Re: Rayman: Revenge of the Dark
Posted: Sun Sep 06, 2020 7:46 pm
Welcome also! 
paulnewman2001 wrote: Sun Sep 06, 2020 12:11 pmThank you and it's okay, I'm used to waiting for my mails![]()
Thanks! I agree - I was planning on having quite a few each with their own quirks/reasons for activating.Rayrobi wrote: Mon Aug 31, 2020 8:12 pmThe jumping animation I find a bit weird, the way Rayman holds his hands and arms close to his body and then streches them out is too sudden, which makes it look like he's doing a star pose mid-air. In cases when he's sprinting for a long jump, an animation like that is fine, but for smaller, normal jumps it feels out of place. Something along these lines:As for the environments and art style, they look really nice, and feel like it's Rayman (of course, in a totally different era than 1999thecraftinatorx wrote: Sun Aug 30, 2020 8:07 am Maybe the existence of two jumping anims like ray2 could be interesting depending of how much long the button is pressed, or something like this!).
Keep up the great work!![]()
The first level's meant to be a "day in the life of Rayman" (aside from it being coronation day) where nothing's gone wrong yet, like how most RPGs are presented, and you're free to explore/talk. At the very least, the Magician, Betilla and Bzzit are 3 biggies you interact with. Though no he doesn't have a house, he just sleeps on the nearest tree branch or at his little private beach hammock - I really don't picture the inhabitants of the Dream Forest to have much infrastructure, and the Magician is responsible for most of what they have beyond leaves for clothing.paulnewman2001 wrote: Sun Sep 06, 2020 11:50 am1. Will we get an outlook on Rayman's life?: his house (he had one in some educational game but don't remember which, he also mentioned it in Hoodlums Revenge), his regular activities (besides fighting evil of course), as well as his thoughts about certain people? (maybe his nearest neighbours?, especially friends).
I love things being interactive, but picturing the art design for the stage, I see lots of thin, winding roads (carved out of tree branches and stuff) with cars packed bumper to bumper but still rushing, and I can't see how we could give Rayman free control over a vehicle in that scenario, it'd be insanely hard to navigate. I have thought about it though - I at least want to give the cars actual car physics so I have more options down the line, even if they just all end up on waypoints.paulnewman2001 wrote: Sun Sep 06, 2020 11:50 am2. Assuming Aeoropolis is still present in the project, were you thinking about creating some kind of driving mechanics? (cars, maybe bikes? etc.). Such mechanics could be used for side activities like racing, maybe? And also, depending how large you intended the area to be, any kind of faster transport could be useful. This may sound a little GTAish but Ray obviously wouldn't steal cars nor beat up civillians and take their money, it's just always cool to see new mechanics that weren't present in other games in franchise. I'd understand your dissaproval given the tone you've chosen for the game.
Not sure, I was kind of thinking something in the middle - I love Leguizamo as Globox honestly though, and I'm leaning more towards that - though with the overall tone of everything being less comical, things really get to him now and again. When you first meet him at the Snoring Tree, he's getting bullied pretty hard.paulnewman2001 wrote: Sun Sep 06, 2020 11:50 am3. Will Globox's personality be based on his Rayman 2 or 3 potrayal? Given this game serves as a prequel to Rayman 2, his 2's potrayal would be most logical but pretty much every game in the franchise is different in some way so his 3's potrayal wouldn't feel out of place. I also prefer his comedic side from 3 over "Big the Cat" one from 2, though it's up to you. I'm also interested how you'll handle their forming friendship
Thank you for answering!Adsolution wrote: Thu Sep 10, 2020 12:15 amThanks! I agree - I was planning on having quite a few each with their own quirks/reasons for activating.Rayrobi wrote: Mon Aug 31, 2020 8:12 pmThe jumping animation I find a bit weird, the way Rayman holds his hands and arms close to his body and then streches them out is too sudden, which makes it look like he's doing a star pose mid-air. In cases when he's sprinting for a long jump, an animation like that is fine, but for smaller, normal jumps it feels out of place. Something along these lines:As for the environments and art style, they look really nice, and feel like it's Rayman (of course, in a totally different era than 1999thecraftinatorx wrote: Sun Aug 30, 2020 8:07 am Maybe the existence of two jumping anims like ray2 could be interesting depending of how much long the button is pressed, or something like this!).
Keep up the great work!![]()
I'll have to think of a good short-jump animation.
The first level's meant to be a "day in the life of Rayman" (aside from it being coronation day) where nothing's gone wrong yet, like how most RPGs are presented, and you're free to explore/talk. At the very least, the Magician, Betilla and Bzzit are 3 biggies you interact with. Though no he doesn't have a house, he just sleeps on the nearest tree branch or at his little private beach hammock - I really don't picture the inhabitants of the Dream Forest to have much infrastructure, and the Magician is responsible for most of what they have beyond leaves for clothing.paulnewman2001 wrote: Sun Sep 06, 2020 11:50 am1. Will we get an outlook on Rayman's life?: his house (he had one in some educational game but don't remember which, he also mentioned it in Hoodlums Revenge), his regular activities (besides fighting evil of course), as well as his thoughts about certain people? (maybe his nearest neighbours?, especially friends).
