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Re: Rayman Optimum

Posted: Sat Jun 07, 2014 1:39 pm
by PluMGMK
Truner wrote:If that's not possible, you are free to do whatever you want with your release, no? I mean, we don't own Rayman. :D
True, true. :P Right, as I say, I'll get on this in a few weeks.

Re: Rayman Optimum

Posted: Sat Jun 07, 2014 2:56 pm
by RibShark
It is entirely possible. In fact, if emshomar could document which options made which changes to the configuration files, it would be easy to make a cross platform configuration menu that works on Windows, OSX and Linux.

Re: Rayman Optimum

Posted: Sat Jun 07, 2014 5:04 pm
by Harpic fraîcheur
Oh an android version for rayman optimum it's an good idea ! :)

Re: Rayman Optimum

Posted: Sun Jun 08, 2014 1:28 am
by Truner
GeekOfTheGame wrote:Oh an android version for rayman optimum it's an good idea ! :)
I don't know if the Android version of DOSBox can run Rayman properly. I assume it can. If that is indeed the case, making a simplistic frontend wouldn't be hard at all. I hear Android programming is piss easy. I'm no Android programmer.

For now, we should definitely figure out how to make Rayman Optimum work on properly on all three major PC platforms. Also, I think having a quick game selector would be nice. Like a little overlay that let's you choose which game you want to run (in case you don't want to have 4-5 icons on your desktop). It would also make adding the game to Steam a lot nicer! (:

Re: Rayman Optimum

Posted: Sun Jun 08, 2014 11:05 am
by PluMGMK
The GOG version added a text-based selector some time in the last year. It lists the games with numbers, and then you type in the number of the game you want to play (like boot options for Windows 9x back in the old days).

Re: Rayman Optimum

Posted: Thu Jun 12, 2014 12:50 pm
by Outerbeast
Truner wrote:
GeekOfTheGame wrote:Oh an android version for rayman optimum it's an good idea ! :)
I don't know if the Android version of DOSBox can run Rayman properly. I assume it can. If that is indeed the case, making a simplistic frontend wouldn't be hard at all. I hear Android programming is piss easy. I'm no Android programmer.

For now, we should definitely figure out how to make Rayman Optimum work on properly on all three major PC platforms. Also, I think having a quick game selector would be nice. Like a little overlay that let's you choose which game you want to run(in case you don't want to have 4-5 icons on your desktop). It would also make adding the game to Steam a lot nicer! (:
Taken care of. :D
LoveMetal wrote:I'm shamefully double posting to announce you that I wrote a small launcher for Rayman Optimum yesteday to launch each one of rayman game through one executable in steam, then I thought it could maybe interest some of you, so I post it here :mrgreen:

DOWNLOAD

Image
Thanks Lovemetal, im using this now and its a real treat. Make sure Emshomar includes this in the next update! ^- ^

Re: Rayman Optimum

Posted: Thu Jun 12, 2014 3:23 pm
by Truner
Yeah, something like that, except I'd go for better image quality, better layout and would definitely include mapper as an option.

It's a nice little thing, really. It's just that the quality isn't up to par with the project itself. But yeah, I have something like this in mind. Plus, if we get something like this done, it would had to be Linux and OSX ready. At this point, I think the only reason to crank out a new version of Rayman Optimum would be to make it work on those two platforms as well.

Even then, it's up to Omar. This is his project, but if he says it's OK to go with this plan, I will gladly help anyone working on stuff with graphics, designs and ideas/criticism.

Re: Rayman Optimum

Posted: Fri Jun 13, 2014 5:06 pm
by LoveMetal
Yeah I quickly wrote that dirty launcher in VB.NET, I completly assume it could have been nicer but I'm a shitty graphist.

Moreover as it has been said it's not portable because of dotnet, and you need the 4.5 framework.
A launcher in java would be better, because it could run on any plateform that handle a JRE, and if someone wants to make some graphics I'd be glad to code that little thing. :)

Another possibility is to use the WinApi for windows and Xlib for linux, and use a small python script to detect your OS and start the appropriate launcher.

