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Re: Rayman 3

Posted: Thu Aug 27, 2020 4:30 pm
by StelzenBomber
Very interesing!!

Im surprised about the animations

I think that murphy head is used, idk about the ly one

Re: Rayman 3

Posted: Thu Aug 27, 2020 4:55 pm
by The Jonster
This is very nice work you guys have done here! :D

Interesting that there was the possibility of traps in the trampolines, I wonder if those are meant to be obstacles you have to punch out or are just there to get in the way?

Also I feel like the character heads do look like the ones normally seen in game. I might need to play the game itself again to be sure. Again, really nice work! :)

Re: Rayman 3

Posted: Thu Aug 27, 2020 4:57 pm
by StelzenBomber
Though i wonder
Does the trampoline trap have any functionalety left

Re: Rayman 3

Posted: Thu Aug 27, 2020 5:16 pm
by ZelenPixel
Also some random animations I think are unused:
Image
god DAM the animations are SMOOTH ive never seen any footage of the game and i had no clue they were that good

Re: Rayman 3

Posted: Thu Aug 27, 2020 5:28 pm
by RayCarrot
Ah you're right, the character HUD is from the dialog boxes, I forgot about that :oops2:

Re: Rayman 3

Posted: Thu Aug 27, 2020 5:56 pm
by The Jonster
Shame that these animations aren't used, I think these would look really neat in the game itself. I can imagine where these two would go.

Image
Rayman appears in a level

Image
Rayman respawning in a level (not really sure about this one). Speaking of which, this one kinda reminds me of the respawning animation from Rayman 2! :o

Re: Rayman 3

Posted: Thu Aug 27, 2020 6:01 pm
by StelzenBomber
The Jonster wrote: Thu Aug 27, 2020 5:56 pm Shame that these animations aren't used, I think these would look really neat in the game itself. I can imagine where these two would go.

Image
Rayman appears in a level

Image
Rayman respawning in a level (not really sure about this one). Speaking of which, this one kinda reminds me of the respawning animation from Rayman 2! :o
That animation leads me to beleave they originaly wanted to use the rayman 2 health system

And honestly, it should have

Re: Rayman 3

Posted: Thu Aug 27, 2020 6:10 pm
by The Jonster
I think using that health system would definitely have been helpful when facing Razorbeard. I didn't face him the last time I played, but the first time I seem to recall he could defeat you in one hit. Anywhere else in the game, though, I'm not sure how helpful that would be.

Re: Rayman 3

Posted: Thu Aug 27, 2020 6:17 pm
by StelzenBomber
It would be very helpful

Like, every 10 cages your hp increases
No lives
Instead of dying you respawn with a bit less hp

It would be good, as the game has a LOT of cheap ik moments

Re: Rayman 3

Posted: Thu Aug 27, 2020 6:35 pm
by Digital Mozart
Wow!!! Incredible job RayCarrot! Makes me want to go back and play through it again!

Re: Rayman 3

Posted: Thu Aug 27, 2020 6:48 pm
by The Jonster
StelzenBomber wrote: Thu Aug 27, 2020 6:17 pm It would be good, as the game has a LOT of cheap ik moments
I agree that there are indeed quite a few places that can result in ik, such as the boulder in a certain level, crashing when using the barrels, and Razorbeard ofc. Thankfully the game provides unlimited continues, unlike the original Rayman 1.

Re: Rayman 3

Posted: Thu Aug 27, 2020 7:00 pm
by StelzenBomber
Theres an issue with those lives and continues though

It takes you back to the beginning of the stage a lot
And the stages arent short

Its reverse castlevania

You know, if it really was the rayman 2 system, i would have actualy liked the game

As it is right now?
Its screen crunchy nothing to me

Re: Rayman 3

Posted: Thu Aug 27, 2020 8:55 pm
by PluMGMK
Fantastic! :D Great work!
RayCarrot wrote: Thu Aug 27, 2020 4:19 pm There are sadly very few sprites/animations, but we did find this:
Image
Yet another iteration of the Hoover? :P

Re: Rayman 3

Posted: Thu Aug 27, 2020 9:08 pm
by Steo
Oh wow that's an interesting one. :o

Re: Rayman 3

Posted: Thu Aug 27, 2020 9:32 pm
by RayCarrot
Here are the two animations for it as well:
0x0838123C - 1 (4).gif
0x0838123C - 1 (4).gif (9.38 KiB) Viewed 1692 times
0x0838123C - 4 (4).gif
0x0838123C - 4 (4).gif (7.23 KiB) Viewed 1692 times
I wonder what would have caused it to appear

Re: Rayman 3

Posted: Thu Aug 27, 2020 10:06 pm
by Steo
I wonder if the idea would have been that some would be traps, but that would have been pretty annoying. :P

Re: Rayman 3

Posted: Thu Aug 27, 2020 10:17 pm
by StelzenBomber
Thats damn well animated, good lord

Re: Rayman 3

Posted: Thu Aug 27, 2020 10:38 pm
by Elite Piranha
Is this a Hoodlum artifact?
Image

Also, I really like this sprite:
Image

Re: Rayman 3

Posted: Thu Aug 27, 2020 10:55 pm
by Aaron
That is really smooth animation! :o

I love the concept of this enemy, it seems pretty interesting. :)

Re: Rayman 3

Posted: Thu Aug 27, 2020 11:03 pm
by The Jonster
I imagine those would pop out if Rayman got too close or something. Those animations are also cool!