I love things being interactive, but picturing the art design for the stage, I see lots of thin, winding roads (carved out of tree branches and stuff) with cars packed bumper to bumper but still rushing, and I can't see how we could give Rayman free control over a vehicle in that scenario, it'd be insanely hard to navigate. I have thought about it though - I at least want to give the cars actual car physics so I have more options down the line, even if they just all end up on waypoints.paulnewman2001 wrote: Sun Sep 06, 2020 11:50 am2. Assuming Aeoropolis is still present in the project, were you thinking about creating some kind of driving mechanics? (cars, maybe bikes? etc.). Such mechanics could be used for side activities like racing, maybe? And also, depending how large you intended the area to be, any kind of faster transport could be useful. This may sound a little GTAish but Ray obviously wouldn't steal cars nor beat up civillians and take their money, it's just always cool to see new mechanics that weren't present in other games in franchise. I'd understand your dissaproval given the tone you've chosen for the game.
Not sure, I was kind of thinking something in the middle - I love Leguizamo as Globox honestly though, and I'm leaning more towards that - though with the overall tone of everything being less comical, things really get to him now and again. When you first meet him at the Snoring Tree, he's getting bullied pretty hard.paulnewman2001 wrote: Sun Sep 06, 2020 11:50 am3. Will Globox's personality be based on his Rayman 2 or 3 potrayal? Given this game serves as a prequel to Rayman 2, his 2's potrayal would be most logical but pretty much every game in the franchise is different in some way so his 3's potrayal wouldn't feel out of place. I also prefer his comedic side from 3 over "Big the Cat" one from 2, though it's up to you. I'm also interested how you'll handle their forming friendship
Good questions! All ones I'd thought about in some form.![]()
Yes. It probably won't make sense, but I'm gonna go with the 'it becomes a genetic thing' excuse. Then again, a lot of things don't make sense in the Rayman universe. Besides, it's not like this plot hole was any of our doing to begin with.PluMGMK wrote: Tue Sep 15, 2020 9:33 pm So you guys are using that "Globox was originally red" plot point? I wasn't sure how seriously that was meant to be taken, especially since we see hundreds of blue baby Globoxes in Rayman 2. But then maybe that's another stage in the lifecycle you mentioned (right after tadpole)?![]()
Fair enough! I wouldn't have blamed you guys for ignoring it altogether.Pipann wrote: Wed Sep 16, 2020 5:30 amYes. It probably won't make sense, but I'm gonna go with the 'it becomes a genetic thing' excuse. Then again, a lot of things don't make sense in the Rayman universe. Besides, it's not like this plot hole was any of our doing to begin with.PluMGMK wrote: Tue Sep 15, 2020 9:33 pm So you guys are using that "Globox was originally red" plot point? I wasn't sure how seriously that was meant to be taken, especially since we see hundreds of blue baby Globoxes in Rayman 2. But then maybe that's another stage in the lifecycle you mentioned (right after tadpole)?![]()
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I was thinking about that as well, maybe Rayman could turn the side of the conflict earning full respect of Globox's species? I'd also imagine that Globox would be slightly laughed at by his colleauges beacuse of his skin's accident and cowardice, this could possibly lead to a small talk with Rayman in which they'd develop their friendship, what do you think?Elite Piranha wrote: Sun Oct 04, 2020 4:25 am I was wondering, do you plan have the toads from legends as the evil counterpart that is in constant conflict with the members of the Globox's species?
I think they're great ideas, however I don't know if Globox being laugh at because of his skin is necessary IMO. Maybe Rayman was the one that encouraged Globox to learn the rain dance, however I wonder who actually taught him to do that (maybe Ly or a Teensie?).paulnewman2001 wrote: Fri Oct 09, 2020 4:54 pmI was thinking about that as well, maybe Rayman could turn the side of the conflict earning full respect of Globox's species? I'd also imagine that Globox would be slightly laughed at by his colleauges beacuse of his skin's accident and cowardice, this could possibly lead to a small talk with Rayman in which they'd develop their friendship, what do you think?Elite Piranha wrote: Sun Oct 04, 2020 4:25 am I was wondering, do you plan have the toads from legends as the evil counterpart that is in constant conflict with the members of the Globox's species?
Yeah, you're probably right, like Adsolution described, when you first meet Globox in the game, he'd be bullied by some guys (different species probably) and Rayman would most likely intervene, him being also bullied by his own species would be too much. And also, about the rain dance, I'd imagine it to be part of Globox's culture so he'll probably know it already, maybe we could learn the history behind it and such, Rayman could be a part of some celebration where this dance will be performed.Elite Piranha wrote: Sat Oct 10, 2020 4:11 amI think they're great ideas, however I don't know if Globox being laugh at because of his skin is necessary IMO. Maybe Rayman was the one that encouraged Globox to learn the rain dance, however I wonder who actually taught him to do that (maybe Ly or a Teensie?).paulnewman2001 wrote: Fri Oct 09, 2020 4:54 pmI was thinking about that as well, maybe Rayman could turn the side of the conflict earning full respect of Globox's species? I'd also imagine that Globox would be slightly laughed at by his colleauges beacuse of his skin's accident and cowardice, this could possibly lead to a small talk with Rayman in which they'd develop their friendship, what do you think?Elite Piranha wrote: Sun Oct 04, 2020 4:25 am I was wondering, do you plan have the toads from legends as the evil counterpart that is in constant conflict with the members of the Globox's species?