Bump, someone uploaded whole lot more of Crash's talking:
I'm going to be honest, I really don't like how he's being portrayed.
Re: Crash Bandicoot
Posted: Fri Nov 11, 2016 5:42 pm
by Ambidextroid
Master wrote:Bump, someone uploaded whole lot more of Crash's talking:
BiNxucWYR-s
I'm going to be honest, I really don't like how he's being portrayed.
Oh dear that really is terrible.
"You don't even know the half of it mayt"
Re: Crash Bandicoot
Posted: Sat Dec 03, 2016 7:51 pm
by Rayfist
Re: Crash Bandicoot
Posted: Sat Dec 03, 2016 8:12 pm
by Master
Pretty impressed overall. Few niggles though.
- Did the game seem a bit slow at points? It looked ok for the most part, but the part showing Crash collecting Wumpa fruit after the "AND WUMP," part looked sluggish.
- Crash looks...weird. I can understand what they were trying to do, but I think giving him realistic looking fur wasn't the best idea, that image on the thumbnail looks particularly jarring.
- Also I'm hoping that life icon isn't final, again, I can understand them trying to upscale the original icon, but it looks off.
One thing I'm curious about, will they do something about the awkward backtracking? Going backwards isn't an issue, but it's pretty hard to do with the camera.
Looking very impressive, pity they stopped right at the forking path.
Something else I'm wondering about, do you guys think they'll add the box counter to the first game as well? We've already seen that they've updated the save system and added time trials, so why not the box counter?
EDIT: More footage:
It'll take time to get used to the new voices, I'm so used to the old "whoa!" and Aku chant. Also, they too didn't backtrack, but I'm getting the sense that they're probably going to stick with what the original did with going backwards. Not a dealbreaker, since it was always like that, but it would have been nice to have addressed it.
Honestly, the saving system was Crash 1's biggest flaw. I'm glad they have addressed this.
I'm really enjoying Crash's animations and mannerisms; Skylander's made him too goofy, in an almost obnoxious way, whereas here it's charming just like it was in the original games. I'ts cool that they retained it.
Re: Crash Bandicoot
Posted: Sun Dec 04, 2016 1:36 am
by Master
Indeed, Crash has always been a wacky character, but Skylanders seemed to tend more towards his Mutants era persona, which was a little too goofy for my tastes. Sticking to the more reactive and reserved Crash of old is nice, and on the topic of reactions, I'm curious to see how some of his more outlandish Crash 3 death animations are like.
Re: Crash Bandicoot
Posted: Sun Dec 04, 2016 11:11 am
by Bzzit
Yeah, I really wanna see Crash 2 and 3 footage.
This was really well done imo
Re: Crash Bandicoot
Posted: Sun Dec 04, 2016 2:41 pm
by Rayfist
Huh, I love how they made Tawna sort of (I really hate using the term) less of a damsel in distress in this game. Also I feel like they got rid of a lot of her, well you know, sexual-ness.
Re: Crash Bandicoot
Posted: Sun Dec 04, 2016 9:23 pm
by Ray502
Box counter will be in the game, shown in this video at 12:24.
Re: Crash Bandicoot
Posted: Sun Dec 04, 2016 9:51 pm
by Bzzit
Nice! looking forward to playing Crash 1 without the annoyances!!
Re: Crash Bandicoot
Posted: Tue Dec 06, 2016 1:39 am
by Master
A very nice remake of the opening scene indeed. Lex Lang is actually doing pretty well as the more sinister Cortex of the PS1 era, though it remains to be seen if he can replicate Clancy Brown's evil laughter:
Stuff of nightmares, that is. Lex Lang can do evil laughter, but it's never come across as quite so intimidating from what's been seen thus far. For the record, I thoroughly enjoy Lex Lang as Cortex, he's been wonderful in the post-Twinsanity era.
Re: Crash Bandicoot
Posted: Tue Dec 06, 2016 2:51 pm
by gamerz31w
it's finally back just as ratchet and clank ps4 reboot I mean it's just crash bandicoot 1 ps1 port,but with 4K HD textures,graphics,visuals,music and remastered mfx&sfx I'm just still wondering about that sly cooper reboot as film it seems to be speculation like half-life 3,but at least it gives me back good memories as kid playing this game for psone for a first time in my childhood.
Re: Crash Bandicoot
Posted: Wed Dec 07, 2016 8:05 pm
by Ray502
Intrigued about how the games are going to be released. Is it going to be released as a 3 pack for a big price? Or will all 3 get released separately? And if separately, will it happen on the same date?
Re: Crash Bandicoot
Posted: Wed Dec 07, 2016 8:29 pm
by Master
It's all in one, the name of the game is "Crash Bandicoot N-Sane Trilogy." They've already got a website open with links to pre-order: http://www.crashbandicoot.com/
Re: Crash Bandicoot
Posted: Wed Dec 07, 2016 10:37 pm
by Bzzit
If they manage to remake all 3 games with little bugs or issues then I'll be very impressed!
Also, I think Lex Lang has done a great job at portraying a slightly more sinister and sincere Cortex.
Re: Crash Bandicoot
Posted: Thu Dec 08, 2016 11:15 am
by Master
On the topic of pricing, it seems that the pre-order price is $39.99, so it's not at AAA prices.
Re: Crash Bandicoot
Posted: Thu Dec 08, 2016 2:07 pm
by Rayfist
I'm honestly really surprised by that. I would've had no problem with the full price of $59.99 considering the fact that these are full remakes to the point of being almost entirely new games (hell they're even adding time trial to Crash 1 and 2.) All that love poured into it with hours of content, and it's only $39.99? That's great. I'll wait out a possible collectors edition. If you combine all three games together (if you're a completionist) that can easily take over 30 hours-ish.
Anyone else really hoping this also comes out for other consoles later down the line? We all know Crash is no longer exclusively Playstation, so imagine this hitting Steam.