In the GBC version, the fairies are actually the Tings, by the way.
Re: Rayman 1
Posted: Fri Dec 10, 2021 7:21 pm
by Marx-Y
I know, simply I said that are fairies because there the tings are called fairies on the flyer.
Re: Rayman 1
Posted: Mon Dec 27, 2021 11:35 pm
by Marx-Y
during the Mr. Skops battle, one of the scenarios has a Egyptian theme that contrast with the theme of the world itself that is a cave. possibly The Cave of Skops was intended to be a world with Egyptian theme. in-fact there an Egyptian concept art that looks similar to the Loading screens.
concept art2.png (100.4 KiB) Viewed 2674 times
Re: Rayman 1
Posted: Wed Dec 29, 2021 1:48 pm
by Hunchman801
An Egyptian theme? If you're talking about the constructions in the background during the final battle, the onion domes are actually a feature of Mughal architecture (Russian Orthodox churches too, but that's clearly not the intention here), and have been associated with the Middle East in popular culture despite not being that popular there. As for the vaguely pyramidal structure in the middle, it does not resemble anything Egyptian that I know of.
Re: Rayman 1
Posted: Sun Feb 13, 2022 12:27 am
by Ray502
I can't explain it, but I find the Rayman Advance version of the soundtrack so satisfying. I honestly listen to it more than the original soundtrack. It's just so pleasing in some way.
Re: Rayman 1
Posted: Sun Feb 13, 2022 6:33 am
by dr_st
Ray502 wrote: Sun Feb 13, 2022 12:27 am
I can't explain it, but I find the Rayman Advance version of the soundtrack so satisfying. I honestly listen to it more than the original soundtrack. It's just so pleasing in some way.
After audio cleanup, or in the original, ear-bleeding rendition?
Re: Rayman 1
Posted: Tue Feb 15, 2022 12:57 am
by Ray502
I trust Droolie uploaded the high quality one on RayTunes.
Hmm, I might take the challenge of listening to the original. Can't be that bad, right?
Re: Rayman 1
Posted: Wed Feb 16, 2022 1:58 am
by arnoldfranklin
Hey, I noticed something in Picture City. The colors of the pencils are randomized. This might be useless to say but still.
Re: Rayman 1
Posted: Wed Feb 16, 2022 6:09 pm
by Hunchman801
I have this vague memory of trying to make a Rayman Designer level with pencils of specific colors and being particularly annoyed after reloading the scene and finding out they were all mixed up now, but maybe it's my brain making this up?
Re: Rayman 1
Posted: Sun Feb 20, 2022 1:21 pm
by Retrofuge
I was looking through some gaming magazines for betas and cancelled games. I stumbled across some Beta Rayman content for the Atari Jaguar in Diehard GameFan Issue 21. I don't know if they were posted on the wiki yet, but I thought this would be interesting to share or at least put in the Rayman (early production) article on Raywiki. There's more on Raywiki, but I didn't want to double post.
Re: Rayman 1
Posted: Mon Feb 21, 2022 12:19 pm
by Hunchman801
There's some really cool stuff in here, especially with regard to enemies. I remember seeing that scrapped carnivorous plant before, but on pictures 1 and 3 you can also clearly see what appears to be early, differentiated antitoons, as well as those enemies from the SNES version that were carried over to the Jaguar beta and finally scrapped as well:
Re: Rayman 1
Posted: Wed Feb 23, 2022 11:01 pm
by PluMGMK
The carnivorous plant looks like an evolved form of the flower to the bottom-left of the sprite sheet, and both remind me of this:
So I'm wondering if it was an enemy that could blend in with the environment and jump out if Rayman got too close. Kinda like Ryemanni's Little Lividstones wearing flower camouflage, except genuinely a plant.
Naturally, I'm glad it was scrapped
Re: Rayman 1
Posted: Wed Feb 23, 2022 11:59 pm
by Adsolution
I like how they have one single pose for Bzzit just plopped into 3 of the images
Re: Rayman 1
Posted: Thu Feb 24, 2022 1:05 am
by PluMGMK
I do wonder what they were trying to achieve with that. Were they really so proud of that one sprite?
Re: Rayman 1
Posted: Thu Feb 24, 2022 9:51 am
by Hunchman801
PluMGMK wrote: Wed Feb 23, 2022 11:01 pm
The carnivorous plant looks like an evolved form of the flower to the bottom-left of the sprite sheet, and both remind me of this: https://raymanpc.com/wiki/en/File:Fleur.png
So I'm wondering if it was an enemy that could blend in with the environment and jump out if Rayman got too close. Kinda like Ryemanni's Little Lividstones wearing flower camouflage, except genuinely a plant.
Naturally, I'm glad it was scrapped
Nicely spotted! Though, unlike you, I did like the carnivorous plants in Rayman Junior, so I'm sad this was scrapped.
Re: Rayman 1
Posted: Wed Mar 09, 2022 11:25 am
by hoodlumsworld
Ever heard of the sound storage bug in Rayman 1?
Re: Rayman 1
Posted: Wed Mar 09, 2022 3:40 pm
by RaymanRedemption
Haha nice, I didn't know it existed!
Funny
Re: Rayman 1
Posted: Wed Mar 09, 2022 4:13 pm
by Onmp314
Is this some recently discovered bug?
Re: Rayman 1
Posted: Wed Mar 09, 2022 5:38 pm
by hoodlumsworld
Onmp314 wrote: Wed Mar 09, 2022 4:13 pm
Is this some recently discovered bug?
Not sure, but the video was only posted two months ago.
Re: Rayman 1
Posted: Thu Mar 10, 2022 10:20 am
by Hunchman801
It's like a loop station, but with Rayman sounds only.