Page 404 of 467
Re: Rayman 3
Posted: Thu Aug 27, 2020 4:30 pm
by StelzenBomber
Very interesing!!
Im surprised about the animations
I think that murphy head is used, idk about the ly one
Re: Rayman 3
Posted: Thu Aug 27, 2020 4:55 pm
by The Jonster
This is very nice work you guys have done here!
Interesting that there was the possibility of traps in the trampolines, I wonder if those are meant to be obstacles you have to punch out or are just there to get in the way?
Also I feel like the character heads do look like the ones normally seen in game. I might need to play the game itself again to be sure. Again, really nice work!

Re: Rayman 3
Posted: Thu Aug 27, 2020 4:57 pm
by StelzenBomber
Though i wonder
Does the trampoline trap have any functionalety left
Re: Rayman 3
Posted: Thu Aug 27, 2020 5:16 pm
by ZelenPixel
Also some random animations I think are unused:
god DAM the animations are SMOOTH ive never seen any footage of the game and i had no clue they were that good
Re: Rayman 3
Posted: Thu Aug 27, 2020 5:28 pm
by RayCarrot
Ah you're right, the character HUD is from the dialog boxes, I forgot about that

Re: Rayman 3
Posted: Thu Aug 27, 2020 5:56 pm
by The Jonster
Shame that these animations aren't used, I think these would look really neat in the game itself. I can imagine where these two would go.

Rayman appears in a level

Rayman respawning in a level (not really sure about this one). Speaking of which, this one kinda reminds me of the respawning animation from Rayman 2!

Re: Rayman 3
Posted: Thu Aug 27, 2020 6:01 pm
by StelzenBomber
The Jonster wrote: Thu Aug 27, 2020 5:56 pm
Shame that these animations aren't used, I think these would look really neat in the game itself. I can imagine where these two would go.

Rayman appears in a level

Rayman respawning in a level (not really sure about this one). Speaking of which, this one kinda reminds me of the respawning animation from Rayman 2!
That animation leads me to beleave they originaly wanted to use the rayman 2 health system
And honestly, it should have
Re: Rayman 3
Posted: Thu Aug 27, 2020 6:10 pm
by The Jonster
I think using that health system would definitely have been helpful when facing Razorbeard. I didn't face him the last time I played, but the first time I seem to recall he could defeat you in one hit. Anywhere else in the game, though, I'm not sure how helpful that would be.
Re: Rayman 3
Posted: Thu Aug 27, 2020 6:17 pm
by StelzenBomber
It would be very helpful
Like, every 10 cages your hp increases
No lives
Instead of dying you respawn with a bit less hp
It would be good, as the game has a LOT of cheap ik moments
Re: Rayman 3
Posted: Thu Aug 27, 2020 6:35 pm
by Digital Mozart
Wow!!! Incredible job RayCarrot! Makes me want to go back and play through it again!
Re: Rayman 3
Posted: Thu Aug 27, 2020 6:48 pm
by The Jonster
StelzenBomber wrote: Thu Aug 27, 2020 6:17 pm
It would be good, as the game has a LOT of cheap ik moments
I agree that there are indeed quite a few places that can result in ik, such as the boulder in a certain level, crashing when using the barrels, and Razorbeard ofc. Thankfully the game provides unlimited continues, unlike the original Rayman 1.
Re: Rayman 3
Posted: Thu Aug 27, 2020 7:00 pm
by StelzenBomber
Theres an issue with those lives and continues though
It takes you back to the beginning of the stage a lot
And the stages arent short
Its reverse castlevania
You know, if it really was the rayman 2 system, i would have actualy liked the game
As it is right now?
Its screen crunchy nothing to me
Re: Rayman 3
Posted: Thu Aug 27, 2020 8:55 pm
by PluMGMK
Fantastic!

Great work!
RayCarrot wrote: Thu Aug 27, 2020 4:19 pm
There are sadly very few sprites/animations, but we did find this:
Yet another iteration of the Hoover?

Re: Rayman 3
Posted: Thu Aug 27, 2020 9:08 pm
by Steo
Oh wow that's an interesting one.

Re: Rayman 3
Posted: Thu Aug 27, 2020 9:32 pm
by RayCarrot
Here are the two animations for it as well:

- 0x0838123C - 1 (4).gif (9.38 KiB) Viewed 1692 times

- 0x0838123C - 4 (4).gif (7.23 KiB) Viewed 1692 times
I wonder what would have caused it to appear
Re: Rayman 3
Posted: Thu Aug 27, 2020 10:06 pm
by Steo
I wonder if the idea would have been that some would be traps, but that would have been pretty annoying.

Re: Rayman 3
Posted: Thu Aug 27, 2020 10:17 pm
by StelzenBomber
Thats damn well animated, good lord
Re: Rayman 3
Posted: Thu Aug 27, 2020 10:38 pm
by Elite Piranha
Is this a Hoodlum artifact?
Also, I really like this sprite:

Re: Rayman 3
Posted: Thu Aug 27, 2020 10:55 pm
by Aaron
That is really smooth animation!
I love the concept of this enemy, it seems pretty interesting.

Re: Rayman 3
Posted: Thu Aug 27, 2020 11:03 pm
by The Jonster
I imagine those would pop out if Rayman got too close or something. Those animations are also cool!