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Re: Rayman 2
Posted: Sun May 20, 2018 4:55 am
by Steo
I find it interesting too that certain plums are only designed to latch temporarily. I would expect that programming to be on the spikes. The game obviously must expect you to only use the designated plum in the area and not try that
Interesting one there and we're talking about Rayman now

Re: Rayman 2
Posted: Sun May 20, 2018 5:06 am
by The Jonster
It was definitely an interesting experiment for me, there are a few things that have changed between Rayman 2 and Revolution, and I don't think it's just that. I tried that negative glitch in the Menhir Hills and it didn't actually work, curiously, whereas in the original Rayman 2 it would lead to me being stuck there forever.

I have to thank Plum for giving me this inspiration. I should try doing some more research into these games..

I should make another one again sometime...
Re: Rayman 2
Posted: Sun May 20, 2018 5:15 am
by Steo
Rayman 2 has a lot of glitches, specifically Revolution and the 3DS versions. There's a lot of unlisted glitches in those games and I know that for a fact we'd find lots of them if we were trying. Most people don't look for them though and just play the game. Revolution glitched heavily on me multiple times on my playthrough and I used a real PS2 and game disc so there's no emulator glitching excuse. Imagine I was actually looking for revolution glitches and not just playing, how many would I encounter then?
Maybe 7

Re: Rayman 2
Posted: Sun May 20, 2018 5:17 am
by The Jonster
You're probably right about that, hehe!

Still was an interestingly good experiment. I wonder what else I'll find? I guess working on that guide also helped me with something else!

Re: Rayman 2
Posted: Sun May 20, 2018 5:23 am
by Steo
We'll be getting carried away looking for glitches while Fifo angrily sits there waiting 2 days for us to complete a level

Re: Rayman 2
Posted: Sun May 20, 2018 5:26 am
by The Jonster
Hey at least i'm doing something for the guide at least. Though I don't think I should put glitches like this on there.

Re: Rayman 2
Posted: Sun May 20, 2018 5:30 am
by Steo
I know you are but I'm just saying we'll probably be looking for glitches

Re: Rayman 2
Posted: Sun May 20, 2018 5:31 am
by The Jonster
That sounds like it would be lots of fun, and not just for this game, a LOT of games too!

Re: Rayman 2
Posted: Sun May 20, 2018 11:49 am
by PluMGMK
So basically they didn't actually fix their stupidity with the plums, but they did take away the invisible wall that prevents people from figuring it out? That's Revolution in a nutshell.

Re: Rayman 2
Posted: Sun May 20, 2018 12:23 pm
by The Jonster
No they really didn't fix that part, it still felt weird for it to be bouncing like that!

It was still fun for me, so I might do more experimenting on other games....heehehe.

Re: Rayman 2
Posted: Sun May 20, 2018 1:25 pm
by Steo
Revolution nore or less removes some boundaries so you get to see how many glitches are actually there
I still find the barrel one interesting that it works in Revolution too.
Re: Rayman 2
Posted: Mon May 21, 2018 12:42 am
by The Jonster
Yeah, I think I might do some more videos like that one on my tester channel, and honestly RayTwol makes me a little curious now...
Re: Rayman 2
Posted: Mon May 21, 2018 1:00 pm
by PluMGMK
I've added a
subpage of my wiki userpage detailing the whole plum/post thing.

Re: Rayman 2
Posted: Mon May 21, 2018 1:11 pm
by The Jonster
I like how I got credited with discovering the RR glitches
I wonder how I create my own userpage in Raywiki?
I might do more experimenting when I have the chance.
Re: Rayman 2
Posted: Mon May 21, 2018 1:19 pm
by PluMGMK
Well, there are red links to your userpage on that page I created. You can just click on one of them and create your userpage.

And if you want a subpage just look up "User:The Jonster/Whatever" and create the page.
Re: Rayman 2
Posted: Mon May 21, 2018 2:37 pm
by Steo
Did anyone ever confirm that the other keg glitch works in Revolution? I'm almost sure it does but I was told it's supposed to not. I also noticed the glitch still works for igniting the keg earlier than you should be allowed.
Re: Rayman 2
Posted: Mon May 21, 2018 3:40 pm
by PluMGMK
As in
https://www.youtube.com/watch?v=LdsBetVzMjc ?
Also since I mentioned magic spheres in that wiki page I decided to muck around with those in The Sanctuary of Stone and Fire #1 using RayTwol. I was able to move the yellow sphere and base to the beginning of the level, but the blue sphere couldn't be moved. So I tried sticking the blue sphere on its base, then went back to the beginning and put the yellow one on its (disembodied) base. The door-opening cutscene didn't play until I went back to the area in front of the door, which is interesting.
EDIT: Also editing the level in that way causes a pirate head in both my Windows VM and Wine. I do wonder why.
Re: Rayman 2
Posted: Mon May 21, 2018 4:14 pm
by Fifo
Steo wrote:We'll be getting carried away looking for glitches while Fifo angrily sits there waiting 2 days for us to complete a level
y u laugh >:(
Re: Rayman 2
Posted: Mon May 21, 2018 4:16 pm
by Steo
Because jokes can be funny. I can laugh at myself

Re: Rayman 2
Posted: Mon May 21, 2018 4:20 pm
by Fifo
Steo wrote:Because jokes can be funny. I can laugh at myself

You’re just taking advantage of my impatience >:(