entirely passable and wasn't as fun as the previous games. It may have felt like the originals but it had nothing going for it. Twinsanity was definitely the best thing to happen to the series after ND ditched it. If that game didn't happen we might have been stuck in a hole with more unambitious ND clones. It brought new life to the series and still stayed close to its roots.
Tag Team Racing was quite similar to Twinsanity to me, possibly because TT-Oxford started it and Spiralmouth returned to do music. I love that game. Titans is where things started changing big time, and although it took a while to adapt to the design changes, I'm fine with it now. It could have been worse, but it's still Crash Bandicoot. Some people just can't look past the design changes, which is sad. My first play of the Titans demo was an amazing moment, and I loved the game, although I did get bored of fighting hordes of mutants eventually. It's much funner with 2 players though, same with Mind Over Mutant.

Re: Crash Bandicoot

Posted: Sat Jan 15, 2011 3:14 am
by dingodile555
Haruka wrote:That cartoon cutscene was just dry. The original Crash games were fantastic as they were, and they didn't need cartoon cutscenes.
Mind Over Mutant parodies the entertainment industry, all the cutscenes spoof different animation styles. And it works well. They were one of my favorite aspects of Mind Over Mutant. You can't just judge one cutscene from the game completely out of context like that. That was meant to be a TV commercial advertising NV's (pun on 'envy') which is meant to be a new popular gadget which is actually a brainwashing helmet. My favorite cutscenes are N.Brio's return and the recycling one. If you can't accept Maurice LaMarche's N.Brio, you're just being bitter now.

Re: Crash Bandicoot

Posted: Sat Jan 15, 2011 8:29 am
by Henchman1028
dingodile555 wrote:
Haruka wrote:That cartoon cutscene was just dry. The original Crash games were fantastic as they were, and they didn't need cartoon cutscenes.
Mind Over Mutant parodies the entertainment industry, all the cutscenes spoof different animation styles. And it works well. They were one of my favorite aspects of Mind Over Mutant. You can't just judge one cutscene from the game completely out of context like that. That was meant to be a TV commercial advertising NV's (pun on 'envy') which is meant to be a new popular gadget which is actually a brainwashing helmet. My favorite cutscenes are N.Brio's return and the recycling one. If you can't accept Maurice LaMarche's N.Brio, you're just being bitter now.
Yes, and N. Brio even says he was in the first game. Mind Over Mutant also has some throwbacks to previous Crash games, like the Twinsanity-style hub. One of my favorite things in CoTT and MoM are the minions. They say different things depending on what is going on. If you run away from them and get to a area they can't reach, they get aggravated and panic. If they kill you, they do victory dances and taunt you. Unfortunately, they don't say anything different if you are playing as Coco in Mind Over Mutant, so they still call Coco Crash. :lol:

Re: Crash Bandicoot

Posted: Sat Jan 15, 2011 3:24 pm
by Lianna
Yes, Crash 2011 has lots of concepts especially the Thugbot and has new characters. Crash 2011 is still work in progress. Also i am readen Fiercey's translation of the Crash manga, Dansu! De Jump! Na Daibouken.

Re: Crash Bandicoot

Posted: Sat Jan 15, 2011 7:39 pm
by Henchman1028
There is a manga of the Crash series?

Re: Crash Bandicoot

Posted: Sat Jan 15, 2011 8:25 pm
by Lianna
yes, i was readen the translation from Fiercey.

Re: Crash Bandicoot

Posted: Sat Jan 15, 2011 8:47 pm
by dingodile555
Henchman1028 wrote:Yes, and N. Brio even says he was in the first game. Mind Over Mutant also has some throwbacks to previous Crash games, like the Twinsanity-style hub. One of my favorite things in CoTT and MoM are the minions. They say different things depending on what is going on. If you run away from them and get to a area they can't reach, they get aggravated and panic. If they kill you, they do victory dances and taunt you. Unfortunately, they don't say anything different if you are playing as Coco in Mind Over Mutant, so they still call Coco Crash. :lol:
Coco's really just another skin for Crash in that game so I don't think that's much of a problem. I love how in 2-player, one of you can control a floating mask and shoot chickens. And you can enter Crash's house, which was nice. Overall though, I preferred Titans. I didn't like the free-roaming in MoM, especially since you couldn't turn the camera and you always felt claustrophobic due to invisible walls and set paths. Titans was better because it used a level system just like in the originals, yet the environments felt much larger and open.
LFrisco wrote:Yes, Crash 2011 has lots of concepts especially the Thugbot and has new characters. Crash 2011 is still work in progress. Also i am readen Fiercey's translation of the Crash manga, Dansu! De Jump! Na Daibouken.
That would be Crash 2010, and don't you understand that game was cancelled? I mean, it was never even announced to begin with. We just found all those concepts that had been released because it was no longer being worked on.

Re: Crash Bandicoot

Posted: Sun Jan 16, 2011 12:22 am
by Henchman1028
Yeah, and I found Crash Of The Titans more challenging as you had a limited amount of lives, titans tend to attack you all at once, unlike in Mind Over Mutant where only two or so attack at a time, and many of the enemies are weakened in Mind Over Mutant (Ratcicles, Bratgirls, Sludges, etc.).

Re: Crash Bandicoot

Posted: Tue Jan 18, 2011 2:19 pm
by Lianna
My favorite is Twinsanity, CoTT and MOM.

Re: Crash Bandicoot

Posted: Wed Jan 19, 2011 8:58 am
by Henchman1028
Fist of failure!

Re: Crash Bandicoot

Posted: Wed Jan 19, 2011 2:49 pm
by Lianna
so, my fanfic is Crash Origins instead of my favorites.

Re: Crash Bandicoot

Posted: Wed Jan 19, 2011 5:28 pm
by Henchman1028
And having Nina as the villain was pretty unique, too. Not many games these days have female villains.

Re: Crash Bandicoot

Posted: Thu Jan 20, 2011 2:55 pm
by Lianna
... i'll plan to write the fanfic on HPZR and CRASH ZONE, Crash Origins, heh..

Re: Crash Bandicoot

Posted: Thu Jan 20, 2011 10:20 pm
by Clara Knight
I tried to play a little at Crash Bash, Crash bandicoot 1 and 3, I'm stuck in all games. ^^'

I also finished 100% Crash Twinsanity, that I liked a lot. :) I also have Crash nitro kart and Crash tag team racing.

Thought my favorite game is by far Crash Team Racing. ^^

After, I can't really tell honestly (because I didn't try) but I don't get attracted by the new crash games...
My fav characters are Nefarious Tropy, and especially Nitros Oxide. ^^

Re: Crash Bandicoot

Posted: Fri Jan 21, 2011 12:45 am
by Henchman1028
Been trying to get 100% in Crash Mind Over Mutant. I have done all the missions except the one for killing 50 enemies in co-op, and have upgraded all the mutants except the Ratcicle and Snipe heroes, the Scorporilla, and the Yuktopus.