Steo wrote:Yeah I guess since this game only renders things on screen to save memory etc.
I know from using game maker in the past though that all they would have to do is make the instance destroy once outside the room but then again it was released in 1995 and I'm sure game development back then was a lot harder than it is now considering the power our computers have now.
Actually come to think of it Rayman 1 made quite a lot of use of out-of-map entities. For example, any map with a hunter spawns a bullet at position (-32, -32), which then copies itself every time a hunter actually shoots his gun.
The reason for palettes and clouds and stuff disappearing is less to do with memory and more to do with returning them to their spawn location so the player can activate them again. Allowing the palettes to do that was probably a poor choice (although what about the eejit who jumps on the palette at the start of the map and then for some reason jumps off again?).
The Jonster wrote:To finish my earlier talk about Rayman Junior...
Compared with the rest of the levels from Rayman Junior, Art Alley is painfully slow to me, and it's really too bad the the programmers decided not to include the running ability in this game (i think), since I tend to be able to get all of the answers pretty quickly. What I also find curious is that each level of difficulty (1, 2, 3) alters some of the levels a little, and not just the answers.
The running ability is "in the game", since Mister Dark forces Rayman to use it in the last level, but it's not enabled other than that though, which is indeed frustrating. I think it's good that the levels are altered. Shows they were creative! Also if the structures were too similar then veterans of a lower difficulty level would just be able to guess the answers on the next one.

Another interesting thing is that on the highest difficulty level, hitzones of enemies are expanded to the full extent of the sprites. It means you can kill antitoons without ducking, but it also means that you can be stung by a prickly ball without appearing to even touch it.