Re: Crash Bandicoot
Posted: Thu Jan 13, 2011 8:52 am
Maybe she is just Japanese?
The game which you are referring to does not exist.LFrisco wrote:Yeah, is a game for PS3/DS/3DS/Wii/XBOX360 with rare characters and others.
There was no need for the Warp Room to come back. That's been done to death since Warped, I was happy to have a more free-roaming experience that didnt take place in random, irrelevant environments like WoC and the GBA games, which took advantage of Warped's time-travelling storyline. Twinsanity actually started on N.Sanity Island and let us explore it like never before. All of the new locations and characters were awesome and fit nicely in the universe.spiraldoor wrote:Didn’t like Twinsanity. Very different gameplay from the previous titles, and not at all what I was expecting from a Crash Bandicoot game. I missed the warp room greatly. And there were some changes that I just couldn’t get over, like how collecting three Aku Aku masks no longer protects Crash from TNT and Nitro crates (in the previous games, invincibility meant that all obstacles and enemies were irrelevant, thus boiling the gameplay down to undiluted platforming, which was great fun). I couldn’t stand the way they nerfed the gems (gems are supposed to be really rare, and you’re only supposed to get them when you collect all the crates in a level, not just find them randomly lying about). There were no longer clear-cut levels each with a crystal, gem and relic, but a sort of sprawling environment that I didn’t much care for. It’s somewhat like Rayman Revolution’s replacement of the Hall of Doors with the Front.
I am aware that many Crash Bandicoot fans disagree with me about Twinsanity; perhaps this has something to do with the fact that I formed my own views independently, without being influenced by HP Zoner’s glowing review on Crash Mania or his very negative review of The Wrath of Cortex (a game which I thought was a step in the right direction for the series, despite its lack of creativity; at least it still felt like a proper Crash Bandicoot game).
Mind Over Mutant parodies the entertainment industry, all the cutscenes spoof different animation styles. And it works well. They were one of my favorite aspects of Mind Over Mutant. You can't just judge one cutscene from the game completely out of context like that. That was meant to be a TV commercial advertising NV's (pun on 'envy') which is meant to be a new popular gadget which is actually a brainwashing helmet. My favorite cutscenes are N.Brio's return and the recycling one. If you can't accept Maurice LaMarche's N.Brio, you're just being bitter now.Haruka wrote:That cartoon cutscene was just dry. The original Crash games were fantastic as they were, and they didn't need cartoon cutscenes.
Yes, and N. Brio even says he was in the first game. Mind Over Mutant also has some throwbacks to previous Crash games, like the Twinsanity-style hub. One of my favorite things in CoTT and MoM are the minions. They say different things depending on what is going on. If you run away from them and get to a area they can't reach, they get aggravated and panic. If they kill you, they do victory dances and taunt you. Unfortunately, they don't say anything different if you are playing as Coco in Mind Over Mutant, so they still call Coco Crash.dingodile555 wrote:Mind Over Mutant parodies the entertainment industry, all the cutscenes spoof different animation styles. And it works well. They were one of my favorite aspects of Mind Over Mutant. You can't just judge one cutscene from the game completely out of context like that. That was meant to be a TV commercial advertising NV's (pun on 'envy') which is meant to be a new popular gadget which is actually a brainwashing helmet. My favorite cutscenes are N.Brio's return and the recycling one. If you can't accept Maurice LaMarche's N.Brio, you're just being bitter now.Haruka wrote:That cartoon cutscene was just dry. The original Crash games were fantastic as they were, and they didn't need cartoon cutscenes.
Coco's really just another skin for Crash in that game so I don't think that's much of a problem. I love how in 2-player, one of you can control a floating mask and shoot chickens. And you can enter Crash's house, which was nice. Overall though, I preferred Titans. I didn't like the free-roaming in MoM, especially since you couldn't turn the camera and you always felt claustrophobic due to invisible walls and set paths. Titans was better because it used a level system just like in the originals, yet the environments felt much larger and open.Henchman1028 wrote:Yes, and N. Brio even says he was in the first game. Mind Over Mutant also has some throwbacks to previous Crash games, like the Twinsanity-style hub. One of my favorite things in CoTT and MoM are the minions. They say different things depending on what is going on. If you run away from them and get to a area they can't reach, they get aggravated and panic. If they kill you, they do victory dances and taunt you. Unfortunately, they don't say anything different if you are playing as Coco in Mind Over Mutant, so they still call Coco Crash.
That would be Crash 2010, and don't you understand that game was cancelled? I mean, it was never even announced to begin with. We just found all those concepts that had been released because it was no longer being worked on.LFrisco wrote:Yes, Crash 2011 has lots of concepts especially the Thugbot and has new characters. Crash 2011 is still work in progress. Also i am readen Fiercey's translation of the Crash manga, Dansu! De Jump! Na Daibouken.