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Re: Rayman Origins

Posted: Tue Oct 25, 2011 7:52 am
by beebo44
EvanEDavies wrote:Sorry if this has already been posted, but I’ve looked through the last couple of pages and haven’t seen anything on this matter. Granted that because the designers decided to do a prequel, there were always going to be continuity errors, but the one currently bothering me the most is as follows:
Rayman 2’s ‘knowledge of the world’ explains that there are only 1000 yellow lums in existence, yet in the origins trailers we see Rayman and co collecting them like items associated with the points system of Rayman 3.
I would like to justify that there is a logical, canonical explanation……. ideas anybody?
It's rayman, since when does Rayman make any sense?

Re: Rayman Origins

Posted: Tue Oct 25, 2011 8:43 am
by Adsolution
There are universal rules that apply to fiction to make it somewhat relateable, such as not having a game within a story suddenly change the laws of the Universe when they were already clearly defined..

Re: Rayman Origins

Posted: Tue Oct 25, 2011 10:20 am
by EvanEDavies
haha okay...? but can anybody think of a proper Rayman related answer that doesn’t rely on technicalities?

Re: Rayman Origins

Posted: Tue Oct 25, 2011 1:13 pm
by Nannerb3
beebo44 wrote:
Greenbottle3 wrote:
sergiomonty wrote:Even when they're completely different, they share the same concept, and that's the main idea. There's no "biological" explanation for those drastic changes, only decisions made by the artists of the game. So there's no need to explain how betilla lost her boobs and her booty, or how rayman's hair changed like 3 times, because they're basically the same concept.
Betilla also lost her wings somehow. :mefiant:
Why are you trying to start up another argument on something we just concluded?
Nevermind. Just nevermind, OK? Forget I ever brought it up.

Re: Rayman Origins

Posted: Tue Oct 25, 2011 1:27 pm
by Slowcoachtom
EvanEDavies wrote:Sorry if this has already been posted, but I’ve looked through the last couple of pages and haven’t seen anything on this matter. Granted that because the designers decided to do a prequel, there were always going to be continuity errors, but the one currently bothering me the most is as follows:
Rayman 2’s ‘knowledge of the world’ explains that there are only 1000 yellow lums in existence, yet in the origins trailers we see Rayman and co collecting them like items associated with the points system of Rayman 3.
I would like to justify that there is a logical, canonical explanation……. ideas anybody?
I have an idea. There are 1000 yellow lums that make up the the heart, but thier are more than that in existence. This is even evident in Rayman 2 as there are infact 1001 before Razorbeard eats one. Plus lums have been known to change colour.

Re: Rayman Origins

Posted: Tue Oct 25, 2011 1:29 pm
by Gagaman
I think you guys are looking far too deep into how/why/when/where the characters designs have changed. I doubt they have a big time line planned for the whole series or anything (maybe a rough one), only that this is a origin story. As others have said the re-designs are simply because the artists re-designed them, not because they are younger/older etc.

But this is a Rayman focused forum so I shouldn't be all too surprised, they do the same at Sonic Retro in that respect. :P

Re: Rayman Origins

Posted: Tue Oct 25, 2011 1:36 pm
by Spanex
Gagaman wrote:I think you guys are looking far too deep into how/why/when/where the characters designs have changed.
With the old debate about what the true name of Globox's species was, I would not be surprised. (I still believe it's Glute. Derp, derp!)

Re: Rayman Origins

Posted: Tue Oct 25, 2011 2:10 pm
by spiraldoor
Drolpiraat wrote:Not at all, Reflux was a worthy villain. He had a story: in Rayman's travels, he took Reflux's place as champion in the arena and utterly humiliated him in front of the other Knaaren. That gave Reflux a reason to hate Rayman. And since you control Rayman, you're personally involved in that conflict. From what we've heard so far, [there seems to be no personal conflict between Rayman and Big Mamma. The Magician/Mr Dark Teensie seems to be a far better villain for the game as there is personal involvement (he betrayed you!), and he sets traps (that's in one of the previous videos). Big Mamma? She does nothing to stop Rayman except for that final battle - at least not from what we've seen so far. She seems to be in the game just because it's "funny" that the Bubble Dreamer is having nightmares of his mother-in-law. Ha, ha, ha.] That's why I'm disappointed - but of course, if the game proves me wrong I'd gladly take everything back. :)
There is an element of personal conflict in that [Big Mamma may or may not be the mother of Globox, or of his wife Uglette; this would make her the grandmother of all the baby Globoxes we met in the other games. In the Daily Bubble, we’ve seen her in her regular form, which implies that her regular self will appear as a friendly character in the game. Suddenly warping the mother-in-law of one of your main characters into a gigantic kraken monster is a hell of a way to end a game, so I’m going to reserve judgement for the time being.]
Stuart wrote:Hey guys. I know I havent been posting...at all really. I'm not even sure if you guys remember me, but the's not what I'm here for.

