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Re: Rayman 1

Posted: Sat Jul 04, 2020 6:45 pm
by Fifo
RayCarrot wrote: Sat Jul 04, 2020 6:38 pm I can't find this at all in the prototype actually, I guess it didn't shatter the glas there?
Nope, it does not: https://youtu.be/JodrA2tQe08?t=766

yay new page

Re: Rayman 1

Posted: Sat Jul 04, 2020 7:31 pm
by Steo
StelzenBomber wrote: Sat Jul 04, 2020 6:44 pm Im guessing it being blurry wouldnt be visable on a CRT, i sure didnt notice
Yeah it would definitely be masked a lot by a CRT, they even manage to mask dithering like you'd see in many 3D PS1 games.

Re: Rayman 1

Posted: Sat Jul 04, 2020 7:33 pm
by StelzenBomber
yea

i can just hook up my old CTR and my Ps2 oh wait you cant replay the level

Re: Rayman 1

Posted: Sun Jul 05, 2020 9:34 am
by Zinx
The Jaguar BG of the final boss looks the best for some reason lol.
No washed out colors and looks sharp.

Re: Rayman 1

Posted: Sun Jul 05, 2020 9:38 am
by StelzenBomber
Id say saturn looks best ad it animates and looks super lively

Re: Rayman 1

Posted: Sun Jul 05, 2020 3:01 pm
by Steo
Another thing that's cool.about the Saturn version is how different windows flash when you hit the boss, depending on the transformation.

Re: Rayman 1

Posted: Sun Jul 05, 2020 3:45 pm
by StelzenBomber
Should we make an article for the saturn version that has every difference?

Theres quite a lot from just looking at a speedrun

Re: Rayman 1

Posted: Sun Jul 05, 2020 3:52 pm
by RayCarrot
No, it's practically the same as the PS1 version. It's enough to just list the few differences I feel.
Regarding the Windows flashing, the code for it actually still in the PC version. Too bad it went unused.

Re: Rayman 1

Posted: Sun Jul 05, 2020 4:37 pm
by PluMGMK
RayCarrot wrote: Sun Jul 05, 2020 3:52 pm Regarding the Windows flashing, the code for it actually still in the PC version. Too bad it went unused.
Really? That's a shame.
I guess it's a bit like the sparkles when Rayman's directions are reversed. IIRC, they're there in PC, but there's some glitch that makes them appear only if the spell is cast twice (a situation that can only be engineered in Designer or by editing the level).

Re: Rayman 1

Posted: Sun Jul 05, 2020 4:51 pm
by Steo
That's interesting that the code remains. PC does have some similarities to Saturn, like the transitions between levels etc.

Re: Rayman 1

Posted: Sun Jul 05, 2020 9:48 pm
by PluMGMK
RayCarrot wrote: Fri Jul 03, 2020 7:15 am Edit: Btw, this is most likely the order the worlds were made in:
Jungle
Mountain
Cave
Music
Image
Cake
This is based on how they appear in the Jaguar ROM, and it matches quite well with the time frames of when we've seen early gameplay of them in videos and demos. It also proves more that sliding was added in much later, as it's only really used in the last 3 worlds.
Actually, I've been thinking about this. It makes sense, but it's still strange that the "abstract" worlds came last, when they were more directly connected to the original story of the game taking place in a computer, where each one represented a particular processing unit. I guess that original story was on the back burner by the time they scrapped the SNES version and moved to Jaguar, so they concentrated on the "realistic" ones first…

Re: Rayman 1

Posted: Sun Jul 05, 2020 9:54 pm
by StelzenBomber
Makes sense now why picture city is so unforgiving

Like The final stage isnt nearly as difficult

Re: Rayman 1

Posted: Sun Jul 05, 2020 11:55 pm
by Steo
I personally don't even find Picture City that hard. It's more about the timing than anything in a couple of areas. I had more deaths by the piranhas on Eat at Joe's than anything for the most part, just because of mistiming punching them. :mefiant:

Re: Rayman 1

Posted: Mon Jul 06, 2020 12:07 am
by The Jonster
Oh, the calamity of knockback! :lol:

I don't have a particular world to me that's really hard. Yes I will have mistakes sometimes in places like Bongo Hills and Space Mama's Crater, but that's bc of the timing more than anything else and my bad placing.

Re: Rayman 1

Posted: Mon Jul 06, 2020 12:34 am
by Steo
I do get killed a lot of times in Rayman 1, but with the amount of lives you're given throughout the game, it's really not that difficult for me. I used to find it extremely hard as a kid, but after playing it a lot back then, it all started to come back to me again when I played it at an older age. I would have close to 50 lives on the PS1 version by the end (without cheats), but I still feel like I could do a lot better than this if it wasn't for simple user error at times.

Re: Rayman 1

Posted: Mon Jul 06, 2020 12:51 am
by The Jonster
I feel like you would get used to it the longer you play, like where things are and how to beat enemies. It's not replaying levels isn't possible in the original game either if one were to struggle with the game. And when you think about it like that, the game isn't that hard anymore.

Re: Rayman 1

Posted: Mon Jul 06, 2020 4:35 am
by Steo
Yeah, it's all about patterns and timing, which is what most 2D platformers rely on. Just master the patterns and the timing then you're good. Saying that, Rayman 1 also relies on memory a lot too, especially when it comes to cages and just hazards that appear at the last second. Luckily, my memory is ridiculous. :P

Re: Rayman 1

Posted: Mon Jul 06, 2020 9:56 am
by StelzenBomber
The only thing i would call straight up unfair is the space mama boss

I like that some versions give you a big P at the mid point

I still need to beat rayman 1 without 99 lifes though

Re: Rayman 1

Posted: Mon Jul 06, 2020 10:10 am
by dr_st
You can easily ramp up to 99 lives in Rayman 1 without any cheats, by just replaying Allegro Presto over and over. :)

Re: Rayman 1

Posted: Mon Jul 06, 2020 11:30 am
by StelzenBomber
Theres a problem with that

Alegro will cost some lifes if unlucky due to phase 3