Haruka wrote:I can't wait for watching the game in detail. If they decide to keep the original content, then this must be a buy for 3DS owners. I was looking again to the screenshots and I was with the feeling that the powder keg looked more rounder. I checked my Rayman 2: The Great Escape (Dreamcast version) video to compare and in fact the powder keg in the 3DS is rounder than the original model, which was particularly hexagonal. This detail makes me get a certain faith for this version being a candidate for the best Rayman 2 version ever. I do hope they keep the Globox Village. Adding the VMU screens into the touchscreen would be perfect.
I actually sort of liked the weird-looking hexagonal keg. The new one looks rather... fat. Chunky. Bulbous. Perhaps it will grow on me. I hope the rest of the graphical improvements are more worthwhile – turning the game’s floating barrels into actual barrels would be a good place to start. In the current versions, those floating barrels just cut off below the water... and it’s embarrassingly noticeable, as a great deal of the game’s water is transparent.
RayFan9876 wrote:What the fuck do you speak of, sir? You must have a short attention span. The Minisaurus Plains meshed the game together to feel like a real adventurous and progressive world, not a bunch of random levels unrelated to each other. Also the powerups and story mods made the game feel much more interesting. It gave you something to look forward to other than completing the game in a straight line. It lets you make choices on how you want to play the game.
Then I guess you have such a terrific ‘attention span’ that you don’t mind wandering endlessly through the confusing, superfluous, buggy, poorly-designed, visually dull collection of fields with which the Revolution team replaced the Hall of Doors created by Michel Ancel and his colleagues.
Desiring the minimisation of the addition of crappy filler levels to pad out the gameplay is called having good taste in games, not ‘a short attention span’. It’s hard not to be ‘distracted’ by these stupid additions when the game literally forces you to play through them.
The Minisaurus Plain sadly sucked. To see the magical and glorious Hall of Doors whose magnificence formed the core of the original version replaced with such a shoddy filler field was immensely annoying. It did not ‘mesh the game together’; all the levels had been connected neatly, tidily and conveniently with the Hall of Doors (with the exception of the inter-level passageways, which were stupidly removed from Revolution). The Revolution team replaced these perfectly harmonious and serviceable connections with what frankly amounts to a mess; in their attempts to form ‘a real adventurous and progressive world’, they switched the perfect level selection system of the original version and its excellent predecessor with a sprawling, intolerably tedious collection of busywork nonsense which makes the game much less enjoyable on the whole. Your deliberate use of phrases with positive and negative connotations to support your argument amuses me: ‘a real adventurous and progressive world’ and ‘a bunch of random levels unrelated to each other’. You sure are trying your best to make the Front sound good! A bunch of random levels, how terrible! Unrelated to each other? Gasp!
The new power-ups added in Revolution were a bad idea. Rayman should receive his powers automatically as he progresses through the game, not have to go to some clichéd Teensie shop and ‘spend’ Yellow Lums on powers which he should have simply been given. I guess they felt like they had to give the player some further motivation to collect them, seeing as how they removed the Knowledge of the World and all.
The modifications made to the story were stupid. The game clearly wasn’t written with such silly explanations for why Rayman does such-and-such in mind. For example, the idea of making the Precipice into a mission to destroy a ‘generator’ and its half-arsed Ninja Henchman guardian to access the Pirate Factory is simply too convoluted for the game’s purposes. Why not just let us go to the next bloody level already instead of sending us on irritating little detours all the time?
It lets us make choices on how we want to play the game? Really? I don’t recall anything of the sort. Would you like to give me a few examples and explain how these ‘choices’ benefited your enjoyment of the game?
RayFan9876 wrote:Also are you saying that this:
(Dreamcast)
Looks better than this?
(Revolution)
Yes, the Dreamcast screenshot looks natural and is far more comfortable to look at than the garish, gaudy, eye-smearing colours of Revolution. But these two screenshots are of hideously low quality. Find some better ones; preferably unbiased. It’s clear that you were trying to post a bad Dreamcast screenshot and a good Revolution one, although that didn’t work out too well.
RayFan9876 wrote:Sure the Dreamcast version has more "blendy/realistic" lighting, although Revolution was edited to be more fresh, colourful, and cartoony, which it did great, whilst keeping the mysteriously magical feel. Also notice other than the lighting difference, everything is much higher quality in the PS2. Do I see full dynamic shadows being cast in Revolution? Yes, but in the Dreamcast it's merely a circle half the size of Rayman himself. Finally look at the models. How could you say lower-quality? Because that's entirely incorrect. If you look, you can clearly see that Rayman in the Dreamcast is using the same model it did for the PC version. If you look at Revolution, he's much higher poly and even has extra detail such as actual extruding white bumps on his shoes:
‘Fresh, colourful and cartoony’? Revolution was garish, gaudy, washed-out and ugly. The changes did harm the atmosphere – a lot. The Dreamcast version (have you actually played it?) has a fantastic slider with which you can change the lighting from a garish Revolution level to a dark shadowy level, and everything in between. The fact that the Dreamcast version is superior in this area simply isn’t disputable.
I honestly don’t give a crap if the white parts of Rayman’s shoes extrude slightly or if he now has the Holy Grail that is the dynamic shadow – perhaps I didn’t notice that Rayman was of a ‘much higher quality’ because of how generally ugly Revolution looks. These imperceptible ‘improvements’ are hardly worth mentioning in the face of the many dreadful removals and screw-ups performed by the PS2 team.
Again, you’re posting really low-quality images. The could be from the N64 version for all I know. They’re not suitable for a debate regarding the subtle and not-so-subtle differences in the versions’ aesthetics – especially when we take into account the devastating fact that the Dreamcast version has double the framerate of Revolution. Besides, that screenshot of the Cave of Bad Dreams from the Dreamcast version looks way better than the Revolution one.
RayFan9876 wrote:And then there's the environment. As far as I can see, Revolution turned those 2D mushrooms 3D, and there's much more to see and interact with.
ZOMG MUSCHREWMNS. I liked the cell-shaded look of the old mushrooms better than the chunky 3D ones added in Revolution. I’m not sure what you mean when you say ‘there’s much more to see and interact with’; are you referring to the Rain Dance? Never mind.
I strongly recommend that you read some of Phoenixan’s posts regarding the matter of Revolution and the Dreamcast version. Perhaps they will succeed in opening your eyes where I have not. I once argued in favour of the side on which you currently find yourself... I wanted to like Revolution so badly that I managed to deceive myself into thinking that it was an improvement for quite a long time, but I eventually saw sense.
Sabertooth1000000000 wrote:That wasn't even a specific request. I don't give a shit whether it says "Relive Rayman's struggle with the Robot-Pirates" or "Remember the second game in the Rayman series? That is this" for all I care. Just some sort of implication that the game isn't brand-new. Hell, nothing about "Relive Rayman's second adventure for the third time on the iPhone and iTouch" was supposed to be specific.
But why do you even care how the press release is worded? I don’t understand why it matters so much to you that an acknowledgement is made that the game is a port. Anyone who wants more information on Rayman 3D can easily find it, so what’s the problem? Besides, the press release specifically mentions that the game is based on the Dreamcast version of Rayman 2.