Page 47 of 551
Re: Rayman 2
Posted: Fri May 30, 2008 9:56 pm
by Cairnie
Works fine on my PS2, as with all of my other PS1 games. I have at least 10 of them.
Re: Rayman 2
Posted: Sat May 31, 2008 1:01 am
by Holy Crap
yeah, i've never had a problem. except my copy of crash team racing got really scratched. i miss that game.

Re: Rayman 2
Posted: Sat May 31, 2008 12:13 pm
by stan423321
Don't you know:
PS2 games use PS1 CPU as a controller of controllers?
Re: Rayman 2
Posted: Sat May 31, 2008 12:14 pm
by Holy Crap
wha? sorry, i didn't quite understand that.
Re: Rayman 2
Posted: Sat May 31, 2008 12:54 pm
by stan423321
From Wikipedia:
I/O controller: PS1 CPU
Re: Rayman 2
Posted: Sat May 31, 2008 8:45 pm
by FAB
Anyway, i'd like to fight the robo ninja pirates, fight razorbeard and play the bonus Rayman 1-like level in this version!
Re: Rayman 2
Posted: Sun Jun 01, 2008 3:17 pm
by stan423321
Wow, you have noticed most of things that are good in this version. I really hated layout of Fairy Glade and door to Cave of Bad Dreams in Menhir Hills. And a few other.
One of very interesting elements (and, surprisingly, not that bad) are dialogs with guardians. Especially one with Foutch was one of things they could put in the PC version.
Re: Rayman 2
Posted: Sun Jun 01, 2008 6:24 pm
by El Dango
"Prepare to DIE!"
That just sounds awesome.
Re: Rayman 2
Posted: Mon Jun 02, 2008 3:33 pm
by stan423321
Yeah...
But creatures in cages... And that the cages with Sssam and Teensies didn't count... Nah. I prefer PC one.
Re: Rayman 2
Posted: Tue Jun 03, 2008 4:34 am
by Holy Crap
i prefer revolution
Re: Rayman 2
Posted: Tue Jun 03, 2008 12:23 pm
by Xenon
Both games have cages, but Rayman Revolution has cages which contain Familiar Spirits; a much more original approach (R2 just used mini Murfys).
Re: Rayman 2
Posted: Tue Jun 03, 2008 7:46 pm
by stan423321
Xenon09 wrote:Both games have cages, but Rayman Revolution has cages which contain Familiar Spirits; a much more original approach (R2 just used mini Murfys).
R2 used lums. PS R2 used mini-Murfys, dino-something and fairies.
Re: Rayman 2
Posted: Wed Jun 04, 2008 1:49 am
by Holy Crap
which one used lums?
Re: Rayman 2
Posted: Wed Jun 04, 2008 5:53 am
by Feanaro Surion
I love Revolution. I might be getting it with a friend's PS2. He's upgrading to PS3, so I'm getting most of his games.
Re: Rayman 2
Posted: Wed Jun 04, 2008 5:53 am
by Phoenixan
N64 and PC. Then the teensies that opened up portals into the Hall of Doors for you were also in cages.
Re: Rayman 2
Posted: Wed Jun 04, 2008 4:10 pm
by FAB
R4_121 wrote:"Prepare to DIE!"
That just sounds awesome.
I prefer everything axel was saying.
Re: Rayman 2
Posted: Wed Jun 04, 2008 4:20 pm
by FAB
Phoenixan wrote: and it made it seem more magical to me.
Bzzit seemed kind of... random.
The point of Rayman games isn't alot of magic-what ya expect? And are you kidding about bzzit? Bzzzt is great-not random at all.
Re: Rayman 2
Posted: Wed Jun 04, 2008 7:33 pm
by El Dango
I prefer everything axel was saying.
Axels voice is cool too, but Foutch... It's AWESOME!
Re: Rayman 2
Posted: Wed Jun 04, 2008 8:52 pm
by Phoenixan
FAB wrote:Phoenixan wrote: and it made it seem more magical to me.
Bzzit seemed kind of... random.
The point of Rayman games isn't alot of magic-what ya expect? And are you kidding about bzzit? Bzzzt is great-not random at all.
What do you mean? Fairies? A Heart of the World? Lums? Magical Energy? Come on.
Re: Rayman 2
Posted: Thu Jun 05, 2008 4:35 pm
by stan423321
Bziit or Bzzit, I think it is not Bzzzt.
What about... GBC edition?!