Or on a modded Gamecube, which I think is a better choice.
Re: Rayman emulation
Posted: Sun Feb 09, 2014 1:21 pm
by Droolie
emshomar wrote:
Drolpiraat wrote:You can then run it on Dolphin.
Or on a modded Gamecube, which I think is a better choice.
Or on a modded Wii with a Gamecube controller, which I did. ^^
Re: Rayman emulation
Posted: Sun Feb 09, 2014 1:27 pm
by Snagglebee
Drolpiraat wrote:
emshomar wrote:
Drolpiraat wrote:You can then run it on Dolphin.
Or on a modded Gamecube, which I think is a better choice.
Or on a modded Wii with a Gamecube controller, which I did. ^^
I didn't think of that, but that's even a better choice: You get 480p by using Component cables. Gamecube got component cables too but I don't find one online :/
Hunchman801 wrote:I should give it a try, any link explaining how to do that?
You can start by installing Homebrew Channel:
Re: Rayman emulation
Posted: Wed Feb 19, 2014 8:52 pm
by Snagglebee
(example)
Allow me to introduce the awsome xBR shader for ePSXe . It will make Rayman 1 look nearly Rayman 1 HD! It's super awsome and in my opinion everyone should use this so here is a tutorial how to install the awsome xBR in your ePSXe emulator.
1- You must have Pete's OpenGL2 2.9 installed and selected.
2- Download this: http://www.emucr.com/2013/04/epsxe-shad ... 30427.html
3- Extract the archive and you will find the xBR shaders inside 'Pack by Emu-France'
4- Create a new folder wherever you want. (I will create a new folder inside my ePSXe folder for example) and move all these shaders to that folder.
5- Launch ePSXe and select 'Config -> Video'
6- You should have selected Pete's OpenGL2 Driver 2.9 or it will not work fine. Hit Configure.
7- Match these settings:
8- Hit the buttom next to shader effects and the dropdown menu and select the folder of a shader you want. So we want the xBR scaler right? But there are many. I picked '5xBR-v3.7 GLSL' -> '5xBR-v3.7c'
Note: if you have slf/slv files in that folder select GLSlang files in the dropdown menu. If you see vp/fp files instead select ARB program. And if you see both just select ARB program or GLSlang whatever you want.
9- Hit OK and OK to save and close both windows.
10- File->Run CDROM and enjoy
Re: Rayman emulation
Posted: Wed Feb 19, 2014 9:11 pm
by Master
Hmm, I tend to be a bit reserved about this kind of filter, they can make a game look a bit blotchy at times.
Re: Rayman emulation
Posted: Wed Feb 19, 2014 9:29 pm
by Snagglebee
They are trying to give the best out of a game but you might be right. Though, it feels great for me
Re: Rayman emulation
Posted: Wed Feb 19, 2014 9:34 pm
by Fifo
emshomar wrote:They are trying to give the best out of a game but you might be right. Though, it feels greate for me
Great*
Re: Rayman emulation
Posted: Wed Feb 19, 2014 9:36 pm
by Snagglebee
Fifo wrote:
emshomar wrote:They are trying to give the best out of a game but you might be right. Though, it feels greate for me
Great*
Re: Rayman emulation
Posted: Wed Feb 19, 2014 9:38 pm
by Master
I do, hehe.
On the topic itself, I know it can make an oldbie look pretty decent, but I'm more for simple smoothing rather than blotching, matter of taste is all.
Re: Rayman emulation
Posted: Wed Feb 19, 2014 11:45 pm
by Adsolution
The emulation instructions for Rayman 2 PS1 are really lacking. It doesn't even suggest a simple graphics driver, or what settings to use, when both those things are entirely necessary. Here's what I have:
In ePSXe, go to Config -> Video -> Configure and set Render Mode to 2.
Before anything is added, is setting Render Mode to 2 a necessity for others? For me, if it's at 0, the game crashes; if it's at 1, it loads, but I only have audio. 2 works perfectly.
Re: Rayman emulation
Posted: Wed Feb 19, 2014 11:48 pm
by OCG
you forgot shader Ad.
Re: Rayman emulation
Posted: Wed Feb 19, 2014 11:50 pm
by Adsolution
I didn't set any shader, what are you referring to?