Re: The Teensies' Quiz Revived
Posted: Thu Aug 18, 2011 4:39 pm
Crowned Teensies: Their appearance is identical to both the crowned and crownless members of the Grand Minimus, which first appeared in Rayman 2: The Great Escape. While the Grand Minimus has been confirmed as ruling over all the Teensies, these additional Teensie royals appear to be at most governors from how they were portrayed in Revolution. This is only conjecture, as little is told of these Teensies' backgrounds.
Tufkins: The Tufkins are a tribe of Teensies who dwell in the frozen reaches of the Glade's mountains.No one knows why the little Tufkins, who are famously bad climbers, trecked up in the frigid mountain realms. When they're not yodeling, these Teensies are busy constructing a ski lift network for the whole village.
Sylkin: The Sylkins are a tribe of forest-dwelling Teensies. They are encountered in several levels in Rayman 3, including the Gameboy Advance adaptation, where they are shown at the end of every world with two Nookins. The Sylkins are the Teensie forest dwellers, shepherding the giant Bonton creatures for wool and milk. After the work is done, there's nothing left for these funky folk to do but dance!
Griskins: The Griskins are a ghostly tribe of Teensies who haunt the Land of the Livid Dead, a location seen in Rayman 3. The Griskins have also been known as Mad Spirits, as well as the Livid Dead. The mystic Griskins weren't always ghosts. Once, their tribe roamed the Moor and performed their incantations freely. But the Great Spirit Palmito was aggravated by all the racket, so he turned the Griskins into ghosts and confined them to a great tower where their singing wouldn't wake up any more spirits.At least some Griskins have the ability to generate and manipulate lightning; when Rayman releases a group of Griskins from Palmito's tower in the third part of the level, they reward him by electrocuting two Hoodbooms and a Hoodmonger that were about to attack him.
Nookin: The Nookins are a volcano-dwelling tribe of Teensies encountered in Rayman 3, in the Hoodlum Headquarters and the Tower of the Leptys. They also appear in the handheld version of the game, sleeping or dancing at the end of every world. The player cannot interact with them. Before the Hoodlums invaded, the Nookins lived happily, tucked underground near the volcanic core. Unfortunately, this was the perfect place for a Hoodlum factory, and the Nookins soon found themselves, and their treasured ukuleles, kicked to the curb.
Teensie Doctor: Teensie doctors are an important variant of Teensie which appear in Rayman 3: Hoodlum Havoc. When the Grand Minimus notices that Globox has swallowed a Black Lum, he refers Rayman and Globox to the first Teensie doctor, Otto Psi, who is an old friend of his who resides in Clearleaf Forest. Otto attempts to release André from Globox's stomach, but fails. Otto then recommends Roméo Patti, another doctor who lives in the Land of the Livid Dead. When the player reaches Roméo, he, like Otto, attempts but fails to remove André from Globox's body. He then recommends another doctor, Gonzo, who lives in the Desert of the Knaaren and is a specialist in hollow cavities. When the player reaches Gonzo, he summons the two previous doctors and together they manage to expel André from Globox's body. The three doctors then give Rayman directions to take the Longest Shortcut so that he might reach the Hoodlum Headquarters and track down André.
Highway Patrols: The Highway Patrols are Teensies in helicopters who appear when Rayman falls off of a Teensie Highway, bringing Rayman back to the last checkpoint. Globox is sometimes seen being carried by this helicopter.
Murkins: The Murkins are a tribe of Teensies which inhabit the Bog of Murk. However, relatively little is known about them, as the Murkins were cut from the final version of Rayman 3, in which the Bog is inhabited by Sylkins.
Tufkins: The Tufkins are a tribe of Teensies who dwell in the frozen reaches of the Glade's mountains.No one knows why the little Tufkins, who are famously bad climbers, trecked up in the frigid mountain realms. When they're not yodeling, these Teensies are busy constructing a ski lift network for the whole village.
Sylkin: The Sylkins are a tribe of forest-dwelling Teensies. They are encountered in several levels in Rayman 3, including the Gameboy Advance adaptation, where they are shown at the end of every world with two Nookins. The Sylkins are the Teensie forest dwellers, shepherding the giant Bonton creatures for wool and milk. After the work is done, there's nothing left for these funky folk to do but dance!
Griskins: The Griskins are a ghostly tribe of Teensies who haunt the Land of the Livid Dead, a location seen in Rayman 3. The Griskins have also been known as Mad Spirits, as well as the Livid Dead. The mystic Griskins weren't always ghosts. Once, their tribe roamed the Moor and performed their incantations freely. But the Great Spirit Palmito was aggravated by all the racket, so he turned the Griskins into ghosts and confined them to a great tower where their singing wouldn't wake up any more spirits.At least some Griskins have the ability to generate and manipulate lightning; when Rayman releases a group of Griskins from Palmito's tower in the third part of the level, they reward him by electrocuting two Hoodbooms and a Hoodmonger that were about to attack him.
Nookin: The Nookins are a volcano-dwelling tribe of Teensies encountered in Rayman 3, in the Hoodlum Headquarters and the Tower of the Leptys. They also appear in the handheld version of the game, sleeping or dancing at the end of every world. The player cannot interact with them. Before the Hoodlums invaded, the Nookins lived happily, tucked underground near the volcanic core. Unfortunately, this was the perfect place for a Hoodlum factory, and the Nookins soon found themselves, and their treasured ukuleles, kicked to the curb.
Teensie Doctor: Teensie doctors are an important variant of Teensie which appear in Rayman 3: Hoodlum Havoc. When the Grand Minimus notices that Globox has swallowed a Black Lum, he refers Rayman and Globox to the first Teensie doctor, Otto Psi, who is an old friend of his who resides in Clearleaf Forest. Otto attempts to release André from Globox's stomach, but fails. Otto then recommends Roméo Patti, another doctor who lives in the Land of the Livid Dead. When the player reaches Roméo, he, like Otto, attempts but fails to remove André from Globox's body. He then recommends another doctor, Gonzo, who lives in the Desert of the Knaaren and is a specialist in hollow cavities. When the player reaches Gonzo, he summons the two previous doctors and together they manage to expel André from Globox's body. The three doctors then give Rayman directions to take the Longest Shortcut so that he might reach the Hoodlum Headquarters and track down André.
Highway Patrols: The Highway Patrols are Teensies in helicopters who appear when Rayman falls off of a Teensie Highway, bringing Rayman back to the last checkpoint. Globox is sometimes seen being carried by this helicopter.
Murkins: The Murkins are a tribe of Teensies which inhabit the Bog of Murk. However, relatively little is known about them, as the Murkins were cut from the final version of Rayman 3, in which the Bog is inhabited by Sylkins.