A good improvement for ROptimum would be to pack all this stuff in an iso with a hand written installer that firstly install plateform independant data, and after that all you need accordingly to your OS.

Re: Rayman Optimum

Posted: Fri Jun 13, 2014 5:32 pm
by Snagglebee
LoveMetal wrote:A good improvement for ROptimum would be to pack all this stuff in an iso with a hand written installer that firstly install plateform independant data, and after that all you need accordingly to your OS.
An ISO was done for the CD-Rom version before release. Unfortunately it wasn't made public because there is need really.
This installer would then have to be a multiplatform application which I think is impossible. Why not go with multiple installers for each system?

Re: Rayman Optimum

Posted: Fri Jun 13, 2014 5:44 pm
by LoveMetal
Ofc multiplateform installers are possible.
Multiple installers would do the job, but why doing this since a lot of bytecode compiled languages such as java, python or caml can run on many plateforms with the same binary ? It'd be a bit more elegant for me.

I suggested the iso because if we pack the installers in the same image, we don't have to download roptimum another time if we want to install it on another plateform. And burn and run is sexy. :coeur:

Re: Rayman Optimum

Posted: Fri Jun 13, 2014 8:41 pm
by RibShark
Qt would be the best framework for the UI and installer in my opinion. Qt is a widget toolkit that works on loads of Operating Systems and actually has it's own installer framework.

Re: Rayman Optimum

Posted: Fri Jun 13, 2014 8:57 pm
by LoveMetal
Qt is great for sure even if I don't master it at all, but with it a multiplatform installer is impossible.
Same with GTK+.

And if we have to do one installer for each platform, there are some tools as nullsoft for windows to create installers; and under linux we just need to make some shell scripting.

Re: Rayman Optimum

Posted: Fri Jun 13, 2014 8:58 pm
by RibShark
LoveMetal wrote:Qt is great for sure even if I don't master it at all, but with it a multiplatform installer is impossible.
Same with GTK+.
http://qt-project.org/wiki/Qt-Installer-Framework

Re: Rayman Optimum

Posted: Fri Jun 13, 2014 9:01 pm
by LoveMetal
That looks great, but I was unclear: by multiplatform I meant to use the same binary for all operating systems.

Re: Rayman Optimum

Posted: Fri Jun 13, 2014 9:02 pm
by Fifo
There’s some interesting discussion going on here.

Re: Rayman Optimum

Posted: Fri Jun 13, 2014 9:02 pm
by RibShark
Java would be pretty much your only option then. I see no harm in having to compile for multiple systems, though.

Re: Rayman Optimum

Posted: Fri Jun 13, 2014 9:12 pm
by LoveMetal
As I said, a lot of bytecode-based languages. Java with Swing, Python with wxWidgets...
But even if this discussion is interesting (I learnt the existance of this handy-looking Qt installer thingy), it leads to nothing, because we speak without doing anything nor having any control on that project. :)

Re: Rayman Optimum

Posted: Fri Jun 13, 2014 9:26 pm
by Truner
LoveMetal, if you can write a launcher and an installer that works on the three main OS'... well for one, I'd be all for that and help with whatever I can! Can you also make a configurator that works on all three platforms?

The only problem with that would be the fact that Omar's work on the project (besides the whole "making it run PERFECT") would be for nothing. I'm not sure if he wants to throw everything out just for that reason. It would do good to the project. Not only that, but it would also turn into a Community effort. Like a Rayman Pirate-Community project. With "official" labels and stuff like that. If a community backs the project as a whole, it tends to get popular just for that. "Oh hey, that huge Rayman community worked on this, it must be amazing" and stuff like that.

I think other than this, the only thing the project needs is a small website! :D

Re: Rayman Optimum

Posted: Fri Jun 13, 2014 9:39 pm
by incognito
Sorry if i look,stupid or dumb but what is Rayman Optimum ?

Re: Rayman Optimum

Posted: Fri Jun 13, 2014 9:41 pm
by Master
Hm, are you asking having read the first post, or having not?