Rayman 2

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Which version is your favourite?

PC
116
37%
Nintendo 64
20
6%
Dreamcast
49
16%
PlayStation 1
22
7%
Revolution (PlayStation 2)
94
30%
Forever (GBC)
3
1%
DS
2
1%
iOS
1
0%
3DS
4
1%
 
Total votes: 311

TheAlexinator
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Re: Rayman 2

Post by TheAlexinator »

Would it be possible to add no-clip to the iOS port? I wonder if the Globox Village still exists in the iOS port considering they were lazy and left the ledge there. They might've just covered it up.
CunningCondor
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Re: Rayman 2

Post by CunningCondor »

Someone recreated the Fairy Glade in Garry's Mod, for those interested.

https://steamcommunity.com/sharedfiles/ ... 1981014120
PluMGMK
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Re: Rayman 2

Post by PluMGMK »

TheAlexinator wrote: Thu Jan 30, 2020 7:39 pm Would it be possible to add no-clip to the iOS port? I wonder if the Globox Village still exists in the iOS port considering they were lazy and left the ledge there. They might've just covered it up.
I'd imagine they removed the map, and if you got to the ledge it would freeze the game due to changing to a nonexistent level. Kinda like the 1000th Lum screwup.
CunningCondor wrote: Fri Jan 31, 2020 3:04 am Someone recreated the Fairy Glade in Garry's Mod, for those interested.

https://steamcommunity.com/sharedfiles/ ... 1981014120
I'll have to check that out!
Hunchman801
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Re: Rayman 2

Post by Hunchman801 »

I've never tried Garry's Mod but it sounds like there's a lot of potential in importing R2 levels there.
Steo
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Re: Rayman 2

Post by Steo »

PluMGMK wrote: Fri Jan 31, 2020 3:08 pm
TheAlexinator wrote: Thu Jan 30, 2020 7:39 pm Would it be possible to add no-clip to the iOS port? I wonder if the Globox Village still exists in the iOS port considering they were lazy and left the ledge there. They might've just covered it up.
I'd imagine they removed the map, and if you got to the ledge it would freeze the game due to changing to a nonexistent level. Kinda like the 1000th Lum screwup.
I think we mentioned this was mentioned somewhere, the problem is that it has to load into a new area. Saying that, it's still possible to reach part two in Tomb of the Ancients from Rayman 3D; if you jump and helicopter through the entrance near the bottom of the broken slide, the next level will successfully load.

This makes me wonder if the level still remains in the files, because surely there would be a way to access it if it's there, and it's not unheard of for unused assets to be left behind in Rayman games.
RayCarrot
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Re: Rayman 2

Post by RayCarrot »

Globox Village is not in the files
Steo
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Re: Rayman 2

Post by Steo »

That's actually surprising. The ledge isn't there in Rayman 3D, so I guess they "forgot" to remove in the iOS version then.
RayCarrot
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Re: Rayman 2

Post by RayCarrot »

If you get up there the game just crashes, so they just left it as is basically.
CunningCondor
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Re: Rayman 2

Post by CunningCondor »

After playing the ps2 version in comparison with the pc version, i think the ps2 version is more suited to my preferences. While its a shame it doesnt look, perform or sound as good as the pc version, i like the tweaks it makes to the gameplay and the added detail to the level design. Plus it feels more reliable with a controller. The constant save prompts are a bother in comparison to the immediacy of the pc version but i can deal with it and the framerate is still steady enough to not be an annoyance.
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Re: Rayman 2

Post by Steo »

I still have a preference for the Dreamcast version, it runs really well and it's got some exclusive content. I do like Revolution too, but I wouldn't class it as my favourite version personally.
TheAlexinator
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Re: Rayman 2

Post by TheAlexinator »

The one thing I don't like about Revolution is the hub, it makes Rayman's world seem so small and compact.
CunningCondor
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Re: Rayman 2

Post by CunningCondor »

Steo wrote: Tue Feb 04, 2020 6:31 am I still have a preference for the Dreamcast version, it runs really well and it's got some exclusive content. I do like Revolution too, but I wouldn't class it as my favourite version personally.
Yeah but i aint got a dreamcast
RayCarrot
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Re: Rayman 2

Post by RayCarrot »

This newly discovered developer oversight in Rayman 2 might be of interest to some: https://raymanpc.com/wiki/en/Whale_Bay# ... nt_texture
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Re: Rayman 2

Post by Steo »

TheAlexinator wrote: Tue Feb 04, 2020 4:50 pm The one thing I don't like about Revolution is the hub, it makes Rayman's world seem so small and compact.
I do think it's cool that the hub is something different, but I'm not mad about it myself. I like being able to just load the next level from the Isle/Hall of Doors without having to run around looking for it.
CunningCondor wrote: Tue Feb 04, 2020 7:09 pm Yeah but i aint got a dreamcast
There are emulators for it that work pretty well if you wanted to try it. It's very similar to PC, but it has a fair amount of differences too. Hall of Doors is Isle of Doors, it has Globox Village, and some small changes in certain levels compared to PC.
Hunchman801
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Re: Rayman 2

Post by Hunchman801 »

RayCarrot wrote: Wed Feb 05, 2020 7:52 pm This newly discovered developer oversight in Rayman 2 might be of interest to some: https://raymanpc.com/wiki/en/Whale_Bay# ... nt_texture
Nice find! I wonder how you noticed that, though. :P
RayCarrot
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Re: Rayman 2

Post by RayCarrot »

It was granvillimus who noticed it when upscaling the Rayman 2 textures. We then started comparing it between the different versions to see what was going on.
Funny enough there are a few more ones like this. One ground texture, a camera icon (without the red line across it) and a Clark icon. We couldn't find where they are used though.
Hunchman801
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Re: Rayman 2

Post by Hunchman801 »

How do you even find where the texture is used?
RayCarrot
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Re: Rayman 2

Post by RayCarrot »

Well the way I did was to search every level file, which contains the texture references if used. The fix.sna file contains general texture references (like characters, HUD, icons etc.). I'm not really sure where effects and such are stored though as they don't show up there.
Hunchman801
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Re: Rayman 2

Post by Hunchman801 »

But then I suppose finding the exact location in the level isn't so easy, right?
RayCarrot
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Re: Rayman 2

Post by RayCarrot »

I probably could get the coordinates from Raymap if I use the Unity version of it. For this texture we didn't though as granvillimus found it by comparing the levels in Raymap.
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