As long as you don't play them in public transports, solo games can be appreciated on 3DS. Ocarina of Time isn't even much needed to play Majora's Mask. So given the incredible game it is, I'd say go!
I've started
Drak Souls recently. Not my type of game usually, but I was curious about its narration and level-design.
So far unfortunately, I feel like I'm repeating the same actions over and over.

It bores me, and even beating Taurus didn't give me much satisfaction. I had to search on the Internet to know what to do. I
know it's not how the game should be played, but there's not much in it that interests me, so…
Now I'm stuck with some sot of warthog who "is vulnerable to fire". I used all my bombs on it, that didn't prevent it to kill me. So I just die in the most boring loop…
It's just the beginning oft he game, and I'd like to discover more of its fascinating world! But progress is made only with those annoying fights, and stupid death, and I just get stuck in the same areas for hours. And while I do like some roguelikes for the satisfaction of learning something after each try, and getting better with time and trainings, here I don't find any fun in fighting monsters, or getting new equipment or levels. So I am not really motivated to get better in an activity that I don't enjoy anyway… :/
Maybe I'll give it some more try, but I have lost most of my motivation right now.
On another hand, I've finished
Firewatch! Now that's a cool narrative game, with great visuals, relaxing atmosphere, and reakky nice dialogs!

The story isn't perfect unfortunately, trying to be some sort of fake thriller, but overall it's still a good game.
I've also launched quickly
Dear Esther again. I have mixed feeling about this game. First time I played it, years ago, I didn't get it at all. Then I learned (on this same forum, eh) that it has
ghosts! They are easy to mis, but they're here. This invisible presence blew my mind, and almost give me the creep.

So yesterday, when I played it for capturing some footage, I actually searched them. I knew some of their location, so it should be easy, right? Well, couldn't find any. Even the most obvious at the end! O_o Maybe I had a glimpse of one, but I can't be sure.
But I realized how excellent this game sound design is, and all its atmosphere overall. There's actually a lot of mysterious noises, heard in some specific places. Voices, foot-step. All giving the impression of some souls still haunting the island! Or… the protagonist mind?
I
still didn't get much of the story! Does it talk about a man lost in an island? Or regretting its past? Was he alone on this island, or was there other peaople living here? Is the island only in his mind? Where lived all those people he mentioned? I even haven't seen my favorite part of the game (I swear, in the cave, there was this incredible scene the first time I played… where is it!?)! But this time, I knew something: the dialog are randomly chosen on each session. You never get to see the same letters when you play it. And a strong subject of the game is… madness.
Dear Esther is full of hallucinations, confusions, narrative gaps… I can't tell precisely what is the story, and who is the protagonist. It has ghosts that I've never seen, and details that I can't explain (what is written on those walls? Why?). And it's about a man losing his lucidity… Well, I'm still not sure I really like this game. Not sure if I dislike it either. It is a strange experience, with very interesting ideas.