I noticed that, while reading through the thread(The entire thread. It's kind of a thing I do.), that at least a few of you read Tvtropes. Well, I've taken the liberty of taking any of the info found here and sharing it with the folks at Tvtropes, and making sure the Rayman Origin page there is well attended too.

Speaking of sharing info, can anyone link me to the prievew that had the picture of all the fairies on a snowy mountain in front of a gate from the E3 demo and the list of Xbox 360 achievements that first revealed the fairy's names?
https://raymanpc.com/wiki/script-en/ima ... Nymphs.png
http://www.xbox360achievements.org/game ... ievements/
EvanEDavies wrote:Sorry if this has already been posted, but I’ve looked through the last couple of pages and haven’t seen anything on this matter. Granted that because the designers decided to do a prequel, there were always going to be continuity errors, but the one currently bothering me the most is as follows:
Rayman 2’s ‘knowledge of the world’ explains that there are only 1000 yellow lums in existence, yet in the origins trailers we see Rayman and co collecting them like items associated with the points system of Rayman 3.
I would like to justify that there is a logical, canonical explanation……. ideas anybody?
I’ve been struggling with this one too. RRR1 GBA had the same problem. I suppose it’s possible that there are thousands and thousands of Yellow Lums, but that the ones from the Heart of the World are special in some way. Or maybe the Heart can be made of any thousand Yellow Lums, and the ones Rayman collected in R2 just happened to be the ones that were closest. Or maybe all but a thousand of them were destroyed [by Mr Dark to feed his machines] during Rayman Origins? I think I like that last one...
Slowcoachtom wrote:I have an idea. There are 1000 yellow lums that make up the the heart, but thier are more than that in existence. This is even evident in Rayman 2 as there are infact 1001 before Razorbeard eats one. Plus lums have been known to change colour.
That’s a misconception. There were exactly one thousand Yellow Lums in R2 – the one that Razorbeard ate is the one that shows up in Tomb of the Ancients.
Spanex wrote:With the old debate about what the true name of Globox's species was, I would not be surprised. (I still believe it's Glute. Derp, derp!)
So do I. Shh...

Re: Rayman Origins

Posted: Tue Oct 25, 2011 2:27 pm
by Slowcoachtom
Hello, I've just joined so the picture I'm trying to attach might not appear. It didn't so here's the the web address.

https://raymanpc.com/wiki/script-en/ima ... Nymphs.png

Just a few things I've noticed. Betilla, Annetta, Holly and Edith all seem to be sitting on stone pedistools near the edge while Helena is near the stone circle. But this screenshot might have been taken partway through a cutscene and Helena could be moving towards one of the inner pedistools, meaning there may be more nymphs than we have seen. (eg. the moody clouds nymph from the daily bubble)

Also does anyone else think that this group is the fairy council.

Re: Rayman Origins

Posted: Tue Oct 25, 2011 2:43 pm
by spiraldoor
You have a good point about the pedestals, but all the nymphs so far match up with a world of their own.

Betilla = Jibberish Jungle
Holly Luya = Desert of Didgeridoos
Edith Up = Gourmand Lands
Annetta Fish = Ocean of Serendipity
Helena Handbasket = Mystic Peak

What’s left? A Livid Dead nymph? I think it’s more likely that the four pedestals are for Rayman, Globox and the two Teensies.

Are the nymphs members of the Fairy Council? I seem to remember a Rayman Origins site which specifically referred to the Fairy Council, but I think it was taken down – I can’t find it at the moment.

