Pusianka wrote:Wow now that's a manipulation of information. It sold very well yet it doesn't have a real involving story it was more like random events on the way to beat the last boss(come on it was just an imaginative platform game - gameplay based).
Manipulating information is what I do best.

I meant that the game is popular and fondly remembered, not some obsure, forgotten relic that can be swept under the rug and ignored. I didn’t claim that it had a particularly strong story.
Pusianka wrote:List me 10 connections between rayman 1 and 2 - I challenge ya.
1: The Rayman 2 manual makes a direct reference to the defeat of Mr Dark at the hands of Rayman.
2: The nenuphars, unique floating flower platforms from R1, appear in R2.
3: Antitoons, enemies from R1, appear in the PlayStation version of R2.
4: Large pink mosquitoes, which appear in R1, also appear in R2.
5: Popolopoï, large blue butterflies which appear in R1, also appear in R2.
6: Giant plums, which can be used to cross water and decapacitate enemies, are found in R1, and also appear in R2.
7: Both R1 and R2 feature a mystical pink orb upon which the well-being of the world rests.
8: Both R1 and R2 feature large pink fluttering rings which Rayman can grab and use to swing.
9: Giant piranhas with blue backs and orange underbellies appear in R1, and they also appear in R2.
10: The Saturn version of R1 ends with Mr Dark’s windows shattering to reveal binary moons, which later reappear in R2.
All of these connections, minor and major, serve to ground these games in the same universe. (And rest assured, if you had said ‘connections between R1 and R3’, I would have presented an even stronger case.) I had thought that Rayman Origins would settle this type of argument once and for all – apparently not!
Pusianka wrote:The story doesn't match with next parts at all. I am 100% sure that Origins is a retell of the story from rayman 1 so that it matches.
Every prequel brings with it continuity errors – that’s unavoidable. I’m not sure how you came to the conclusion that Origins is a retelling of R1’s story: one game tells of the birth of the fledgling hero, and how he must amuse the Bubble Dreamer to end his nightmares and defeat both the Livid Dead and Mister Dark, while the other tells how the established hero must end a new attack from Mister Dark and recover the Great Protoon. I would say these are fairly different plots.
Pusianka wrote:I don't think they try to throw the rayman 1 away, the best evidence is the fact that origins is in 2D which is an evident hail for first part.
You’re not the first one to point this out, but I still don’t understand it. What does the game’s genre have to do with its chronology? 2D games receive 3D sequels, and 3D games receive 2D sequels. It works both ways. The format of the game has nothing to do with the universe it depicts, and can’t be used to deduct such things.
Pusianka wrote:By saying it wasn't solid I mean the story only. The game itself was very solid and had great success and that's undeniable. But! It was more of concept show then actual story of rayman. We have pollokus back in origins. There was no pollokus in rayman 1! Yet we have the same green guys as in the first part and Mr. Dark so it is a retell for me.
I don’t mind if you weren’t impressed by the game’s story – just don’t try to deny it its place in the series. It certainly wasn’t a ‘concept show’ – as I said, it was a full-fledged retail game. Sure, the developers’ conceptions of Rayman’s world have evolved over the years, and they will continue to do so. New elements have been inserted, such as Polokus and Globox. Old elements have been removed, like limbless characters. But this is simply the gradual evolution of the series – not a paradigm shift that leaves the original behind.