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Re: Rayman 2

Posted: Mon Jun 25, 2018 5:47 am
by Steo
Same on GameCube though, it was only on PS2 for some reason. Maybe its because that console came out earlier than the rest.

Re: Rayman 2

Posted: Mon Jun 25, 2018 6:38 am
by PluMGMK
Basically I think the team that were supposed to port Rayman 2 to PS2 went a bit rogue and remade the game from scratch. I guess rather than risking a repeat of that, Ubi decided to end the game's life cycle then and there (until Rayman DS that is). To wit, a port to Xbox, had it happened, would probably have started from the original game rather than Revolution…

Re: Rayman 2

Posted: Mon Jun 25, 2018 7:05 am
by The Jonster
Mmmmm, so RR was never actually supposed to have happened at all in that case? That’s very curious indeed!

Re: Rayman 2

Posted: Mon Jun 25, 2018 7:11 am
by PluMGMK
Pretty much. I'll try and find the relevant paragraphs in l'Histoire tonight and see if they help me explain better. :P

Re: Rayman 2

Posted: Mon Jun 25, 2018 7:13 am
by The Jonster
Alright. :)

That reminds me, was it the N64 version that came out first or was it the PC? They are both the original version aren’t they?

Re: Rayman 2

Posted: Mon Jun 25, 2018 1:21 pm
by Steo
I'll always wonder now how well the PS2 would have played the original ported version. Considering it has twice the RAM the Dreamcast has and a more powerful CPU, it still could have looked better than Dreamcast whule having the same framerate. I guess you just get used to RR but even if you play Rayman Origins on 3DS compared to the other versions, it's such a struggle at half the framerate :lol:

Re: Rayman 2

Posted: Fri Jun 29, 2018 4:46 am
by The Jonster
Well, at least i know this glitch happens in a lot of versions :lol: Btw, it seems Bandicam didn't register this as HD. I wonder why?

Re: Rayman 2

Posted: Fri Jun 29, 2018 4:47 am
by Steo
The Jonster wrote:Well, at least i know this glitch happens in a lot of versions :lol: Btw, it seems Bandicam didn't register this as HD. I wonder why?
640x480 window? Needs to be at least 720p to be HD which sucks because you only get 30fps unless it's HD.

Re: Rayman 2

Posted: Fri Jun 29, 2018 4:53 am
by The Jonster
Steo wrote:
The Jonster wrote:Well, at least i know this glitch happens in a lot of versions :lol: Btw, it seems Bandicam didn't register this as HD. I wonder why?
640x480 window? Needs to be at least 720p to be HD which sucks because you only get 30fps unless it's HD.
Hm, I could fix this probably by making it full screen, but the problem is the N64 emulator window closes when I press F12 because it's the hotkey on Project64 to end emulation :?

Oh, nvm I changed it on Bandicam :)

Re: Rayman 2

Posted: Fri Jun 29, 2018 4:58 am
by Steo
The Jonster wrote:
Steo wrote:
The Jonster wrote:Well, at least i know this glitch happens in a lot of versions :lol: Btw, it seems Bandicam didn't register this as HD. I wonder why?
640x480 window? Needs to be at least 720p to be HD which sucks because you only get 30fps unless it's HD.
Hm, I could fix this probably by making it full screen, but the problem is the N64 emulator window closes when I press F12 because it's the hotkey on Project64 to end emulation :?

Oh, nvm I changed it on Bandicam :)
Set the resolution to like double or something to it's 960p if that isn't working. It should stretch to at least 768p though depending on your screen resolution.

Re: Rayman 2

Posted: Fri Jun 29, 2018 4:59 am
by The Jonster
I dunno how big my fullscreen is so I guess i just have to test it out. :)

Re: Rayman 2

Posted: Fri Jun 29, 2018 5:01 am
by Steo
Most laptops are 1366x768 ;)

Mine is 1920x1080 for some reason though :mrgreen:

Re: Rayman 2

Posted: Fri Jun 29, 2018 5:02 am
by The Jonster
Hmmm..it appears when I tried recording with fullscreen it just showed a black screen. Probably because I may be using an emlator... :?

Lol. I'm an eejit. I just realized I could change the resolution on Project64 :lol:
Time for another test! :hap:

Re: Rayman 2

Posted: Fri Jun 29, 2018 5:06 am
by Steo
The Jonster wrote:Hmmm..it appears when I tried recording with fullscreen it just showed a black screen. Probably because I may be using an emlator... :?

Lol. I'm an eejit. I just realized I could change the resolution on Project64 :lol:
Time for another test! :hap:
YAY! :hap:

At least you got it to work :P

Re: Rayman 2

Posted: Fri Jun 29, 2018 5:13 am
by The Jonster
Hm.....this time the play only went up to 480 when I set it Project64 to 1024*768. I don't think the resolution can go any higher than that without looking weird. :?

Re: Rayman 2

Posted: Fri Jun 29, 2018 5:15 am
by Steo
1024x768 would be it but I think it should count as 720p because it's over it vertically. Maybe it's bandicam not seeing it as a game maybe?

Re: Rayman 2

Posted: Fri Jun 29, 2018 5:21 am
by The Jonster
I just tried game capturing mode and it recognizes Project64. I've been recording with rectangular screen and on both tries the recording still ended up as 480p when I uploaded to Youtube. The FPS remained at 60 at all times though.

Edit: OH, I just realized the window of recording is 1024*731
Haahhahahahah! :lol:
I must be a dummy to not see that! :lol:
But it doesn't look like I can get the resolution up any higher at the moment. Hmm, maybe I should run more tests..

Re: Rayman 2

Posted: Fri Jun 29, 2018 5:30 am
by Steo
720 should be enough though to get HD. I wonder why it's doing that.

Re: Rayman 2

Posted: Fri Jun 29, 2018 5:41 am
by The Jonster
I have determined from testing that there is a problem with Project64's Glide plug-in for my laptop whenever I go over 1024*768, and when I do end up recording the res ends up being only 1024*731. By switching to Jabo's Direct 3D8 plug-in, and switching the res to 1380*768, it worked perfectly and now it's HD, with the only drawback being that the opening cutscene will not display the title properly unless I switch to Glide. I think for the intro and the escape I'll just record with Glide and use Jabo for the rest. :D
But I think I need to keep testing just to be certain.

Re: Rayman 2

Posted: Fri Jun 29, 2018 6:01 am
by Steo
At least you can get it to work though I wonder what's happening there.