Re: Rayman Origins

Posted: Tue Oct 25, 2011 2:49 pm
by Slowcoachtom
spiraldoor wrote:You have a good point about the pedestals, but all the nymphs so far match up with a world of their own.

Betilla = Jibberish Jungle
Holly Luya = Desert of Didgeridoos
Edith Up = Gourmand Lands
Annetta Fish = Ocean of Serendipity
Helena Handbasket = Mystic Peak

What’s left? A Livid Dead nymph? I think it’s more likely that the four pedestals are for Rayman, Globox and the two Teensies.

Are the nymphs members of the Fairy Council? I seem to remember a Rayman Origins site which specifically referred to the Fairy Council, but I think it was taken down – I can’t find it at the moment.
it's on this page.
http://www.amazon.co.uk/Rayman-Origins- ... 485&sr=8-3

Re: Rayman Origins

Posted: Tue Oct 25, 2011 2:55 pm
by spiraldoor
Found it. It was the US version of the site, and it’s still up. I’ll just post the whole thing for posterity. (And yes, the nymphs are definitely the Fairy Council.)
GAME INFO

Rayman is back!

Rayman® is back!
Fifteen years after the first Rayman® game launched worldwide, Michel Ancel (celebrated creator of this limbless yet limitless hero) returns to his roots to revive the fun with one of platforming’s most iconic characters. This time, Rayman is joined by his friend Globox and two Teensies for 60 levels of immersive 2D platforming adventure in full HD graphics, featuring 4-player, jump-in/jump-out co-op; all running at 60 fps!

Enter the Glade of Dreams.
A gorgeously designed interactive cartoon playground populated by strange and hilarious creatures in eye-popping environments. When the Glade of Dreams is overrun by “nefurrious” Darktoons, the Fairy Council hastily invokes Rayman to save the day; but the hero of light isn’t quite all there… To help him, Rayman teams up with his best friend, Globox, and two crafty wizards, the Teensies. Together they form the world’s most hilarious team of heroes, and they’ll need to join forces to restore peace to the Glade or watch as their beloved home vanishes like a bad dream…
CHARACTERS

Rayman, saving the Glade one laugh at a time

When the Creator’s dreams began to go sour, the flighty, fun-loving nymphs assembled to invoke a creature of light capable of saving the Glade: an agile and tenacious yet carefree and comical being, destined to distract and amuse the Creator and ease his fears: Rayman… But as with most of the nymphs’ best-laid plans, in their rush to produce a savior, they lacked enough Lums to fully bring their plan to fruition, and Rayman came into the Glade with a few pieces missing…

Globox, Rayman’s best friend

Globox, the mightily squashable and equally squeamish kung fu mastodon, is the “to-may-to” to Rayman’s “to-mah-to,” the “po-tay-toe” to his “po-tah-toe”… Huh? Anyway, he’s everything a best friend should be: wacky, willing, and weird.

Teensies

A Teensy is an apprentice sorcerer whom the Creator has graced with a gargantuan nose (the better to make the Bubble Dreamer’s favorite snoring music). These smallish, awkward, and often confusing creatures are particularly attuned to the subtle harmonies and perfumes of the Glade, and the (self-appointed) kings among them are said to hold the secrets to all possible pathways through the world, visible and invisible.
KEY FEATURES

Rayman Origins includes over 60 levels of 2D platforming gameplay designed for all ages and playing styles. Unlock new abilities progressively and return to previous levels to discover new paths and secrets!

Play as Rayman in the solo campaign, or have up to three friends jump in at any time to play as Globox or as one of the two Teensies. In the Multiplayer modes, you or your friends can leave whenever you want without affecting the others’ progression. Discover a rich world with over 100 characters and 12 unique environments created in a gorgeously hand-drawn and animated 2D style. An epic adventure with reams of terrifyingly ridiculous characters… A giant pink monster with hundreds of eyes; a possessed stone golem; an evil, spiky, overgrown daisy on the chase; and many more gargantuan bosses are preparing for your arrival… Run, jump, smash, crash, and fly through Rayman’s world, gaining unique abilities as you progress like swimming, diving, and the sensational “HairlyCopter.”

Re: Rayman Origins

Posted: Tue Oct 25, 2011 2:57 pm
by Adsolution
EvanEDavies wrote:haha okay...? but can anybody think of a proper Rayman related answer that doesn’t rely on technicalities?
Come on, really, it's not like it's any more okay for Rayman to do this than any other series, all it does is create confusion, there's no such thing as a "Rayman related answer" that wouldn't be completely ridiculous. Some things are changed so much it's almost better not to think of an explanation.

Re: Rayman Origins

Posted: Tue Oct 25, 2011 3:09 pm
by MasterHero
A new french interview with ancel, someone translate please:
(it seems to be very funny :) )
http://www.youtube.com/watch?v=TYZrHoGUzJI

Another french one, if there are any new infos please translate this also:
http://www.youtube.com/watch?v=hIBCaTzF ... re=related

SPOILER
Another games week presentation where you can exactly see how mr. dark escapes
http://www.youtube.com/watch?v=rxjdi8zzZVE

Another short new gameplayvideo from a world we havn't seen much
http://www.youtube.com/watch?v=aTb9F8yMZfM

Re: Rayman Origins

Posted: Tue Oct 25, 2011 3:31 pm
by iambored2006
Not gonna watch these. There's a limit.

Re: Rayman Origins

Posted: Tue Oct 25, 2011 6:36 pm
by sergiomonty
EvanEDavies wrote:Sorry if this has already been posted, but I’ve looked through the last couple of pages and haven’t seen anything on this matter. Granted that because the designers decided to do a prequel, there were always going to be continuity errors, but the one currently bothering me the most is as follows:
Rayman 2’s ‘knowledge of the world’ explains that there are only 1000 yellow lums in existence, yet in the origins trailers we see Rayman and co collecting them like items associated with the points system of Rayman 3.
I would like to justify that there is a logical, canonical explanation……. ideas anybody?
Easy: They all died. If razorbeard was able to kill one single lum just by eating it, imagine what could have happened to the rest ( :wink: ). Oh, and it's true that in some versions you can save the lum, but there are version in which you can't, so yeah, it's dead. There were later only 1000 lums. Just saying.

Re: Rayman Origins

Posted: Tue Oct 25, 2011 6:46 pm
by Mr. Dark Thingamajig
[BTW did anyone noticed that the magician loves Betilla and Mr. Dark too (Mr. Dark is more obsessed)]

Re: Rayman Origins

Posted: Tue Oct 25, 2011 6:48 pm
by spiraldoor
sergiomonty wrote:Easy: They all died. If razorbeard was able to kill one single lum just by eating it, imagine what could have happened to the rest ( :wink: ). Oh, and it's true that in some versions you can save the lum, but there are version in which you can't, so yeah, it's dead. There were later only 1000 lums. Just saying.
What versions are you talking about? Even Revolution has the thousandth Yellow Lum; it’s just in a different place.

MDT – Black text isn’t good enough. Use this code to hide spoilers:

Code: Select all

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Re: Rayman Origins

Posted: Tue Oct 25, 2011 6:51 pm
by Hunchman801
Nothing new in the interviews, no need to translate them.

Re: Rayman Origins

Posted: Tue Oct 25, 2011 6:54 pm
by Droolie
MasterHero wrote:A new french interview with ancel, someone translate please:
(it seems to be very funny :) )
http://www.youtube.com/watch?v=TYZrHoGUzJI

Another french one, if there are any new infos please translate this also:
http://www.youtube.com/watch?v=hIBCaTzF ... re=related
The first one is easy:
- BG&E2 is top secret, it's huge and they all love it.
- No DLC planned yet, but it's still possible.
- What really happened between the rabbids and Rayman: Rayman was lost in the Rabbids' world, one of the developers found him in a wine cellar, and "saved" him.
- HD Collection? Nah, HD is good and all, but after so many ports, they'd rather focus on originality, on new gameplay. Live with the future. "Imhotep."
- Skip to 5:15. Seriously. Do it.
The second one:
- Michel Ancel describes his first steps in the videogame business.
- He says nothing changed to the way games are developed.
- He also describes who are really the stars of the Rayman team: the artists. He says how he searches for them, etc. His role is to work with them.
This second interview is probably an interesting behind-the-scenes interview. Keep it, it might be interesting for some.